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<title>Core Components &#8212; Evennia 1.0-dev documentation</title>
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<h3><a href="../index.html">Table of Contents</a></h3>
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<li><a class="reference internal" href="#">Core Components</a><ul>
<li><a class="reference internal" href="#basic-entites">Basic entites</a></li>
<li><a class="reference internal" href="#commands">Commands</a></li>
<li><a class="reference internal" href="#utils-and-tools">Utils and tools</a></li>
<li><a class="reference internal" href="#web-components">Web components</a></li>
</ul>
</li>
</ul>
<h4>Previous topic</h4>
<p class="topless"><a href="../Howtos/Tutorial-for-basic-MUSH-like-game.html"
title="previous chapter">Tutorial for basic MUSH like game</a></p>
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title="next chapter">Typeclasses</a></p>
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<li><a href="https://www.evennia.com">Home page</a> </li>
<li><a href="https://github.com/evennia/evennia">Evennia Github</a> </li>
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<a href="https://github.com/evennia/evennia/discussions">Discussions</a> -
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<li><a href="Components-Overview.html">1.0-dev (develop branch)</a></li>
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<section class="tex2jax_ignore mathjax_ignore" id="core-components">
<h1>Core Components<a class="headerlink" href="#core-components" title="Permalink to this headline"></a></h1>
<p>These are the building blocks out of which Evennia is built. This documentation is complementary to, and often goes deeper than, the doc-strings of each component in the <a class="reference internal" href="../Evennia-API.html"><span class="doc std std-doc">API</span></a>.</p>
<section id="basic-entites">
<h2>Basic entites<a class="headerlink" href="#basic-entites" title="Permalink to this headline"></a></h2>
<p>These are base pieces used to make an Evennia game. Most are long-lived and are persisted in the database.</p>
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<ul>
<li class="toctree-l1"><a class="reference internal" href="Typeclasses.html">Typeclasses</a><ul>
<li class="toctree-l2"><a class="reference internal" href="Typeclasses.html#difference-between-typeclasses-and-classes">Difference between typeclasses and classes</a></li>
<li class="toctree-l2"><a class="reference internal" href="Typeclasses.html#creating-a-new-typeclass">Creating a new typeclass</a></li>
<li class="toctree-l2"><a class="reference internal" href="Typeclasses.html#about-typeclass-properties">About typeclass properties</a></li>
<li class="toctree-l2"><a class="reference internal" href="Typeclasses.html#overloading-hooks">Overloading hooks</a></li>
<li class="toctree-l2"><a class="reference internal" href="Typeclasses.html#querying-for-typeclasses">Querying for typeclasses</a></li>
<li class="toctree-l2"><a class="reference internal" href="Typeclasses.html#updating-existing-typeclass-instances">Updating existing typeclass instances</a></li>
<li class="toctree-l2"><a class="reference internal" href="Typeclasses.html#swap-typeclass">Swap typeclass</a></li>
<li class="toctree-l2"><a class="reference internal" href="Typeclasses.html#how-typeclasses-actually-work">How typeclasses actually work</a></li>
<li class="toctree-l2"><a class="reference internal" href="Typeclasses.html#caveats">Caveats</a></li>
<li class="toctree-l2"><a class="reference internal" href="Typeclasses.html#will-i-run-out-of-dbrefs">Will I run out of dbrefs?</a></li>
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<li class="toctree-l1"><a class="reference internal" href="Sessions.html">Sessions</a><ul>
<li class="toctree-l2"><a class="reference internal" href="Sessions.html#properties-on-sessions">Properties on Sessions</a></li>
<li class="toctree-l2"><a class="reference internal" href="Sessions.html#multisession-mode">Multisession mode</a></li>
<li class="toctree-l2"><a class="reference internal" href="Sessions.html#returning-data-to-the-session">Returning data to the session</a></li>
<li class="toctree-l2"><a class="reference internal" href="Sessions.html#customizing-the-session-object">Customizing the Session object</a></li>
<li class="toctree-l2"><a class="reference internal" href="Sessions.html#portal-and-server-sessions">Portal and Server Sessions</a></li>
