evennia/game
Griatch a711e07b80 Added the capability of evennia commands to consist of more than one word. So the examples.red_button parent can now be pressed with the command 'push button' instead of 'pushbutton' as before. The variable COMMAND_MAXLEN in the config defines how many words your commands may maximum contain (don't set it higher than needed for efficiency reasons).
The main drawback of multi-word commands are that they can not have any switches; they are intended for in-game use (in states and on objects). Use normal one-word commands for administration and more complex commands with many options.
/Griatch
2009-10-18 19:29:18 +00:00
..
docs Forgot to update the @cpattr help file with a minor syntax fix. 2009-01-24 20:48:57 +00:00
gamesrc Added the capability of evennia commands to consist of more than one word. So the examples.red_button parent can now be pressed with the command 'push button' instead of 'pushbutton' as before. The variable COMMAND_MAXLEN in the config defines how many words your commands may maximum contain (don't set it higher than needed for efficiency reasons). 2009-10-18 19:29:18 +00:00
web Ah heck, why not one more? 2009-01-30 06:45:18 +00:00
__init__.py More re-arranging to make things more closely resemble MUX/MUSH directory structure. Reason we're doing this is to begin the emergence of a separation of server code from game-specific stuff (called a driver by some codebases like LPMud). 2008-12-15 03:37:30 +00:00
evennia.py Two patches, courtesy of Ari: 2009-07-06 02:55:25 +00:00
manage.py This may actually knock out our settings problem for good. 2009-01-15 15:03:18 +00:00