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<li class="nav-item nav-item-this"><a href="">Part 3: How We Get There (Example Game)</a></li>
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<section class="tex2jax_ignore mathjax_ignore" id="part-3-how-we-get-there-example-game">
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<h1>Part 3: How We Get There (Example Game)<a class="headerlink" href="#part-3-how-we-get-there-example-game" title="Link to this heading">¶</a></h1>
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<div class="admonition warning">
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<p class="admonition-title">Warning</p>
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<p>The tutorial game is under development and is not yet complete, nor tested. Use the existing lessons as inspiration and to help get you going, but don’t expect out-of-the-box perfection from it at this time.</p>
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</div>
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<aside class="sidebar">
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<p class="sidebar-title">Beginner Tutorial Parts</p>
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<ul class="simple">
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<li><p><a class="reference internal" href="../Beginner-Tutorial-Overview.html"><span class="std std-doc">Introduction</span></a>
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<br>Getting set up.</p></li>
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<li><p>Part 1: <a class="reference internal" href="../Part1/Beginner-Tutorial-Part1-Overview.html"><span class="std std-doc">What We Have</span></a>
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<br>A tour of Evennia and how to use the tools, including an introduction to Python.</p></li>
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<li><p>Part 2: <a class="reference internal" href="../Part2/Beginner-Tutorial-Part2-Overview.html"><span class="std std-doc">What We Want</span></a>
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<br>Planning our tutorial game and what to consider when planning your own.</p></li>
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<li><p><em>Part 3: <a class="reference internal" href="#"><span class="std std-doc">How We Get There</span></a></em>
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<br>Getting down to the meat of extending Evennia to make your game.</p></li>
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<li><p>Part 4: <a class="reference internal" href="../Part4/Beginner-Tutorial-Part4-Overview.html"><span class="std std-doc">Using What We Created</span></a>
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<br>Building a tech-demo and world content to go with our code.</p></li>
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<li><p>Part 5: <a class="reference internal" href="../Part5/Beginner-Tutorial-Part5-Overview.html"><span class="std std-doc">Showing the World</span></a>
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<br>Taking our new game online and letting players try it out.</p></li>
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</ul>
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</aside>
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<p>In part three of the Evennia Beginner tutorial we will go through the actual creation of
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our tutorial game <em>EvAdventure</em>, based on the <a class="reference external" href="https://www.drivethrurpg.com/product/250888/Knave">Knave</a> RPG ruleset.</p>
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<p>If you followed the previous parts of this tutorial series you will have some notions about Python and where to find and make use of things in Evennia. We also have a good idea of the type of game we will create.</p>
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<p>Even if this is not the game-style you are interested in, following along will give you a lot
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of experience using Evennia and be really helpful for doing your own thing later! The EvAdventure game code is also built to easily be expanded upon.</p>
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<p>Fully coded examples of all code we make in this part can be found in the
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<a class="reference internal" href="../../../api/evennia.contrib.tutorials.evadventure.html"><span class="std std-doc">evennia/contrib/tutorials/evadventure</span></a> package. There are three common ways to learn from this:</p>
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<ol class="arabic simple">
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<li><p>Follow the tutorial lessons in sequence and use it to write your own code, referring to the ready-made code as extra help, context, or as a ‘facit’ to check yourself.</p></li>
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<li><p>Read through the code in the package and refer to the tutorial lesson for each part for more information on what you see.</p></li>
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<li><p>Some mix of the two.</p></li>
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</ol>