<li class="toctree-l2"><a class="reference internal" href="Sessions.html#sessionhandlers">Sessionhandlers</a></li>
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<li class="toctree-l1"><a class="reference internal" href="Accounts.html">Accounts</a><ul>
<li class="toctree-l2"><a class="reference internal" href="Accounts.html#how-to-customize-your-own-account-types">How to customize your own Account types</a></li>
<li class="toctree-l2"><a class="reference internal" href="Accounts.html#properties-on-accounts">Properties on Accounts</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="Objects.html">Objects</a><ul>
<li class="toctree-l2"><a class="reference internal" href="Objects.html#how-to-create-your-own-object-types">How to create your own object types</a></li>
<li class="toctree-l2"><a class="reference internal" href="Objects.html#adding-common-functionality">Adding common functionality</a></li>
<li class="toctree-l2"><a class="reference internal" href="Objects.html#properties-and-functions-on-objects">Properties and functions on Objects</a></li>
<li class="toctree-l2"><a class="reference internal" href="Objects.html#subclasses-of-object">Subclasses of <code class="docutils literal notranslate"><span class="pre">Object</span></code></a></li>
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<li class="toctree-l1"><a class="reference internal" href="Scripts.html">Scripts</a><ul>
<li class="toctree-l2"><a class="reference internal" href="Scripts.html#in-game-command-examples">In-game command examples</a></li>
<li class="toctree-l2"><a class="reference internal" href="Scripts.html#code-examples">Code examples</a></li>
<li class="toctree-l2"><a class="reference internal" href="Scripts.html#defining-new-scripts">Defining new Scripts</a></li>
<li class="toctree-l2"><a class="reference internal" href="Scripts.html#timed-scripts">Timed Scripts</a></li>
<li class="toctree-l2"><a class="reference internal" href="Scripts.html#script-attached-to-another-object">Script attached to another object</a></li>
<li class="toctree-l2"><a class="reference internal" href="Scripts.html#other-script-methods">Other Script methods</a></li>
<li class="toctree-l2"><a class="reference internal" href="Scripts.html#the-global-scripts-container">The GLOBAL_SCRIPTS container</a></li>
<li class="toctree-l2"><a class="reference internal" href="Scripts.html#hints-dealing-with-script-errors">Hints: Dealing with Script Errors</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="Channels.html">Channels</a><ul>
<li class="toctree-l2"><a class="reference internal" href="Channels.html#using-channels-in-game">Using channels in-game</a></li>
<li class="toctree-l2"><a class="reference internal" href="Channels.html#allowing-characters-to-use-channels">Allowing Characters to use Channels</a></li>
<li class="toctree-l2"><a class="reference internal" href="Channels.html#customizing-channel-output-and-behavior">Customizing channel output and behavior</a></li>
<li class="toctree-l2"><a class="reference internal" href="Channels.html#channels-in-code">Channels in code</a></li>
<li class="toctree-l2"><a class="reference internal" href="Channels.html#channel-logging">Channel logging</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="Msg.html">Msg</a><ul>
<li class="toctree-l2"><a class="reference internal" href="Msg.html#msg-in-code">Msg in code</a></li>
<li class="toctree-l2"><a class="reference internal" href="Msg.html#tempmsg">TempMsg</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="Attributes.html">Attributes</a><ul>
<li class="toctree-l2"><a class="reference internal" href="Attributes.html#managing-attributes-in-code">Managing Attributes in Code</a></li>
<li class="toctree-l2"><a class="reference internal" href="Attributes.html#managing-attributes-in-game">Managing Attributes in-game</a></li>
<li class="toctree-l2"><a class="reference internal" href="Attributes.html#locking-and-checking-attributes">Locking and checking Attributes</a></li>
<li class="toctree-l2"><a class="reference internal" href="Attributes.html#what-types-of-data-can-i-save-in-an-attribute">What types of data can I save in an Attribute?</a></li>
<li class="toctree-l2"><a class="reference internal" href="Attributes.html#properties-of-attributes">Properties of Attributes</a></li>
