mirror of
https://github.com/evennia/evennia.git
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480 lines
16 KiB
Python
480 lines
16 KiB
Python
"""
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Base typeclass for in-game Channels.
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"""
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from evennia.typeclasses.models import TypeclassBase
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from evennia.comms.models import Msg, TempMsg, ChannelDB
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from evennia.comms.managers import ChannelManager
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from evennia.utils import logger
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from evennia.utils.utils import make_iter
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class DefaultChannel(ChannelDB):
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"""
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This is the base class for all Channel Comms. Inherit from this to
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create different types of communication channels.
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"""
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# typeclass setup
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__metaclass__ = TypeclassBase
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objects = ChannelManager()
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def at_first_save(self):
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"""
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Called by the typeclass system the very first time the channel
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is saved to the database. Generally, don't overload this but
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the hooks called by this method.
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"""
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self.at_channel_creation()
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if hasattr(self, "_createdict"):
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# this is only set if the channel was created
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# with the utils.create.create_channel function.
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cdict = self._createdict
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if not cdict.get("key"):
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if not self.db_key:
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self.db_key = "#i" % self.dbid
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elif cdict["key"] and self.key != cdict["key"]:
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self.key = cdict["key"]
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if cdict.get("keep_log"):
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self.db_keep_log = cdict["keep_log"]
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if cdict.get("aliases"):
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self.aliases.add(cdict["aliases"])
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if cdict.get("locks"):
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self.locks.add(cdict["locks"])
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if cdict.get("keep_log"):
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self.attributes.add("keep_log", cdict["keep_log"])
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if cdict.get("desc"):
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self.attributes.add("desc", cdict["desc"])
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def at_channel_creation(self):
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"""
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Called once, when the channel is first created.
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"""
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pass
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# helper methods, for easy overloading
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def has_connection(self, subscriber):
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"""
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Checks so this player is actually listening
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to this channel.
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Args:
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subscriber (Player or Object): Entity to check.
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Returns:
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has_sub (bool): Whether the subscriber is subscribing to
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this channel or not.
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Notes:
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This will first try Player subscribers and only try Object
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if the Player fails.
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"""
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has_sub = self.subscriptions.has(subscriber)
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if not has_sub and hasattr(subscriber, "player"):
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# it's common to send an Object when we
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# by default only allow Players to subscribe.
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has_sub = self.subscriptions.has(subscriber.player)
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return has_sub
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def connect(self, subscriber):
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"""
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Connect the user to this channel. This checks access.
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Args:
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subscriber (Player or Object): the entity to subscribe
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to this channel.
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Returns:
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success (bool): Whether or not the addition was
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successful.
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"""
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# check access
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if not self.access(subscriber, 'listen'):
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return False
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# pre-join hook
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connect = self.pre_join_channel(subscriber)
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if not connect:
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return False
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# subscribe
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self.subscriptions.add(subscriber)
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# post-join hook
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self.post_join_channel(subscriber)
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return True
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def disconnect(self, subscriber):
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"""
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Disconnect entity from this channel.
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Args:
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subscriber (Player of Object): the
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entity to disconnect.
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Returns:
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success (bool): Whether or not the removal was
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successful.
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"""
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# pre-disconnect hook
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disconnect = self.pre_leave_channel(subscriber)
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if not disconnect:
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return False
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# disconnect
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self.subscriptions.remove(subscriber)
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# post-disconnect hook
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self.post_leave_channel(subscriber)
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return True
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def access(self, accessing_obj, access_type='listen', default=False, no_superuser_bypass=False):
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"""
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Determines if another object has permission to access.
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Args:
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accessing_obj (Object): Object trying to access this one.
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access_type (str, optional): Type of access sought.
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default (bool, optional): What to return if no lock of access_type was found
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no_superuser_bypass (bool, optional): Turns off superuser
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lock bypass. Be careful with this one.
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Returns:
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return (bool): Result of lock check.
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"""
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return self.locks.check(accessing_obj, access_type=access_type,
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default=default, no_superuser_bypass=no_superuser_bypass)
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def delete(self):
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"""
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Deletes channel while also cleaning up channelhandler.
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"""
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self.attributes.clear()
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self.aliases.clear()
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super(DefaultChannel, self).delete()
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from evennia.comms.channelhandler import CHANNELHANDLER
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CHANNELHANDLER.update()
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def message_transform(self, msg, emit=False, prefix=True,
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sender_strings=None, external=False):
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"""
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Generates the formatted string sent to listeners on a channel.