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<p>Which approach you choose is individual - we all learn in different ways.</p>
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<p>Either way, this is a big part. You’ll be seeing a lot of code and there are plenty of lessons to go through. We are making a whole game from scratch after all. Take your time!</p>
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<section id="lessons">
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<h2>Lessons<a class="headerlink" href="#lessons" title="Link to this heading">¶</a></h2>
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<div class="toctree-wrapper compound">
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<ul>
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<li class="toctree-l1"><a class="reference internal" href="Beginner-Tutorial-Utilities.html">1. Code Structure and Utilities</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="Beginner-Tutorial-Utilities.html#folder-structure">1.1. Folder Structure</a></li>
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<li class="toctree-l2"><a class="reference internal" href="Beginner-Tutorial-Utilities.html#enums">1.2. Enums</a></li>
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<li class="toctree-l2"><a class="reference internal" href="Beginner-Tutorial-Utilities.html#utility-module">1.3. Utility Module</a></li>
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<li class="toctree-l2"><a class="reference internal" href="Beginner-Tutorial-Utilities.html#testing">1.4. Testing</a></li>
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<li class="toctree-l2"><a class="reference internal" href="Beginner-Tutorial-Utilities.html#summary">1.5. Summary</a></li>
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</ul>
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</li>
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<li class="toctree-l1"><a class="reference internal" href="Beginner-Tutorial-Rules.html">2. Rules and dice rolling</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="Beginner-Tutorial-Rules.html#summary-of-knave-rules">2.1. Summary of <em>Knave</em> rules</a></li>
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<li class="toctree-l2"><a class="reference internal" href="Beginner-Tutorial-Rules.html#making-a-rule-module">2.2. Making a rule module</a></li>
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<li class="toctree-l2"><a class="reference internal" href="Beginner-Tutorial-Rules.html#rolling-dice">2.3. Rolling dice</a></li>
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<li class="toctree-l2"><a class="reference internal" href="Beginner-Tutorial-Rules.html#testing">2.4. Testing</a></li>
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<li class="toctree-l2"><a class="reference internal" href="Beginner-Tutorial-Rules.html#summary">2.5. Summary</a></li>
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</ul>
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</li>
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<li class="toctree-l1"><a class="reference internal" href="Beginner-Tutorial-Characters.html">3. Player Characters</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="Beginner-Tutorial-Characters.html#inheritance-structure">3.1. Inheritance structure</a></li>
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<li class="toctree-l2"><a class="reference internal" href="Beginner-Tutorial-Characters.html#living-mixin-class">3.2. Living mixin class</a></li>
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<li class="toctree-l2"><a class="reference internal" href="Beginner-Tutorial-Characters.html#character-class">3.3. Character class</a></li>
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<li class="toctree-l2"><a class="reference internal" href="Beginner-Tutorial-Characters.html#connecting-the-character-with-evennia">3.4. Connecting the Character with Evennia</a></li>
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<li class="toctree-l2"><a class="reference internal" href="Beginner-Tutorial-Characters.html#unit-testing">3.5. Unit Testing</a></li>
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<li class="toctree-l2"><a class="reference internal" href="Beginner-Tutorial-Characters.html#about-races-and-classes">3.6. About races and classes</a></li>
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<li class="toctree-l2"><a class="reference internal" href="Beginner-Tutorial-Characters.html#summary">3.7. Summary</a></li>
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</ul>
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</li>
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<li class="toctree-l1"><a class="reference internal" href="Beginner-Tutorial-Objects.html">4. In-game Objects and items</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="Beginner-Tutorial-Objects.html#new-enums">4.1. New Enums</a></li>
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<li class="toctree-l2"><a class="reference internal" href="Beginner-Tutorial-Objects.html#the-base-object">4.2. The base object</a></li>
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<li class="toctree-l2"><a class="reference internal" href="Beginner-Tutorial-Objects.html#other-object-types">4.3. Other object types</a></li>
