Python MUD/MUX/MUSH/MU* development system http://www.evennia.com
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2008-11-05 18:08:51 +00:00
apps We now access the scriptlink by calling object.scriptlink instead of get_scriptlink. Shortens the typage a little and allows for some less complex fun possibilities down the road. 2008-06-21 02:05:44 +00:00
doxygen Finalizing layout. 2007-04-03 13:43:49 +00:00
media/css Beginnings of the integrated front-end website. 2007-06-05 20:06:21 +00:00
reload Indentation change 3-4 spaces. 2008-06-13 19:52:29 +00:00
src We now access the scriptlink by calling object.scriptlink instead of get_scriptlink. Shortens the typage a little and allows for some less complex fun possibilities down the road. 2008-06-21 02:05:44 +00:00
webapps Evennia once again runs on the latest trunk. Admin interface is still broken pending transition to newforms-admins stuff. 2008-11-05 18:08:51 +00:00
webtemplates/prosimii Evennia once again runs on the latest trunk. Admin interface is still broken pending transition to newforms-admins stuff. 2008-11-05 18:08:51 +00:00
__init__.py Re-organization. 2007-04-03 13:42:51 +00:00
ABOUT This still mentioned asynchat, updated now that we're using Twisted. 2008-06-15 02:48:21 +00:00
CODING_STYLE Adding a coding style document. A lot of the code doesn't follow this right now, we'll need to fix that! :) 2008-06-15 03:14:56 +00:00
evennia.vhost.apache Re-organization. 2007-04-03 13:42:51 +00:00
INSTALL Update the INSTALL file to include a notice about referring to the web-based documentation. Yes, I'm looking for an excuse to test the commit log :) 2007-05-27 23:20:44 +00:00
LICENSE It's time to take care of the legal mumbo jumbo. We're going with a Modified Clarified Artistic License. Basically, you've got free reign of the software as long as you make any of the changes to the source you make publicly available. 2007-05-18 15:36:28 +00:00
manage.py Indentation change 3-4 spaces. 2008-06-13 19:52:29 +00:00
README * Created INSTALL; moved initial installation instructions from README 2007-05-04 16:58:56 +00:00
settings.py.dist Fix the os_path reference, should be os.path. 2008-10-21 20:10:34 +00:00
settings_common.py Evennia once again runs on the latest trunk. Admin interface is still broken pending transition to newforms-admins stuff. 2008-11-05 18:08:51 +00:00
startup.bat Make Evennia start correctly on the latest version of Twisted. There is a logging snafu that exists with the latest Twisted, and it was only dumb luck that the server started on previous versions of the framework. The ticket detailing this problem is at: http://twistedmatrix.com/trac/ticket/3289 2008-06-10 20:46:17 +00:00
startup.sh Even more death and destruction. A lot more stuff moved to src/. A lot more bugs probably introduced. 2008-06-15 19:38:39 +00:00
TODO Movin the TODO list to the google code group page. 2007-04-23 15:57:34 +00:00
urls.py Evennia once again runs on the latest trunk. Admin interface is still broken pending transition to newforms-admins stuff. 2008-11-05 18:08:51 +00:00

About Evennia
-------------
Evennia is a proof-of-concept MU* server that aims to provide a functional
base for developers. While there are quite a few codebases that do the same
(and very well in many cases), we are taking a unique spin on the problem.
Some of our flagship features include (or will one day include):

* Extensive web integration.
* The ability to build/administer through a web browser.
* Shared accounts between the website and the game.
* Optional web-based character creation.
* Extremely easy-to-manipulate SQL database back-end via Django 
  (djangoproject.com)
* Simple and easily extensible design.
* Very granular permissions. Individual and group based.

The essential points here are the web integration and the SQL backing via
Django. The Django framework has database abstraction abilities that give us
many features free, such as:

* The codebase will run transparently on MySQL, SQLite, or Postgres
* At the time of this document's writing, our SQL-backed application here
  contains 0 lines of SQL. Django's database abstraction layer is absolutely
  simple yet very powerful.
* For any model we outline for the server's use, we have the ability to
  more or less automatically generate a web-based admin interface for it with
  two lines of code. This lets you Create, Update, or Delete entries.
* On the web-based side of things, features such as automatic form validation,
  abstraction of sessions and cookies, and access to whatever game data you
  desire are all attractive.
  
Support and Development
-----------------------
Since we're so early in development, we really can't hope to offer much support.
However, if you'd like to report bugs, make suggestions, or help with the
code work, visit either or both of the following links:

* Evennia Webpage
  http://evennia.com

* Evennia Code Page
  http://code.evennia.com

* Evennia Test Game
  evennia.com port 4000