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https://github.com/evennia/evennia.git
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186 lines
5.6 KiB
Python
Executable file
186 lines
5.6 KiB
Python
Executable file
from django.db import models
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from django.contrib.auth.models import User
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class ObjectClass(models.Model):
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"""
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Each object class can have different behaviors to apply to it.
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"""
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name = models.CharField(maxlength=255)
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description = models.TextField()
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def __str__(self):
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return "%s(%d)" % (self.name, self.id,)
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class Admin:
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list_display = ('name', 'description',)
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class Attribute(models.Model):
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"""
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Attributes are things that are specific to different types of objects. For
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example, a drink container needs to store its fill level, whereas an exit
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needs to store its open/closed/locked/unlocked state. These are done via
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attributes, rather than making different classes for each object type and
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storing them directly. The added benefit is that we can add/remove attributes
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on the fly as we like.
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"""
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name = models.CharField(maxlength=255)
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value = models.CharField(maxlength=255)
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object = models.ForeignKey("Object")
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def __str__(self):
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return "%s(%d)" % (self.name, self.id,)
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class Admin:
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list_display = ('name', 'value',)
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class Object(models.Model):
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"""
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The Object class is very generic. We put all of our common attributes
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here and anything very particular into the attribute field. Notice the otype
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field. The different otypes denote an object's behaviors.
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"""
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# Do not mess with the default types (0-5).
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OBJECT_TYPES = (
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(0, 'NOTHING'),
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(1, 'PLAYER'),
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(2, 'ROOM'),
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(3, 'THING'),
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(4, 'EXIT'),
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(5, 'GARBAGE'),
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)
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name = models.CharField(maxlength=255)
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type = models.SmallIntegerField(choices=OBJECT_TYPES)
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description = models.TextField(blank=True)
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location = models.ForeignKey('self', related_name="olocation", blank=True, null=True)
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# Rather than keeping another relation for this, we're just going to use
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# foreign keys and populate each object's contents and attribute lists at
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# server startup. It'll keep some of the tables more simple, but at the
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# cost of a little bit more memory usage. No biggy.
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# A list of objects located inside the object.
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contents_list = []
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# A dictionary of attributes assocated with the object. The keys are the
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# attribute's names.
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attrib_list = {}
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def __cmp__(self, other):
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"""
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Used to figure out if one object is the same as another.
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"""
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return self.id == other.id
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class Meta:
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permissions = (
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("can_examine", "Can examine objects"),
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)
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class Admin:
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list_display = ('name',)
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"""
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BEGIN COMMON METHODS
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"""
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def load_to_location(self):
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"""
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Adds an object to its location.
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"""
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print 'Adding %s to %s.' % (self.id, self.location.id,)
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self.location.contents_list.append(self)
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def get_contents(self):
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"""
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Returns the contents of an object.
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TODO: Make this use the object's contents_list field. There's
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something horribly long with the load routine right now.
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"""
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return list(Object.objects.filter(location__id=self.id))
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def move_to(self, server, target):
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"""
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Moves the object to a new location. We're going to modify the server's
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cached version of the object rather than the one we're given due
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to the way references are passed. We can firm this up by other means
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but this is more or less fool-proof for now.
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"""
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#if self in self.location.contents_list:
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# self.location.contents_list.remove(self)
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#target.contents_list.append(self)
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cached_object = server.get_object_from_dbref(self.id)
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cached_object.location = target
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cached_object.save()
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def dbref_match(self, oname):
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import functions_db
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"""
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Check if the input (oname) can be used to identify this particular object
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by means of a dbref match.
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"""
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if not functions_db.is_dbref(oname):
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return False
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try:
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is_match = int(oname[1:]) == self.id
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except ValueError:
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return false
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return is_match
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def name_match(self, oname):
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import functions_db
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"""
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See if the input (oname) can be used to identify this particular object.
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Check the # sign for dbref (exact) reference, and anything else is a
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name comparison.
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NOTE: A 'name' can be a dbref or the actual name of the object. See
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dbref_match for an exclusively name-based match.
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"""
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if oname[0] == '#':
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return self.dbref_match(oname)
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else:
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return oname.lower() in self.name.lower()
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def filter_contents_from_str(self, oname):
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"""
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Search an object's contents for name and dbref matches. Don't put any
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logic in here, we'll do that from the end of the command or function.
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"""
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return [prospect for prospect in self.contents_list if prospect.name_match(oname)]
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# Type comparison methods.
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def is_player(self):
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return self.type is 1
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def is_room(self):
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return self.type is 2
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def is_thing(self):
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return self.type is 3
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def is_exit(self):
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return self.type is 4
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def is_garbage(self):
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return self.type is 5
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def is_type(self, otype):
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"""
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See if an object is a certain type.
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"""
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otype = otype[0]
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if otype is 'p':
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return self.is_player()
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elif otype is 'r':
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return self.is_room()
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elif otype is 't':
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return self.is_thing()
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elif otype is 'e':
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return self.is_exit()
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elif otype is 'g':
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return self.is_garbage()
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def __str__(self):
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return "%s(%d)" % (self.name, self.id,)
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