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<li class="toctree-l2"><a class="reference internal" href="Beginner-Tutorial-Objects.html#consumables">4.4. Consumables</a></li>
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<li class="toctree-l2"><a class="reference internal" href="Beginner-Tutorial-Objects.html#weapons">4.5. Weapons</a></li>
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<li class="toctree-l2"><a class="reference internal" href="Beginner-Tutorial-Objects.html#magic">4.6. Magic</a></li>
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<li class="toctree-l2"><a class="reference internal" href="Beginner-Tutorial-Objects.html#armor">4.7. Armor</a></li>
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<li class="toctree-l2"><a class="reference internal" href="Beginner-Tutorial-Objects.html#your-bare-hands">4.8. Your Bare hands</a></li>
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<li class="toctree-l2"><a class="reference internal" href="Beginner-Tutorial-Objects.html#testing-and-extra-credits">4.9. Testing and Extra credits</a></li>
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</ul>
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</li>
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<li class="toctree-l1"><a class="reference internal" href="Beginner-Tutorial-Equipment.html">5. Handling Equipment</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="Beginner-Tutorial-Equipment.html#equipmenthandler-that-saves">5.1. EquipmentHandler that saves</a></li>
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<li class="toctree-l2"><a class="reference internal" href="Beginner-Tutorial-Equipment.html#connecting-the-equipmenthandler">5.2. Connecting the EquipmentHandler</a></li>
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<li class="toctree-l2"><a class="reference internal" href="Beginner-Tutorial-Equipment.html#expanding-the-equipmenthandler">5.3. Expanding the Equipmenthandler</a></li>
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<li class="toctree-l2"><a class="reference internal" href="Beginner-Tutorial-Equipment.html#validate-slot-usage">5.4. <code class="docutils literal notranslate"><span class="pre">.validate_slot_usage</span></code></a></li>
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<li class="toctree-l2"><a class="reference internal" href="Beginner-Tutorial-Equipment.html#add-and-remove">5.5. <code class="docutils literal notranslate"><span class="pre">.add</span></code> and <code class="docutils literal notranslate"><span class="pre">.remove</span></code></a></li>
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<li class="toctree-l2"><a class="reference internal" href="Beginner-Tutorial-Equipment.html#moving-things-around">5.6. Moving things around</a></li>
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<li class="toctree-l2"><a class="reference internal" href="Beginner-Tutorial-Equipment.html#get-everything">5.7. Get everything</a></li>
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<li class="toctree-l2"><a class="reference internal" href="Beginner-Tutorial-Equipment.html#weapon-and-armor">5.8. Weapon and armor</a></li>
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<li class="toctree-l2"><a class="reference internal" href="Beginner-Tutorial-Equipment.html#extra-credits">5.9. Extra credits</a></li>
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<li class="toctree-l2"><a class="reference internal" href="Beginner-Tutorial-Equipment.html#unit-testing">5.10. Unit Testing</a></li>
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<li class="toctree-l2"><a class="reference internal" href="Beginner-Tutorial-Equipment.html#summary">5.11. Summary</a></li>
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</ul>
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</li>
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<li class="toctree-l1"><a class="reference internal" href="Beginner-Tutorial-Chargen.html">6. Character Generation</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="Beginner-Tutorial-Chargen.html#how-it-will-work">6.1. How it will work</a></li>
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<li class="toctree-l2"><a class="reference internal" href="Beginner-Tutorial-Chargen.html#random-tables">6.2. Random tables</a></li>
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<li class="toctree-l2"><a class="reference internal" href="Beginner-Tutorial-Chargen.html#storing-state-of-the-menu">6.3. Storing state of the menu</a></li>
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<li class="toctree-l2"><a class="reference internal" href="Beginner-Tutorial-Chargen.html#initializing-evmenu">6.4. Initializing EvMenu</a></li>
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<li class="toctree-l2"><a class="reference internal" href="Beginner-Tutorial-Chargen.html#main-node-choosing-what-to-do">6.5. Main Node: Choosing what to do</a></li>
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<li class="toctree-l2"><a class="reference internal" href="Beginner-Tutorial-Chargen.html#node-changing-your-name">6.6. Node: Changing your name</a></li>
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<li class="toctree-l2"><a class="reference internal" href="Beginner-Tutorial-Chargen.html#node-swapping-abilities-around">6.7. Node: Swapping Abilities around</a></li>
