evennia/contrib/extended_room.py

391 lines
16 KiB
Python

"""
Extended Room
Evennia Contribution - Griatch 2012
This is an extended Room typeclass for Evennia. It is supported
by an extended Look command and an extended @desc command, also
in this module.
Features:
1) Time-changing description slots
This allows to change the full description text the room shows
depending on larger time variations. Four seasons - spring, summer,
autumn and winter are used by default). The season is calculated
on-demand (no Script or timer needed) and updates the full text block.
There is also a general description which is used as fallback if
one or more of the seasonal descriptions are not set when their
time comes.
An updated @desc command allows for setting seasonal descriptions.
2) In-description changing tags
Within each seasonal (or general) description text, you can also embed
time-of-day dependent sections. Text inside such a tag will only show
during that particular time of day. The tags looks like <timeslot> ...
</timeslot>. By default there are four timeslots per day - morning,
afternoon, evening and night.
3) Details
The Extended Room can be "detailed" with special keywords. This makes
use of a special Look command. Details are "virtual" targets to look
at, without there having to be a database object created for it. The
Details are simply stored in a dictionary on the room and if the look
command cannot find an object match for a a "look <target>" command it
will also look through the available details at the current location
if applicable. An extended @desc command is used to set details.
4) Extra commands
CmdExtendedLook - look command supporting room details
CmdExtendedDesc - @desc command allowing to add seasonal descs and details,
as well as listing them
CmdGameTime - A simple "time" command, displaying the current time and season.
Installation/testing:
1) Add CmdExtendedLook, CmdExtendedDesc and CmdGameTime to the default cmdset (see wiki how to do this).
2) @dig a room of type contrib.extended_room.ExtendedRoom (or make it the default room type)
3) Use @desc and @detail to customize the room, then play around!
"""
import re
from django.conf import settings
from ev import Room
from ev import gametime
from ev import default_cmds
from ev import utils
# error return function, needed by Extended Look command
_AT_SEARCH_RESULT = utils.variable_from_module(*settings.SEARCH_AT_RESULT.rsplit('.', 1))
# regexes for in-desc replacements
RE_MORNING = re.compile(r"<morning>(.*?)</morning>", re.IGNORECASE)
RE_AFTERNOON = re.compile(r"<afternoon>(.*?)</afternoon>", re.IGNORECASE)
RE_EVENING = re.compile(r"<evening>(.*?)</evening>", re.IGNORECASE)
RE_NIGHT = re.compile(r"<night>(.*?)</night>", re.IGNORECASE)
# this map is just a faster way to select the right regexes (the first
# regex in each tuple will be parsed, the following will always be weeded out)
REGEXMAP = {"morning": (RE_MORNING, RE_AFTERNOON, RE_EVENING, RE_NIGHT),
"afternoon": (RE_AFTERNOON, RE_MORNING, RE_EVENING, RE_NIGHT),
"evening": (RE_EVENING, RE_MORNING, RE_AFTERNOON, RE_NIGHT),
"night": (RE_NIGHT, RE_MORNING, RE_AFTERNOON, RE_EVENING)}
# set up the seasons and time slots. This assumes gametime started at the
# beginning of the year (so month 1 is equivalent to January), and that
# one CAN divive the game's year into four seasons in the first place ...
MONTHS_PER_YEAR = settings.TIME_MONTH_PER_YEAR
SEASONAL_BOUNDARIES = (3/12.0, 6/12.0, 9/12.0)
HOURS_PER_DAY = settings.TIME_HOUR_PER_DAY
DAY_BOUNDARIES = (0, 6/24.0, 12/24.0, 18/24.0)
# implements the Extended Room
class ExtendedRoom(Room):
"""
This room implements a more advanced look functionality depending on time. It also
allows for "details", together with a slightly modified look command.
"""
def at_object_creation(self):
"Called when room is first created only."
