evennia/game
Griatch eebfa0d387 Added a command batch processor to Evennia. The @batchprocess is a super-user only command that reads normal Evennia-commands
from a special-format batchfile. It is intended for large-scale offline world creation (especially things like room descriptions),
where a real text editor is often easier to use than online alternatives. The @batchprocess also has an /interactive mode which allows
stepping through the batch script, allowing to only execute selected entries; e.g. for editing/updating/debugging etc.  There is
an example batchfile in the gamesrc/commands/examples directory.
/Griatch
2009-09-04 08:01:43 +00:00
..
docs Forgot to update the @cpattr help file with a minor syntax fix. 2009-01-24 20:48:57 +00:00
gamesrc Added a command batch processor to Evennia. The @batchprocess is a super-user only command that reads normal Evennia-commands 2009-09-04 08:01:43 +00:00
web Ah heck, why not one more? 2009-01-30 06:45:18 +00:00
__init__.py More re-arranging to make things more closely resemble MUX/MUSH directory structure. Reason we're doing this is to begin the emergence of a separation of server code from game-specific stuff (called a driver by some codebases like LPMud). 2008-12-15 03:37:30 +00:00
evennia.py Two patches, courtesy of Ari: 2009-07-06 02:55:25 +00:00
manage.py This may actually knock out our settings problem for good. 2009-01-15 15:03:18 +00:00