<li class="toctree-l2"><a class="reference internal" href="Attributes.html#in-memory-attributes-nattributes">In-memory Attributes (NAttributes)</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="Nicks.html">Nicks</a><ul>
<li class="toctree-l2"><a class="reference internal" href="Nicks.html#coding-with-nicks">Coding with nicks</a></li>
<li class="toctree-l2"><a class="reference internal" href="Nicks.html#advanced-note">Advanced note</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="Tags.html">Tags</a><ul>
<li class="toctree-l2"><a class="reference internal" href="Tags.html#properties-of-tags-and-aliases-and-permissions">Properties of Tags (and Aliases and Permissions)</a></li>
<li class="toctree-l2"><a class="reference internal" href="Tags.html#adding-removing-tags">Adding/Removing Tags</a></li>
<li class="toctree-l2"><a class="reference internal" href="Tags.html#searching-for-objects-with-a-given-tag">Searching for objects with a given tag</a></li>
<li class="toctree-l2"><a class="reference internal" href="Tags.html#using-aliases-and-permissions">Using Aliases and Permissions</a></li>
<li class="toctree-l2"><a class="reference internal" href="Tags.html#assorted-notes">Assorted notes</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="Prototypes.html">Spawner and Prototypes</a><ul>
<li class="toctree-l2"><a class="reference internal" href="Prototypes.html#using-the-olc">Using the OLC</a></li>
<li class="toctree-l2"><a class="reference internal" href="Prototypes.html#the-prototype">The prototype</a></li>
<li class="toctree-l2"><a class="reference internal" href="Prototypes.html#storing-prototypes">Storing prototypes</a></li>
<li class="toctree-l2"><a class="reference internal" href="Prototypes.html#using-spawn">Using &#64;spawn</a></li>
<li class="toctree-l2"><a class="reference internal" href="Prototypes.html#using-evennia-prototypes-spawner">Using evennia.prototypes.spawner()</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="Help-System.html">Help System</a><ul>
<li class="toctree-l2"><a class="reference internal" href="Help-System.html#using-the-help-system-from-in-game">Using the help system from in-game</a></li>
<li class="toctree-l2"><a class="reference internal" href="Help-System.html#sources-of-help-entries">Sources of help entries</a></li>
<li class="toctree-l2"><a class="reference internal" href="Help-System.html#entry-priority">Entry priority</a></li>
<li class="toctree-l2"><a class="reference internal" href="Help-System.html#locking-help-entries">Locking help entries</a></li>
<li class="toctree-l2"><a class="reference internal" href="Help-System.html#customizing-the-look-of-the-help-system">Customizing the look of the help system</a></li>
<li class="toctree-l2"><a class="reference internal" href="Help-System.html#technical-notes">Technical notes</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="Permissions.html">Permissions</a><ul>
<li class="toctree-l2"><a class="reference internal" href="Permissions.html#the-super-user">The super user</a></li>
<li class="toctree-l2"><a class="reference internal" href="Permissions.html#managing-permissions">Managing Permissions</a></li>
<li class="toctree-l2"><a class="reference internal" href="Permissions.html#the-permission-hierarchy">The permission hierarchy</a></li>
<li class="toctree-l2"><a class="reference internal" href="Permissions.html#checking-permissions">Checking permissions</a></li>
<li class="toctree-l2"><a class="reference internal" href="Permissions.html#superusers">Superusers</a></li>
<li class="toctree-l2"><a class="reference internal" href="Permissions.html#quelling">Quelling</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="Portal-And-Server.html">Portal And Server</a></li>
</ul>
</div>
</section>
<section id="commands">
<h2>Commands<a class="headerlink" href="#commands" title="Permalink to this headline"></a></h2>
<p>Evennias Command system handle everything sent to the server by the user.</p>
<div class="toctree-wrapper compound">
<ul>
<li class="toctree-l1"><a class="reference internal" href="Commands.html">Commands</a><ul>
<li class="toctree-l2"><a class="reference internal" href="Commands.html#defining-commands">Defining Commands</a></li>
<li class="toctree-l2"><a class="reference internal" href="Commands.html#exiting-a-command">Exiting a command</a></li>
<li class="toctree-l2"><a class="reference internal" href="Commands.html#pauses-in-commands">Pauses in commands</a></li>