self.db.spring_desc = ""
self.db.summer_desc = ""
self.db.autumn_desc = ""
self.db.winter_desc = ""
# the general desc is used as a fallback if a given seasonal one is not set
self.db.general_desc = ""
self.db.raw_desc = "" # will be set dynamically. Can contain raw timeslot codes
self.db.desc = "" # this will be set dynamically at first look. Parsed for timeslot codes
# these will be filled later
self.ndb.last_season = None
self.ndb.last_timeslot = None
# detail storage
self.db.details = {}
def get_time_and_season(self):
"""
Calcualte the current time and season ids
"""
# get the current time as parts of year and parts of day
time = gametime.gametime(format=True) # returns a tuple (years,months,weeks,days,hours,minutes,sec)
month, hour = time[1], time[4]
season = float(month) / MONTHS_PER_YEAR
timeslot = float(hour) / HOURS_PER_DAY
# figure out which slots these represent
if SEASONAL_BOUNDARIES[0] <= season < SEASONAL_BOUNDARIES[1]: curr_season = "spring"
elif SEASONAL_BOUNDARIES[1] <= season < SEASONAL_BOUNDARIES[2]: curr_season = "summer"
elif SEASONAL_BOUNDARIES[2] <= season < 1.0 + SEASONAL_BOUNDARIES[0]: curr_season = "autumn"
else: curr_season = "winter"
if DAY_BOUNDARIES[0] <= timeslot < DAY_BOUNDARIES[1]: curr_timeslot = "night"
elif DAY_BOUNDARIES[1] <= timeslot < DAY_BOUNDARIES[2]: curr_timeslot = "morning"
elif DAY_BOUNDARIES[2] <= timeslot < DAY_BOUNDARIES[3]: curr_timeslot = "afternoon"
else: curr_timeslot = "evening"
return curr_season, curr_timeslot
def replace_timeslots(self, raw_desc, curr_time):
"""
Filter so that only time markers <timeslot>...</timeslot> of the correct timeslot
remains in the description.
"""
if raw_desc:
regextuple = REGEXMAP[curr_time]
raw_desc = regextuple[0].sub(r"\1", raw_desc)
raw_desc = regextuple[1].sub("", raw_desc)
raw_desc = regextuple[2].sub("", raw_desc)
return regextuple[3].sub("", raw_desc)
return raw_desc
def return_detail(self, key):
"""
This will attempt to match a "detail" to look for in the room. A detail
is a way to offer more things to look at in a room without having to
add new objects. For this to work, we require a custom look command that
allows for "look <detail>" - the look command should defer to this method
on the current location (if it exists) before giving up on finding the target.
Details are not season-sensitive, but are parsed for timeslot markers.
"""
detail = self.db.details.get(key.lower(), None)
if detail:
season, timeslot = self.get_time_and_season()
detail = self.replace_timeslots(detail, timeslot)
return detail
return None
def return_appearance(self, looker):
"This is called when e.g. the look command wants to retrieve the description of this object."
raw_desc = self.db.raw_desc or ""
update = False
# get current time and season
curr_season, curr_timeslot = self.get_time_and_season()
# compare with previously stored slots
last_season = self.ndb.last_season
last_timeslot = self.ndb.last_timeslot
if curr_season != last_season:
# season changed. Load new desc, or a fallback.
if curr_season == 'spring': new_raw_desc = self.db.spring_desc
elif curr_season == 'summer': new_raw_desc = self.db.summer_desc
elif curr_season == 'autumn': new_raw_desc = self.db.autumn_desc
else: new_raw_desc = self.db.winter_desc
if new_raw_desc:
raw_desc = new_raw_desc
else:
# no seasonal desc set. Use fallback
raw_desc = self.db.general_desc
self.db.raw_desc = raw_desc
self.ndb.last_season = curr_season
update = True
if curr_timeslot != last_timeslot:
# timeslot changed. Set update flag.
self.ndb.last_timeslot = curr_timeslot
update = True
if update:
# if anything changed we have to re-parse the raw_desc for time markers
# and re-save the description again.
self.db.desc = self.replace_timeslots(self.db.raw_desc, curr_timeslot)
# run the normal return_appearance method, now that desc is updated.
return super(ExtendedRoom, self).return_appearance(looker)
# Custom Look command supporting Room details. Add this to the Default cmdset to use.
class CmdExtendedLook(default_cmds.CmdLook):
"""
look
Usage:
look
look <obj>
look <room detail>
look *<player>
Observes your location, details at your location or objects in your vicinity.
"""
def func(self):
"""
Handle the looking - add fallback to details.