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Args:
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msg (str): Message to send.
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emit (bool, optional): In emit mode the message is not associated
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with a specific sender name.
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prefix (bool, optional): Prefix `msg` with a text given by `self.channel_prefix`.
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sender_strings (list, optional): Used by bots etc, one string per external sender.
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external (bool, optional): If this is an external sender or not.
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"""
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if sender_strings or external:
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body = self.format_external(msg, sender_strings, emit=emit)
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else:
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body = self.format_message(msg, emit=emit)
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if prefix:
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body = "%s%s" % (self.channel_prefix(msg, emit=emit), body)
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msg.message = body
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return msg
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def distribute_message(self, msg, online=False):
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"""
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Method for grabbing all listeners that a message should be
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sent to on this channel, and sending them a message.
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msg (str): Message to distribute.
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online (bool): Only send to receivers who are actually online
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(not currently used):
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"""
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# get all players connected to this channel and send to them
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for entity in self.subscriptions.all():
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try:
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# note our addition of the from_channel keyword here. This could be checked
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# by a custom player.msg() to treat channel-receives differently.
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entity.msg(msg.message, from_obj=msg.senders, from_channel=self.id)
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except AttributeError, e:
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logger.log_trace("%s\nCannot send msg to '%s'." % (e, entity))
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def msg(self, msgobj, header=None, senders=None, sender_strings=None,
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persistent=False, online=False, emit=False, external=False):
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"""
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Send the given message to all players connected to channel. Note that
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no permission-checking is done here; it is assumed to have been
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done before calling this method. The optional keywords are not used if
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persistent is False.
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Args:
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msgobj (Msg, TempMsg or str): If a Msg/TempMsg, the remaining
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keywords will be ignored (since the Msg/TempMsg object already
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has all the data). If a string, this will either be sent as-is
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(if persistent=False) or it will be used together with `header`
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and `senders` keywords to create a Msg instance on the fly.
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header (str, optional): A header for building the message.
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senders (Object, Player or list, optional): Optional if persistent=False, used
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to build senders for the message.
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sender_strings (list, optional): Name strings of senders. Used for external
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connections where the sender is not a player or object.
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When this is defined, external will be assumed.
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persistent (bool, optional): Ignored if msgobj is a Msg or TempMsg.
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If True, a Msg will be created, using header and senders
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keywords. If False, other keywords will be ignored.
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online (bool, optional) - If this is set true, only messages people who are
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online. Otherwise, messages all players connected. This can
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make things faster, but may not trigger listeners on players
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that are offline.
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emit (bool, optional) - Signals to the message formatter that this message is
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not to be directly associated with a name.
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external (bool, optional): Treat this message as being
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agnostic of its sender.
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Returns:
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success (bool): Returns `True` if message sending was
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successful, `False` otherwise.
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"""
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if senders:
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senders = make_iter(senders)
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else:
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senders = []
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if isinstance(msgobj, basestring):
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# given msgobj is a string
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msg = msgobj
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if persistent and self.db.keep_log:
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msgobj = Msg()
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msgobj.save()
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else:
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# Use TempMsg, so this message is not stored.
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msgobj = TempMsg()
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msgobj.header = header
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msgobj.message = msg
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msgobj.channels = [self] # add this channel
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if not msgobj.senders:
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msgobj.senders = senders
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msgobj = self.pre_send_message(msgobj)
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if not msgobj:
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return False
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msgobj = self.message_transform(msgobj, emit=emit,
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sender_strings=sender_strings,
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external=external)
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self.distribute_message(msgobj, online=online)
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self.post_send_message(msgobj)
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return True
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def tempmsg(self, message, header=None, senders=None):
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"""
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A wrapper for sending non-persistent messages.
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Args:
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message (str): Message to send.
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header (str, optional): Header of message to send.
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senders (Object or list, optional): Senders of message to send.
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"""
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self.msg(message, senders=senders, header=header, persistent=False)
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# hooks
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def channel_prefix(self, msg=None, emit=False):
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"""
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Hook method. How the channel should prefix itself for users.
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Args:
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msg (str, optional): Prefix text
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emit (bool, optional): Switches to emit mode, which usually
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means to ignore any sender information. Not used by default.