<li class="toctree-l2"><a class="reference internal" href="Commands.html#asking-for-user-input">Asking for user input</a></li>
<li class="toctree-l2"><a class="reference internal" href="Commands.html#system-commands">System commands</a></li>
<li class="toctree-l2"><a class="reference internal" href="Commands.html#dynamic-commands">Dynamic Commands</a></li>
<li class="toctree-l2"><a class="reference internal" href="Commands.html#command-instances-are-re-used">Command instances are re-used</a></li>
<li class="toctree-l2"><a class="reference internal" href="Commands.html#create-a-command-on-the-fly">Create a command on the fly</a></li>
<li class="toctree-l2"><a class="reference internal" href="Commands.html#how-commands-actually-work">How commands actually work</a></li>
<li class="toctree-l2"><a class="reference internal" href="Commands.html#assorted-notes">Assorted notes</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="Command-Sets.html">Command Sets</a><ul>
<li class="toctree-l2"><a class="reference internal" href="Command-Sets.html#defining-command-sets">Defining Command Sets</a></li>
<li class="toctree-l2"><a class="reference internal" href="Command-Sets.html#command-sets-searched">Command Sets Searched</a></li>
<li class="toctree-l2"><a class="reference internal" href="Command-Sets.html#adding-and-merging-command-sets">Adding and Merging Command Sets</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="Default-Commands.html">Default Commands</a></li>
<li class="toctree-l1"><a class="reference internal" href="Connection-Screen.html">Connection Screen</a><ul>
<li class="toctree-l2"><a class="reference internal" href="Connection-Screen.html#commands-available-at-the-connection-screen">Commands available at the Connection Screen</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="Batch-Processors.html">Batch Processors</a><ul>
<li class="toctree-l2"><a class="reference internal" href="Batch-Processors.html#a-note-on-file-encodings">A note on File Encodings</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="Batch-Code-Processor.html">Batch Code Processor</a><ul>
<li class="toctree-l2"><a class="reference internal" href="Batch-Code-Processor.html#basic-usage">Basic Usage</a></li>
<li class="toctree-l2"><a class="reference internal" href="Batch-Code-Processor.html#the-batch-file">The batch file</a></li>
<li class="toctree-l2"><a class="reference internal" href="Batch-Code-Processor.html#debug-mode">Debug mode</a></li>
<li class="toctree-l2"><a class="reference internal" href="Batch-Code-Processor.html#interactive-mode">Interactive mode</a></li>
<li class="toctree-l2"><a class="reference internal" href="Batch-Code-Processor.html#limitations-and-caveats">Limitations and Caveats</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="Batch-Command-Processor.html">Batch Command Processor</a><ul>
<li class="toctree-l2"><a class="reference internal" href="Batch-Command-Processor.html#basic-usage">Basic Usage</a></li>
<li class="toctree-l2"><a class="reference internal" href="Batch-Command-Processor.html#the-batch-file">The batch file</a></li>
<li class="toctree-l2"><a class="reference internal" href="Batch-Command-Processor.html#interactive-mode">Interactive mode</a></li>
<li class="toctree-l2"><a class="reference internal" href="Batch-Command-Processor.html#limitations-and-caveats">Limitations and Caveats</a></li>
<li class="toctree-l2"><a class="reference internal" href="Batch-Command-Processor.html#assorted-notes">Assorted notes</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="Inputfuncs.html">Inputfuncs</a><ul>
<li class="toctree-l2"><a class="reference internal" href="Inputfuncs.html#adding-your-own-inputfuncs">Adding your own inputfuncs</a></li>
<li class="toctree-l2"><a class="reference internal" href="Inputfuncs.html#default-inputfuncs">Default inputfuncs</a></li>
<li class="toctree-l2"><a class="reference internal" href="Inputfuncs.html#unmonitor">unmonitor</a></li>
</ul>
</li>
</ul>
</div>
</section>
<section id="utils-and-tools">
<h2>Utils and tools<a class="headerlink" href="#utils-and-tools" title="Permalink to this headline"></a></h2>
<p>Evennia provides a library of code resources to help the creation of a game.</p>
<div class="toctree-wrapper compound">
<ul>
<li class="toctree-l1"><a class="reference internal" href="Coding-Utils.html">Coding Utils</a><ul>
<li class="toctree-l2"><a class="reference internal" href="Coding-Utils.html#searching">Searching</a></li>