"""
caller = self.caller
args = self.args
if args:
looking_at_obj = caller.search(args, use_nicks=True, ignore_errors=True)
if not looking_at_obj:
# no object found. Check if there is a matching detail at location.
location = caller.location
if location and hasattr(location, "return_detail") and callable(location.return_detail):
detail = location.return_detail(args)
if detail:
# we found a detail instead. Show that.
caller.msg(detail)
return
# no detail found. Trigger delayed error messages
_AT_SEARCH_RESULT(caller, args, looking_at_obj, False)
return
else:
# we need to extract the match manually.
looking_at_obj = looking_at_obj[0]
else:
looking_at_obj = caller.location
if not looking_at_obj:
caller.msg("You have no location to look at!")
return
if not hasattr(looking_at_obj, 'return_appearance'):
# this is likely due to us having a player instead
looking_at_obj = looking_at_obj.character
if not looking_at_obj.access(caller, "view"):
caller.msg("Could not find '%s'." % args)
return
# get object's appearance
caller.msg(looking_at_obj.return_appearance(caller))
# the object's at_desc() method.
looking_at_obj.at_desc(looker=caller)
# Custom build commands for setting seasonal descriptions and detailing extended rooms.
class CmdExtendedDesc(default_cmds.CmdDesc):
"""
@desc - describe an object or room
Usage:
@desc[/switch] [<obj> =] <description>
@detail[/del] [<key> = <description>]
Switches for @desc:
spring - set description for <season> in current room
summer
autumn
winter
Switch for @detail:
del - delete a named detail
Sets the "desc" attribute on an object. If an object is not given,
describe the current room.
The alias @detail allows to assign a "detail" (a non-object
target for the look command) to the current room.
"""
aliases = ["@describe", "@detail"]
def func(self):
"Define extended command"
caller = self.caller
location = caller.location
if self.cmdstring == '@detail':
# switch to detailing mode. This operates only on current location
if not location:
caller.msg("No location to detail!")
return
if not self.rhs:
# no '=' used - list content of given detail
if self.args in location.db.details:
string = "{wDetail '%s' on %s:\n{n" % (self.args, location)
string += location.db.details[self.args]
caller.msg(string)
return
if not self.args:
# No args given. Return all details on location
string = "{wDetails on %s{n:\n" % location
string += "\n".join(" {w%s{n: %s" % (key, utils.crop(text)) for key, text in location.db.details.items())
caller.msg(string)
return
if self.switches and self.switches[0] in 'del':
# removing a detail.
if self.lhs in location.db.details:
del location.db.detail
caller.msg("Detail %s deleted, if it existed." % self.lhs)
return
# setting a detail
location.db.details[self.lhs] = self.rhs
caller.msg("Set Detail %s to '%s'." % (self.lhs, self.rhs))
return
else:
# we are doing a @desc call
if not self.args:
if location:
string = "{wDescriptions on %s{n:\n" % location.key
string += " {wspring:{n %s\n" % location.db.spring_desc
string += " {wsummer:{n %s\n" % location.db.summer_desc
string += " {wautumn:{n %s\n" % location.db.autumn_desc
string += " {wwinter:{n %s\n" % location.db.winter_desc
string += " {wgeneral:{n %s" % location.db.general_desc
caller.msg(string)
return
if self.switches and self.switches[0] in ("spring", "summer", "autumn", "winter"):
# a seasonal switch was given
if self.rhs:
caller.msg("Seasonal descs only works with rooms, not objects.")
return
switch = self.switches[0]
if not location:
caller.msg("No location was found!")
return
if switch == 'spring': location.db.spring_desc = self.args
elif switch == 'summer': location.db.summer_desc = self.args
elif switch == 'autumn': location.db.autumn_desc = self.args
elif switch == 'winter': location.db.winter_desc = self.args
# clear flag to force an update
location.ndb.last_season = None
caller.msg("Seasonal description was set on %s." % location.key)
elif self.rhs:
# Not a seasonal desc, and we have an =
obj = caller.search(self.lhs)
if not obj:
return
obj.db.desc = self.rhs
caller.msg("The description was set on %s." % obj.key)
else:
# set a normal non-seasonal description (fallback) on room
obj = caller.location
obj.db.general_desc = self.args
obj.db.desc = self.args # compatability
caller.msg("General description was set on %s." % obj.key)
# Simple command to view the current time and season
class CmdGameTime(default_cmds.MuxCommand):
"""
Check the game time
Usage:
time
Shows the current in-game time and season.
"""
key = "time"
locks = "cmd:all()"
help_category = "General"
def func(self):
"Reads time info from current room"
location = self.caller.location
if not location or not hasattr(location, "get_time_and_season"):
self.caller.msg("No location available - you are outside time.")
else:
season, timeslot = location.get_time_and_season()
prep = "a"
if season == "autumn":
prep = "an"
self.caller.msg("It's %s %s day, in the %s." % (prep, season, timeslot))