evennia/game
Griatch 6eff51de20 OBS: Migration needed(objects, scripts, players). This resolves issue 136 by allowing database objects to be nested in lists and dictionaries as
attributes on objects. Behind the scenes, only the DBREF is stored since storing dbobjects cannot be pickled. One used to be able to store single objects this way, but objects hidden in nested iterable structures were not found. Note that ONLY lists and dictionaries are supported to store on attributes - custom iterables will be stored and retrieved as a generic list instead - this is a tradeoff to be able to store database objects.

To migrate, give the following commands from game/:
 migrate.py migrate objects
 migrate.py migrate scripts
 migrate.py migrate players
2011-04-05 23:28:40 +00:00
..
gamesrc OBS: Migration needed(objects, scripts, players). This resolves issue 136 by allowing database objects to be nested in lists and dictionaries as 2011-04-05 23:28:40 +00:00
__init__.py More re-arranging to make things more closely resemble MUX/MUSH directory structure. Reason we're doing this is to begin the emergence of a separation of server code from game-specific stuff (called a driver by some codebases like LPMud). 2008-12-15 03:37:30 +00:00
evennia.py Adjusted the threaded webserver initialization to properly fit into the daemonization process when starting Evennia in threaded mode. Should behave the same way as interactive mode now. Resolves issue 125. 2011-02-23 21:08:02 +00:00
manage.py Fixing the test runner. Unit test fixes pending. 2010-11-22 15:33:28 +00:00