<li class="toctree-l2"><a class="reference internal" href="Coding-Utils.html#create">Create</a></li>
<li class="toctree-l2"><a class="reference internal" href="Coding-Utils.html#logging">Logging</a></li>
<li class="toctree-l2"><a class="reference internal" href="Coding-Utils.html#time-utilities">Time Utilities</a></li>
<li class="toctree-l2"><a class="reference internal" href="Coding-Utils.html#object-classes">Object Classes</a></li>
<li class="toctree-l2"><a class="reference internal" href="Coding-Utils.html#text-utilities">Text utilities</a></li>
<li class="toctree-l2"><a class="reference internal" href="Coding-Utils.html#display-utilities">Display utilities</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="EvEditor.html">EvEditor</a><ul>
<li class="toctree-l2"><a class="reference internal" href="EvEditor.html#launching-the-editor">Launching the editor</a></li>
<li class="toctree-l2"><a class="reference internal" href="EvEditor.html#example-of-usage">Example of usage</a></li>
<li class="toctree-l2"><a class="reference internal" href="EvEditor.html#persistent-editor">Persistent editor</a></li>
<li class="toctree-l2"><a class="reference internal" href="EvEditor.html#line-editor-usage">Line editor usage</a></li>
<li class="toctree-l2"><a class="reference internal" href="EvEditor.html#the-eveditor-to-edit-code">The EvEditor to edit code</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="EvForm.html">EvForm</a></li>
<li class="toctree-l1"><a class="reference internal" href="EvMenu.html">EvMenu</a><ul>
<li class="toctree-l2"><a class="reference internal" href="EvMenu.html#introduction">Introduction</a></li>
<li class="toctree-l2"><a class="reference internal" href="EvMenu.html#launching-the-menu">Launching the menu</a></li>
<li class="toctree-l2"><a class="reference internal" href="EvMenu.html#the-menu-nodes">The Menu nodes</a></li>
<li class="toctree-l2"><a class="reference internal" href="EvMenu.html#temporary-storage">Temporary storage</a></li>
<li class="toctree-l2"><a class="reference internal" href="EvMenu.html#customizing-menu-formatting">Customizing Menu formatting</a></li>
<li class="toctree-l2"><a class="reference internal" href="EvMenu.html#evmenu-templating-language">EvMenu templating language</a></li>
<li class="toctree-l2"><a class="reference internal" href="EvMenu.html#id1">Examples:</a></li>
<li class="toctree-l2"><a class="reference internal" href="EvMenu.html#ask-for-simple-input">Ask for simple input</a></li>
<li class="toctree-l2"><a class="reference internal" href="EvMenu.html#the-list-node-decorator">The <code class="docutils literal notranslate"><span class="pre">&#64;list_node</span></code> decorator</a></li>
<li class="toctree-l2"><a class="reference internal" href="EvMenu.html#assorted-notes">Assorted notes</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="EvMore.html">EvMore</a><ul>
<li class="toctree-l2"><a class="reference internal" href="EvMore.html#using-evmore">Using EvMore</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="EvTable.html">EvTable</a></li>
<li class="toctree-l1"><a class="reference internal" href="FuncParser.html">The Inline Function Parser</a><ul>
<li class="toctree-l2"><a class="reference internal" href="FuncParser.html#uses-in-default-evennia">Uses in default Evennia</a></li>
<li class="toctree-l2"><a class="reference internal" href="FuncParser.html#using-the-funcparser">Using the FuncParser</a></li>
<li class="toctree-l2"><a class="reference internal" href="FuncParser.html#defining-custom-callables">Defining custom callables</a></li>
<li class="toctree-l2"><a class="reference internal" href="FuncParser.html#default-callables">Default callables</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="MonitorHandler.html">MonitorHandler</a><ul>
<li class="toctree-l2"><a class="reference internal" href="MonitorHandler.html#using-the-monitorhandler">Using the MonitorHandler</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="TickerHandler.html">TickerHandler</a><ul>
<li class="toctree-l2"><a class="reference internal" href="TickerHandler.html#about-tickers">About Tickers</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="Locks.html">Locks</a><ul>
<li class="toctree-l2"><a class="reference internal" href="Locks.html#setting-and-checking-a-lock">Setting and checking a lock</a></li>
<li class="toctree-l2"><a class="reference internal" href="Locks.html#defining-locks">Defining locks</a></li>
