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Python MUD/MUX/MUSH/MU* development system
http://www.evennia.com
baseddjangoenginegame-developmentgame-enginegamedevhacktoberfestmoomudmultiplayermushmuxpythontexttext-basedtext-based-adventuretwistedwebclientwebserver
- Set up a global cleaner event to clean all @destroyed objects every 30 minutes (makes their dbrefs available). - Added the @recover command for recovering @destroyed objects up until the point that the cleaner runs and actually destroys them. This can recover @destroyed objects, rooms and exits to the same state as before @destroy. It could easily be made to recover player objects too, but I'm thinking this would be a security issue. - Added to @dig in order to allow for creating rooms with a particular parent. Also auto-creates exits in each room if desired. The only things that is not implemented is the aliases of the exits, I don't really know how to do that. - Changed the @create command format to match the @dig (it uses : to mark the parent instead of = now, since MUX' @dig reserve = to the exit list.) - Added extra security in the example event to guard against the bug that causes the whole scheduler to freak out if the event_function() gives a traceback. - Changed many instances of type to point to the defines_global.OTYPE instead of giving the integer explicitly. /Starkiel |
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About Evennia ------------- Evennia is a proof-of-concept MU* server that aims to provide a functional base for developers. While there are quite a few codebases that do the same (and very well in many cases), we are taking a unique spin on the problem. Some of our flagship features include (or will one day include): * Extensive web integration. * The ability to build/administer through a web browser. * Shared accounts between the website and the game. * Optional web-based character creation. * Extremely easy-to-manipulate SQL database back-end via Django (djangoproject.com) * Simple and easily extensible design. * Very granular permissions. Individual and group based. The essential points here are the web integration and the SQL backing via Django. The Django framework has database abstraction abilities that give us many features free, such as: * The codebase will run transparently on MySQL, SQLite, or Postgres * At the time of this document's writing, our SQL-backed application here contains 0 lines of SQL. Django's database abstraction layer is absolutely simple yet very powerful. * For any model we outline for the server's use, we have the ability to more or less automatically generate a web-based admin interface for it with two lines of code. This lets you Create, Update, or Delete entries. * On the web-based side of things, features such as automatic form validation, abstraction of sessions and cookies, and access to whatever game data you desire are all attractive. Support and Development ----------------------- Since we're so early in development, we really can't hope to offer much support. However, if you'd like to report bugs, make suggestions, or help with the code work, visit either or both of the following links: * Evennia Webpage http://evennia.com * Evennia Code Page http://code.evennia.com