evennia/src/commands/default
Griatch 5e33690f40 Optimization: Added caching of object contents. This makes obj.contents not have to hit
the database at all. So far there are no regressions from this, but time will tell if
there are any problems.
2012-08-19 18:48:29 +02:00
..
__init__.py Updated ReST documentation. 2012-05-01 17:37:37 +02:00
admin.py Changed so deleting a PlayerDB object will automatically also destroy its connected User object. 2012-08-14 00:40:48 +02:00
batchprocess.py Added a fix for running with postgresql-psycopg2. This does not actually resolve the problem as much as circumvent it, so I'm not marking Issue 115 as closed just yet. 2012-06-16 14:51:22 +02:00
building.py Fixed a bug in the @link command. 2012-06-28 22:50:53 +02:00
cmdset_default.py Made some tweaks to some default commands, such as @version, which was renamed @about and displays some more info about the system. 2012-05-01 17:31:16 +02:00
cmdset_ooc.py Multiple fixes to ev and utils: 2012-04-22 12:23:42 +02:00
cmdset_unloggedin.py Adding a new API system to Evennia. This centralizes all access of the evennia driver through a single module "ev". Importing ev one should be able to access (and also importantly, easily explore) Evennia's API much easier. This API goes a long way to "flatten" the structure so that one doesn't need to remember how to find some method in a deeply nested subdirectory. 2012-03-24 23:02:45 +01:00
comms.py Changed player.search to only search for players explicitly. 2012-05-17 19:42:37 +02:00
general.py Optimization: Added caching of object contents. This makes obj.contents not have to hit 2012-08-19 18:48:29 +02:00
help.py Further cleanup in the error logic for commands - the system now gives resonable suggestions for all commands. 2012-04-22 20:04:24 +02:00
muxcommand.py Changed player.search to only search for players explicitly. 2012-05-17 19:42:37 +02:00
syscommands.py Changed how the Typeclass system returns errors. Instead of echoing typeclass erros to the MUD-info channel (which is not only not only very spammy for everyone but also very hard to make clean so as to avoid recursion at a stage of typeclass failing), the system instead stores a property on itself called 'typeclass_last_errmsg' that holds eventual errors. This means that the task of reporting errors does not fall on the typeclass system itself but on the calling methods, as it should be. So src.utils.create.create_* functions now takes a new optional keyword "report_to" that holds an object to receive errors. If this keyword is given, the function msg():es that object with the error and returns None as before. If report_to is not set however, the create_* methods now return an Exception containing the error text. All default commands have been changed to accomodate for this behaviour, which allows for much more control over errors. 2012-04-21 16:15:37 +02:00
system.py A name change in a command stopped the ev API from loading. 2012-05-01 23:56:59 +02:00
tests.py Made some changes to the tests. All tests doesn't clear at the moment, seems to be something weird in the test system itself though, rather than an actual problem in the core. For example the test system reports an error with the @desc command that I cannot reproduce when testing that command for real in the game ... 2012-05-18 18:13:58 +02:00
unloggedin.py Changed default login from email+password to the more familiar username+password. 2012-08-13 20:25:46 +02:00