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<li class="toctree-l2"><a class="reference internal" href="Beginner-Tutorial-Chargen.html#node-creating-the-character">6.8. Node: Creating the Character</a></li>
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<li class="toctree-l2"><a class="reference internal" href="Beginner-Tutorial-Chargen.html#tying-the-nodes-together">6.9. Tying the nodes together</a></li>
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<li class="toctree-l2"><a class="reference internal" href="Beginner-Tutorial-Chargen.html#conclusions">6.10. Conclusions</a></li>
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</ul>
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</li>
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<li class="toctree-l1"><a class="reference internal" href="Beginner-Tutorial-Rooms.html">7. In-game Rooms</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="Beginner-Tutorial-Rooms.html#the-base-room">7.1. The base room</a></li>
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<li class="toctree-l2"><a class="reference internal" href="Beginner-Tutorial-Rooms.html#pvp-room">7.2. PvP room</a></li>
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<li class="toctree-l2"><a class="reference internal" href="Beginner-Tutorial-Rooms.html#adding-a-room-map">7.3. Adding a room map</a></li>
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<li class="toctree-l2"><a class="reference internal" href="Beginner-Tutorial-Rooms.html#adding-life-to-a-room">7.4. Adding life to a room</a></li>
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<li class="toctree-l2"><a class="reference internal" href="Beginner-Tutorial-Rooms.html#testing">7.5. Testing</a></li>
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<li class="toctree-l2"><a class="reference internal" href="Beginner-Tutorial-Rooms.html#conclusion">7.6. Conclusion</a></li>
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</ul>
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</li>
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<li class="toctree-l1"><a class="reference internal" href="Beginner-Tutorial-NPCs.html">8. Non-Player-Characters</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="Beginner-Tutorial-NPCs.html#the-npc-base-class">8.1. The NPC base class</a></li>
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<li class="toctree-l2"><a class="reference internal" href="Beginner-Tutorial-NPCs.html#testing">8.2. Testing</a></li>
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<li class="toctree-l2"><a class="reference internal" href="Beginner-Tutorial-NPCs.html#conclusions">8.3. Conclusions</a></li>
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</ul>
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</li>
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<li class="toctree-l1"><a class="reference internal" href="Beginner-Tutorial-Combat-Base.html">9. Combat base framework</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="Beginner-Tutorial-Combat-Base.html#combathandler">9.1. CombatHandler</a></li>
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<li class="toctree-l2"><a class="reference internal" href="Beginner-Tutorial-Combat-Base.html#actions">9.2. Actions</a></li>
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<li class="toctree-l2"><a class="reference internal" href="Beginner-Tutorial-Combat-Base.html#action-dicts">9.3. Action dicts</a></li>
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<li class="toctree-l2"><a class="reference internal" href="Beginner-Tutorial-Combat-Base.html#action-classes">9.4. Action classes</a></li>
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<li class="toctree-l2"><a class="reference internal" href="Beginner-Tutorial-Combat-Base.html#testing">9.5. Testing</a></li>
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<li class="toctree-l2"><a class="reference internal" href="Beginner-Tutorial-Combat-Base.html#conclusions">9.6. Conclusions</a></li>
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</ul>
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</li>
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<li class="toctree-l1"><a class="reference internal" href="Beginner-Tutorial-Combat-Twitch.html">10. Twitch Combat</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="Beginner-Tutorial-Combat-Twitch.html#general-principle">10.1. General principle</a></li>
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<li class="toctree-l2"><a class="reference internal" href="Beginner-Tutorial-Combat-Twitch.html#twitch-combat-handler">10.2. Twitch combat handler</a></li>
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<li class="toctree-l2"><a class="reference internal" href="Beginner-Tutorial-Combat-Twitch.html#commands">10.3. Commands</a></li>
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<li class="toctree-l2"><a class="reference internal" href="Beginner-Tutorial-Combat-Twitch.html#grouping-commands-for-use">10.4. Grouping Commands for use</a></li>
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<li class="toctree-l2"><a class="reference internal" href="Beginner-Tutorial-Combat-Twitch.html#unit-testing">10.5. Unit Testing</a></li>
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<li class="toctree-l2"><a class="reference internal" href="Beginner-Tutorial-Combat-Twitch.html#a-small-combat-test">10.6. A small combat test</a></li>
