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GLOBAL_STATE_TABLE.add_state() before adding commands to it. The state can now be much more configured by including as much or as little of the normal default commands into it as wanted (so you can now have states which are almost as normal, except some commands are missing or change their behaviour ... illness or darkness comes to mind). The possibilities here are limitless. * States now also optionally allow traversing exits as well as using command tables defined on objects. * States now better handle error messages (so if you try 'look' in a state which does not contain a look command you will no longer get the 'Huh?' but will be told that the command is not available at the moment). * All examples in commands/examples/ have been updated to use the new State system. Also added a @test_state function for trying out the functionality. * Added hooks at_before_move() and at_after_move(), useful for character based move-restrictions and checks (e.g. movement speed) * Minor tweaks to the event system; avoiding the counters to go negative should they hit an uncaught traceback. * Small fixes of typos and minor extra safety checks. /Griatch
133 lines
5.2 KiB
Python
133 lines
5.2 KiB
Python
"""
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This module handles initial database propagation, which is only run the first
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time the game starts. It will create some default channels, objects, and
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other things.
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Everything starts at handle_setup()
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"""
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from django.contrib.auth.models import User, Group
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from django.core import management
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from django.conf import settings
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from src.objects.models import Object
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from src.config.models import ConfigValue, CommandAlias, ConnectScreen
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from src import comsys, defines_global
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def get_god_user():
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"""
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Returns the initially created 'god' User object.
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"""
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return User.objects.get(id=1)
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def get_god_obj():
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"""
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Returns the initially created 'god' user's PLAYER object.
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"""
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return Object.objects.get(id=1)
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def create_objects():
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"""
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Creates the #1 player and Limbo room.
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"""
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# Set the initial User's account object's username on the #1 object.
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god_user = get_god_user()
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god_user.is_superuser = True
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god_user.is_staff = True
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# Create the matching PLAYER object in the object DB.
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god_user_obj = Object(id=1, type=defines_global.OTYPE_PLAYER)
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god_user_obj.set_name(god_user.username)
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god_user_obj.set_attribute('desc', 'You are Player #1.')
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god_user_obj.scriptlink.at_player_creation()
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god_user_obj.save()
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# Limbo is the initial starting room.
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limbo_obj = Object(id=2, type=defines_global.OTYPE_ROOM)
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limbo_obj.set_owner(god_user_obj)
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limbo_obj.set_name('%ch%ccLimbo%cn')
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limbo_obj.set_attribute('desc',"Welcome to your new %chEvennia%cn-based game. From here you are ready to begin development. If you should need help or would like to participate in community discussions, visit http://evennia.com.")
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limbo_obj.scriptlink.at_object_creation()
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limbo_obj.save()
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# Now that Limbo exists, set the user up in Limbo.
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god_user_obj.location = limbo_obj
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god_user_obj.set_home(limbo_obj)
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def create_groups():
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"""
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Creates the default permissions groups.
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"""
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groups = ("Immortals", "Wizards", "Builders", "Player Helpers")
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for group in groups:
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newgroup = Group()
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newgroup.name = group
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newgroup.save()
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def create_channels():
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"""
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Creates some sensible default channels.
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"""
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god_user_obj = get_god_obj()
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chan_pub = comsys.create_channel("Public", god_user_obj,
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description="Public Discussion")
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chan_pub.is_joined_by_default = True
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chan_pub.save()
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comsys.create_channel(settings.COMMCHAN_MUD_INFO, god_user_obj,
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description="Informative messages")
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comsys.create_channel(settings.COMMCHAN_MUD_CONNECTIONS, god_user_obj,
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description="Connection log")
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def create_config_values():
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"""
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Creates the initial config values.
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"""
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ConfigValue(conf_key="default_home", conf_value="2").save()
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ConfigValue(conf_key="idle_timeout", conf_value="3600").save()
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ConfigValue(conf_key="money_name_singular", conf_value="Credit").save()
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ConfigValue(conf_key="money_name_plural", conf_value="Credits").save()
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ConfigValue(conf_key="player_dbnum_start", conf_value="2").save()
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ConfigValue(conf_key="site_name", conf_value="Evennia Test Site").save()
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# We don't want to do initial setup tasks every startup, only the first.
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ConfigValue(conf_key="game_firstrun", conf_value="0").save()
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def create_connect_screens():
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"""
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Creates the default connect screen(s).
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"""
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ConnectScreen(name="Default",
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text="%ch%cb==================================================================%cn\r\n Welcome to %chEvennia%cn! Please type one of the following to begin:\r\n\r\n If you have an existing account, connect to it by typing:\r\n %chconnect <email> <password>%cn\r\n If you need to create an account, type (without the <>'s):\r\n %chcreate \"<username>\" <email> <password>%cn\r\n%ch%cb==================================================================%cn\r\n",
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is_active=True).save()
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def create_aliases():
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"""
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Populates the standard aliases.
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"""
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CommandAlias(user_input="@desc", equiv_command="@describe").save()
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CommandAlias(user_input="@dest", equiv_command="@destroy").save()
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CommandAlias(user_input="@nuke", equiv_command="@destroy").save()
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CommandAlias(user_input="@tel", equiv_command="@teleport").save()
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CommandAlias(user_input="i", equiv_command="inventory").save()
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CommandAlias(user_input="inv", equiv_command="inventory").save()
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CommandAlias(user_input="l", equiv_command="look").save()
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CommandAlias(user_input="ex", equiv_command="examine").save()
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CommandAlias(user_input="sa", equiv_command="say").save()
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#CommandAlias(user_input="emote", equiv_command="pose").save()
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CommandAlias(user_input="p", equiv_command="page").save()
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def import_help_files():
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"""
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Imports the help files.
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"""
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management.call_command('loaddata', 'docs/help_files.json', verbosity=0)
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def handle_setup():
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"""
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Main logic for the module.
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"""
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create_config_values()
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create_aliases()
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create_connect_screens()
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create_objects()
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create_groups()
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create_channels()
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import_help_files()
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