<li class="toctree-l2"><a class="reference internal" href="Locks.html#checking-simple-strings">Checking simple strings</a></li>
<li class="toctree-l2"><a class="reference internal" href="Locks.html#default-locks">Default locks</a></li>
<li class="toctree-l2"><a class="reference internal" href="Locks.html#more-lock-definition-examples">More Lock definition examples</a></li>
<li class="toctree-l2"><a class="reference internal" href="Locks.html#a-complete-example-of-setting-locks-on-an-object">A complete example of setting locks on an object</a></li>
<li class="toctree-l2"><a class="reference internal" href="Locks.html#on-djangos-permission-system">On Djangos permission system</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="Signals.html">Signals</a><ul>
<li class="toctree-l2"><a class="reference internal" href="Signals.html#attaching-a-handler-to-a-signal">Attaching a handler to a signal</a></li>
<li class="toctree-l2"><a class="reference internal" href="Signals.html#available-signals">Available signals</a></li>
</ul>
</li>
</ul>
</div>
</section>
<section id="web-components">
<h2>Web components<a class="headerlink" href="#web-components" title="Permalink to this headline"></a></h2>
<p>Evennia is also its own webserver, with a website and in-browser webclient you can expand on.</p>
<div class="toctree-wrapper compound">
<ul>
<li class="toctree-l1"><a class="reference internal" href="Website.html">Game website</a><ul>
<li class="toctree-l2"><a class="reference internal" href="Website.html#modifying-the-default-website">Modifying the default Website</a></li>
<li class="toctree-l2"><a class="reference internal" href="Website.html#examples-of-commom-web-changes">Examples of commom web changes</a></li>
<li class="toctree-l2"><a class="reference internal" href="Website.html#adding-a-new-web-page">Adding a new web page</a></li>
<li class="toctree-l2"><a class="reference internal" href="Website.html#user-forms">User forms</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="Webclient.html">Web Client</a><ul>
<li class="toctree-l2"><a class="reference internal" href="Webclient.html#customizing-the-web-client">Customizing the web client</a></li>
<li class="toctree-l2"><a class="reference internal" href="Webclient.html#evennia-web-client-api-from-evennia-js">Evennia Web Client API (from evennia.js)</a></li>
<li class="toctree-l2"><a class="reference internal" href="Webclient.html#plugin-manager-api-from-webclient-gui-js">Plugin Manager API (from webclient_gui.js)</a></li>
<li class="toctree-l2"><a class="reference internal" href="Webclient.html#plugin-callbacks-api">Plugin callbacks API</a></li>
<li class="toctree-l2"><a class="reference internal" href="Webclient.html#writing-your-own-plugins">Writing your own Plugins</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="Web-Admin.html">The Web Admin</a><ul>
<li class="toctree-l2"><a class="reference internal" href="Web-Admin.html#usage">Usage</a></li>
<li class="toctree-l2"><a class="reference internal" href="Web-Admin.html#grant-others-access-to-the-admin">Grant others access to the admin</a></li>
<li class="toctree-l2"><a class="reference internal" href="Web-Admin.html#customizing-the-web-admin">Customizing the web admin</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="Webserver.html">Webserver</a><ul>
<li class="toctree-l2"><a class="reference internal" href="Webserver.html#basic-webserver-data-flow">Basic Webserver data flow</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="Web-API.html">Evennia REST API</a><ul>
<li class="toctree-l2"><a class="reference internal" href="Web-API.html#usage">Usage</a></li>
<li class="toctree-l2"><a class="reference internal" href="Web-API.html#customizing-the-api">Customizing the API</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="Web-Bootstrap-Framework.html">Bootstrap frontend framework</a><ul>
<li class="toctree-l2"><a class="reference internal" href="Web-Bootstrap-Framework.html#grid-system">Grid system</a></li>
<li class="toctree-l2"><a class="reference internal" href="Web-Bootstrap-Framework.html#general-styling-elements">General Styling elements</a></li>
<li class="toctree-l2"><a class="reference internal" href="Web-Bootstrap-Framework.html#further-reading">Further reading</a></li>
</ul>
</li>
</ul>
</div>
</section>
</section>
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