evennia/src/objects/managers/object.py

369 lines
15 KiB
Python

"""
Custom manager for Object objects.
"""
import sets
from datetime import datetime, timedelta
from django.db import models
from django.db import connection
from django.contrib.auth.models import User
from django.db.models import Q
from django.contrib.contenttypes.models import ContentType
from src.config.models import ConfigValue
from src.objects.exceptions import ObjectNotExist
from src.objects.util import object as util_object
from src import defines_global
class ObjectManager(models.Manager):
def num_total_players(self):
"""
Returns the total number of registered players.
"""
return User.objects.count()
def get_connected_players(self):
"""
Returns the a QuerySet containing the currently connected players.
"""
return self.filter(nosave_flags__contains="CONNECTED")
def get_recently_created_users(self, days=7):
"""
Returns a QuerySet containing the player User accounts that have been
connected within the last <days> days.
"""
end_date = datetime.now()
tdelta = timedelta(days)
start_date = end_date - tdelta
return User.objects.filter(date_joined__range=(start_date, end_date))
def get_recently_connected_users(self, days=7):
"""
Returns a QuerySet containing the player User accounts that have been
connected within the last <days> days.
"""
end_date = datetime.now()
tdelta = timedelta(days)
start_date = end_date - tdelta
return User.objects.filter(last_login__range=(start_date, end_date)).order_by('-last_login')
def get_nextfree_dbnum(self):
"""
Figure out what our next free database reference number is.
If we need to recycle a GARBAGE object, return the object to recycle
Otherwise, return the first free dbref.
"""
# First we'll see if there's an object of type 6 (GARBAGE) that we
# can recycle.
nextfree = self.filter(type__exact=defines_global.OTYPE_GARBAGE)
if nextfree:
# We've got at least one garbage object to recycle.
return nextfree.id
else:
# No garbage to recycle, find the highest dbnum and increment it
# for our next free.
return int(self.order_by('-id')[0].id + 1)
def global_object_name_search(self, ostring, exact_match=False):
"""
Searches through all objects for a name match.
"""
if exact_match:
o_query = self.filter(name__iexact=ostring)
else:
o_query = self.filter(name__icontains=ostring)
return o_query.exclude(type__in=[defines_global.OTYPE_GARBAGE,
defines_global.OTYPE_GOING])
def list_search_object_namestr(self, searchlist, ostring, dbref_only=False,
limit_types=False, match_type="fuzzy"):
"""
Iterates through a list of objects and returns a list of
name matches.
searchlist: (List of Objects) The objects to perform name comparisons on.
ostring: (string) The string to match against.
dbref_only: (bool) Only compare dbrefs.
limit_types: (list of int) A list of Object type numbers to filter by.
"""
if dbref_only:
if limit_types:
return [prospect for prospect in searchlist if prospect.dbref_match(ostring) and prospect.type in limit_types]
else:
return [prospect for prospect in searchlist if prospect.dbref_match(ostring)]
else:
if limit_types:
return [prospect for prospect in searchlist if prospect.name_match(ostring, match_type=match_type) and prospect.type in limit_types]
else:
return [prospect for prospect in searchlist if prospect.name_match(ostring, match_type=match_type)]
def standard_plr_objsearch(self, session, ostring, search_contents=True,
search_location=True, dbref_only=False,
limit_types=False):
"""
Perform a standard object search via a player session, handling multiple
results and lack thereof gracefully.
session: (SessionProtocol) Reference to the player's session.
ostring: (str) The string to match object names against.
"""
pobject = session.get_pobject()
results = self.local_and_global_search(pobject, ostring,
search_contents=search_contents,
search_location=search_location,
dbref_only=dbref_only,
limit_types=limit_types)
if len(results) > 1:
session.msg("More than one match found (please narrow target):")
for result in results:
session.msg(" %s" % (result.get_name(),))
return False
elif len(results) == 0:
session.msg("I don't see that here.")
return False
else:
return results[0]
def object_totals(self):
"""
Returns a dictionary with database object totals.
"""
dbtotals = {
"objects": self.count(),
"things": self.filter(type=defines_global.OTYPE_THING).count(),
"exits": self.filter(type=defines_global.OTYPE_EXIT).count(),
"rooms": self.filter(type=defines_global.OTYPE_ROOM).count(),
"garbage": self.filter(type=defines_global.OTYPE_GARBAGE).count(),
"players": self.filter(type=defines_global.OTYPE_PLAYER).count(),
}
return dbtotals
def player_alias_search(self, searcher, ostring):
"""
Search players by alias. Returns a list of objects whose "ALIAS"
attribute exactly (not case-sensitive) matches ostring.
searcher: (Object) The object doing the searching.
ostring: (string) The alias string to search for.
"""
Attribute = ContentType.objects.get(app_label="objects",
model="attribute").model_class()
results = Attribute.objects.select_related().filter(attr_name__exact="ALIAS").filter(attr_value__iexact=ostring)
return [prospect.get_object() for prospect in results if prospect.get_object().is_player()]
def player_name_search(self, search_string):
"""
Combines an alias and global search for a player's name. If there are
no alias matches, do a global search limiting by type PLAYER.
search_string: (string) The name string to search for.
"""
# Handle the case where someone might have started the search_string
# with a *
if search_string.startswith('*') is True:
search_string = search_string[1:]
# Use Q objects to build complex OR query to look at either
# the player name or ALIAS attribute
player_filter = Q(name__iexact=search_string)
alias_filter = Q(attribute__attr_name__exact="ALIAS") & \
Q(attribute__attr_value__iexact=search_string)
player_matches = self.filter(
player_filter | alias_filter).filter(
type=defines_global.OTYPE_PLAYER).distinct()
try:
return player_matches[0]
except IndexError:
return None
def is_dbref(self, dbstring):
"""
Is the input a well-formed dbref number?
