evennia/game
2013-04-13 15:15:02 +02:00
..
gamesrc changed cmdset_default -> cmdset_character and changed the class names to match. Added migrations to properly update default-set cmdset_stores to the new positions (objects created from custom types are not migrated, these should see errors and need to re-point their imports to the new defaults) 2013-04-12 13:01:20 +02:00
logs Putting the game/logs directory under version control since it seems some users don't auto-create this at server-start. 2012-07-06 10:09:53 +02:00
__init__.py More re-arranging to make things more closely resemble MUX/MUSH directory structure. Reason we're doing this is to begin the emergence of a separation of server code from game-specific stuff (called a driver by some codebases like LPMud). 2008-12-15 03:37:30 +00:00
evennia.py A first test using PickledObjectField and a rewritten dbserialize module to store Attributes. No migrations set up yet. 2013-04-13 15:15:02 +02:00
manage.py Removed "\" from secret key generation, to avoid accidental escapes in key. Based on patch by user cam.turn in Issue 337. 2012-12-12 02:27:50 +01:00
runner.py Some minor cleanups. 2013-02-01 21:51:38 +01:00