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<li class="toctree-l2"><a class="reference internal" href="Beginner-Tutorial-Combat-Twitch.html#conclusions">10.7. Conclusions</a></li>
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</ul>
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</li>
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<li class="toctree-l1"><a class="reference internal" href="Beginner-Tutorial-Combat-Turnbased.html">11. Turnbased Combat</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="Beginner-Tutorial-Combat-Turnbased.html#general-principle">11.1. General Principle</a></li>
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<li class="toctree-l2"><a class="reference internal" href="Beginner-Tutorial-Combat-Turnbased.html#turnbased-combat-handler">11.2. Turnbased combat handler</a></li>
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<li class="toctree-l2"><a class="reference internal" href="Beginner-Tutorial-Combat-Turnbased.html#using-evmenu-for-the-combat-menu">11.3. Using EvMenu for the combat menu</a></li>
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<li class="toctree-l2"><a class="reference internal" href="Beginner-Tutorial-Combat-Turnbased.html#menu-for-turnbased-combat">11.4. Menu for Turnbased combat</a></li>
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<li class="toctree-l2"><a class="reference internal" href="Beginner-Tutorial-Combat-Turnbased.html#attack-command">11.5. Attack Command</a></li>
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<li class="toctree-l2"><a class="reference internal" href="Beginner-Tutorial-Combat-Turnbased.html#making-sure-the-menu-stops">11.6. Making sure the menu stops</a></li>
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<li class="toctree-l2"><a class="reference internal" href="Beginner-Tutorial-Combat-Turnbased.html#testing">11.7. Testing</a></li>
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<li class="toctree-l2"><a class="reference internal" href="Beginner-Tutorial-Combat-Turnbased.html#a-small-combat-test">11.8. A small combat test</a></li>
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<li class="toctree-l2"><a class="reference internal" href="Beginner-Tutorial-Combat-Turnbased.html#conclusions">11.9. Conclusions</a></li>
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</ul>
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</li>
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<li class="toctree-l1"><a class="reference internal" href="Beginner-Tutorial-AI.html">12. NPC and monster AI</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="Beginner-Tutorial-AI.html#our-requirements">12.1. Our requirements</a></li>
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<li class="toctree-l2"><a class="reference internal" href="Beginner-Tutorial-AI.html#the-aihandler">12.2. The AIHandler</a></li>
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<li class="toctree-l2"><a class="reference internal" href="Beginner-Tutorial-AI.html#adding-ai-to-an-entity">12.3. Adding AI to an entity</a></li>
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<li class="toctree-l2"><a class="reference internal" href="Beginner-Tutorial-AI.html#unit-testing">12.4. Unit Testing</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="Beginner-Tutorial-AI.html#conclusions">12.5. Conclusions</a></li>
|
||
</ul>
|
||
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||
<li class="toctree-l1"><a class="reference internal" href="Beginner-Tutorial-Dungeon.html">13. Procedurally generated Dungeon</a><ul>
|
||
<li class="toctree-l2"><a class="reference internal" href="Beginner-Tutorial-Dungeon.html#design-concept">13.1. Design Concept</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="Beginner-Tutorial-Dungeon.html#start-implementation">13.2. Start Implementation</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="Beginner-Tutorial-Dungeon.html#basic-dungeon-rooms">13.3. Basic Dungeon rooms</a></li>
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||
<li class="toctree-l2"><a class="reference internal" href="Beginner-Tutorial-Dungeon.html#dungeon-exits">13.4. Dungeon exits</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="Beginner-Tutorial-Dungeon.html#dungeon-branch-and-the-xy-grid">13.5. Dungeon Branch and the xy grid</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="Beginner-Tutorial-Dungeon.html#back-to-the-dungeon-exit-class">13.6. Back to the dungeon exit class</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="Beginner-Tutorial-Dungeon.html#starting-room-exits">13.7. Starting room exits</a></li>
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<li class="toctree-l2"><a class="reference internal" href="Beginner-Tutorial-Dungeon.html#utility-scripts">13.8. Utility scripts</a></li>
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<li class="toctree-l2"><a class="reference internal" href="Beginner-Tutorial-Dungeon.html#starting-room">13.9. Starting room</a></li>
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<li class="toctree-l2"><a class="reference internal" href="Beginner-Tutorial-Dungeon.html#testing">13.10. Testing</a></li>
|
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<li class="toctree-l2"><a class="reference internal" href="Beginner-Tutorial-Dungeon.html#conclusions">13.11. Conclusions</a></li>
|
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