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Returns:
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prefix (str): The created channel prefix.
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"""
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return '[%s] ' % self.key
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def format_senders(self, senders=None):
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"""
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Hook method. Function used to format a list of sender names.
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Args:
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senders (list): Sender object names.
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Returns:
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formatted_list (str): The list of names formatted appropriately.
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Notes:
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This function exists separately so that external sources
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can use it to format source names in the same manner as
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normal object/player names.
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"""
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if not senders:
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return ''
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return ', '.join(senders)
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def pose_transform(self, msgobj, sender_string):
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"""
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Hook method. Detects if the sender is posing, and modifies the
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message accordingly.
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Args:
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msgob (Msg or TempMsg): The message to analyze for a pose.
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sender_string (str): The name of the sender/poser.
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Returns:
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string (str): A message that combines the `sender_string`
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component with `msg` in different ways depending on if a
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pose was performed or not (this must be analyzed by the
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hook).
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"""
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pose = False
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message = msgobj.message
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message_start = message.lstrip()
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if message_start.startswith((':', ';')):
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pose = True
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message = message[1:]
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if not message.startswith((':', "'", ',')):
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if not message.startswith(' '):
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message = ' ' + message
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if pose:
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return '%s%s' % (sender_string, message)
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else:
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return '%s: %s' % (sender_string, message)
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def format_external(self, msgobj, senders, emit=False):
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"""
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Hook method. Used for formatting external messages. This is
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needed as a separate operation because the senders of external
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messages may not be in-game objects/players, and so cannot
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have things like custom user preferences.
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Args:
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msgobj (Msg or TempMsg): The message to send.
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senders (list): Strings, one per sender.
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emit (bool, optional): A sender-agnostic message or not.
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Returns:
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transformed (str): A formatted string.
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"""
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if emit or not senders:
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return msgobj.message
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senders = ', '.join(senders)
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return self.pose_transform(msgobj, senders)
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def format_message(self, msgobj, emit=False):
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"""
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Hook method. Formats a message body for display.
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Args:
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msgob (Msg or TempMsg): The message object to send.
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emit (bool, optional): The message is agnostic of senders.
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Returns:
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transformed (str): The formatted message.
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"""
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# We don't want to count things like external sources as senders for
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# the purpose of constructing the message string.
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senders = [sender for sender in msgobj.senders if hasattr(sender, 'key')]
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if not senders:
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emit = True
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if emit:
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return msgobj.message
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else:
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senders = [sender.key for sender in msgobj.senders]
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senders = ', '.join(senders)
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return self.pose_transform(msgobj, senders)
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def pre_join_channel(self, joiner):
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"""
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Hook method. Runs right before a channel is joined. If this
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returns a false value, channel joining is aborted.
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Args:
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joiner (object): The joining object.
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Returns:
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should_join (bool): If `False`, channel joining is aborted.
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"""
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return True
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def post_join_channel(self, joiner):
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"""
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Hook method. Runs right after an object or player joins a channel.
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Args:
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joiner (object): The joining object.
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"""
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pass
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def pre_leave_channel(self, leaver):
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"""
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Hook method. Runs right before a user leaves a channel. If this returns a false
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value, leaving the channel will be aborted.
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Args:
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joiner (object): The joining object.
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Returns:
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should_leave (bool): If `False`, channel parting is aborted.
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"""
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return True
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def post_leave_channel(self, leaver):
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"""
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Hook method. Runs right after an object or player leaves a channel.
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Args:
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joiner (object): The joining object.
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"""
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pass
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def pre_send_message(self, msg):
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"""
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Hook method. Runs before a message is sent to the channel and
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should return the message object, after any transformations.
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If the message is to be discarded, return a false value.
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Args:
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msg (Msg or TempMsg): Message to send.
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Returns:
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result (Msg, TempMsg or bool): If False, abort send.
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"""
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return msg
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def post_send_message(self, msg):
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"""
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Hook method. Run after a message is sent to the channel.
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Args:
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msg (Msg or TempMsg): Message sent.
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"""
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pass
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def at_init(self):
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"""
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Hook method. This is always called whenever this channel is
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initiated -- that is, whenever it its typeclass is cached from
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memory. This happens on-demand first time the channel is used
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or activated in some way after being created but also after
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each server restart or reload.
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"""
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pass
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