evennia/src/objects
2009-10-05 23:06:57 +00:00
..
managers Cleaned up @link, @open and @dig, making these commands more useful and less buggy with strange input. Also made them work not only with #dbrefs but with any unique game object (possibly one should limit this to e.g. room's); if there's a multiple match a list of the relevant dbrefs are shown. You can also now inspect links/home settins using this command. 2009-10-05 23:06:57 +00:00
util Huge overhaul in the way objects and sessions are used with commands. We now pass all commands through objects (aside from unlogged commands), which means session.msg() is now deprecated for any use other than unlogged out. 2009-01-24 20:30:46 +00:00
__init__.py Starting here, trunk is broken pending re-organizations. Check out the previous revision if you'd like to tinker. 2008-12-15 04:00:25 +00:00
admin.py I've been meaning to do this for a while as well. Break CommChannel and CommChannelMessage out into a separate app. I had them lumped in with objects/models.py due to some funkage with the admin site registering that is now resolved. 2009-04-17 04:15:54 +00:00
exceptions.py Starting here, trunk is broken pending re-organizations. Check out the previous revision if you'd like to tinker. 2008-12-15 04:00:25 +00:00
models.py Cleaned up @link, @open and @dig, making these commands more useful and less buggy with strange input. Also made them work not only with #dbrefs but with any unique game object (possibly one should limit this to e.g. room's); if there's a multiple match a list of the relevant dbrefs are shown. You can also now inspect links/home settins using this command. 2009-10-05 23:06:57 +00:00
views.py Starting here, trunk is broken pending re-organizations. Check out the previous revision if you'd like to tinker. 2008-12-15 04:00:25 +00:00