"""
util_object.is_dbref(dbstring)
def dbref_search(self, dbref_string, limit_types=False):
"""
Searches for a given dbref.
dbref_number: (string) The dbref to search for. With # sign.
limit_types: (list of int) A list of Object type numbers to filter by.
"""
if not util_object.is_dbref(dbref_string):
return None
dbref_string = dbref_string[1:]
dbref_matches = self.filter(id=dbref_string).exclude(
type=defines_global.OTYPE_GARBAGE)
# Check for limiters
if limit_types is not False:
for limiter in limit_types:
dbref_matches.filter(type=limiter)
try:
return dbref_matches[0]
except IndexError:
return None
def local_and_global_search(self, searcher, ostring, search_contents=True,
search_location=True, dbref_only=False,
limit_types=False):
"""
Searches an object's location then globally for a dbref or name match.
searcher: (Object) The object performing the search.
ostring: (string) The string to compare names against.
search_contents: (bool) While true, check the contents of the searcher.
search_location: (bool) While true, check the searcher's surroundings.
dbref_only: (bool) Only compare dbrefs.
limit_types: (list of int) A list of Object type numbers to filter by.
"""
search_query = ostring
# This is a global dbref search. Not applicable if we're only searching
# searcher's contents/locations, dbref comparisons for location/contents
# searches are handled by list_search_object_namestr() below.
if util_object.is_dbref(ostring):
dbref_match = self.dbref_search(search_query, limit_types)
if dbref_match is not None:
return [dbref_match]
# If the search string is one of the following, return immediately with
# the appropriate result.
if searcher.get_location().dbref_match(ostring) or ostring == 'here':
return [searcher.get_location()]
elif ostring == 'me' and searcher:
return [searcher]
if search_query[0] == "*":
# Player search- gotta search by name or alias
search_target = search_query[1:]
player_match = self.player_name_search(search_target)
if player_match is not None:
return [player_match]
local_matches = []
# Handle our location/contents searches. list_search_object_namestr() does
# name and dbref comparisons against search_query.
if search_contents:
local_matches += self.list_search_object_namestr(searcher.get_contents(),
search_query, limit_types)
if search_location:
local_matches += self.list_search_object_namestr(searcher.get_location().get_contents(),
search_query, limit_types=limit_types)
return local_matches
def get_user_from_email(self, uemail):
"""
Returns a player's User object when given an email address.
"""
return User.objects.filter(email__iexact=uemail)
def get_object_from_dbref(self, dbref):
"""
Returns an object when given a dbref.
"""
try:
return self.get(id=dbref)
except self.model.DoesNotExist:
raise ObjectNotExist(dbref)
def create_object(self, odat):
"""
Create a new object. odat is a dictionary that contains the following keys.
REQUIRED KEYS:
* type: Integer representing the object's type.
* name: The name of the new object.
* location: Reference to another object for the new object to reside in.
* owner: The creator of the object.
OPTIONAL KEYS:
* home: Reference to another object to home to. If not specified, use
location key for home.
"""
next_dbref = self.get_nextfree_dbnum()
Object = ContentType.objects.get(app_label="objects",
model="object").model_class()
new_object = Object()
new_object.id = next_dbref
new_object.type = odat["type"]
new_object.set_name(odat["name"])
# If this is a player, we don't want him owned by anyone.
# The get_owner() function will return that the player owns
# himself.
if odat["type"] == 1:
new_object.owner = None
new_object.zone = None
else:
new_object.owner = odat["owner"]
if new_object.get_owner().get_zone():
new_object.zone = new_object.get_owner().get_zone()
# If we have a 'home' key, use that for our home value. Otherwise use
# the location key.
if odat.has_key("home"):
new_object.home = odat["home"]
else:
if new_object.is_exit():
new_object.home = None
else:
new_object.home = odat["location"]
new_object.save()
# Rooms have a NULL location.
if not new_object.is_room():
new_object.move_to(odat['location'])
return new_object
def create_user(self, command, uname, email, password):
"""
Handles the creation of new users.
"""
session = command.session
server = command.server
start_room = int(ConfigValue.objects.get_configvalue('player_dbnum_start'))
start_room_obj = self.get_object_from_dbref(start_room)
# The user's entry in the User table must match up to an object
# on the object table. The id's are the same, we need to figure out
# the next free unique ID to use and make sure the two entries are
# the same number.
uid = self.get_nextfree_dbnum()
# If this is an object, we know to recycle it since it's garbage. We'll
# pluck the user ID from it.
if not str(uid).isdigit():
uid = uid.id
user = User.objects.create_user(uname, email, password)
# It stinks to have to do this but it's the only trivial way now.
user.save()
# We can't use the user model to change the id because of the way keys
# are handled, so we actually need to fall back to raw SQL. Boo hiss.
cursor = connection.cursor()
cursor.execute("UPDATE auth_user SET id=%d WHERE id=%d" % (uid, user.id))
# Grab the user object again since we've changed it and the old reference
# is no longer valid.
user = User.objects.get(id=uid)
# Create a player object of the same ID in the Objects table.
odat = {"id": uid,
"name": uname,
"type": 1,
"location": start_room_obj,
"owner": None}
user_object = self.create_object(odat)
# Activate the player's session and set them loose.
session.login(user)
print 'Registration: %s' % (session,)
session.msg("Welcome to %s, %s.\n\r" % (
ConfigValue.objects.get_configvalue('site_name'),
session.get_pobject().get_name(show_dbref=False)))