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| __init__.py | ||
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| mob.py | ||
| objects.py | ||
| README | ||
| rooms.py | ||
| scripts.py | ||
===============================================================
Evennia Tutorial World
Griatch 2011
===============================================================
This is a stand-alone tutorial area for an unmodified Evennia install.
Think of it as a sort of single-player adventure rather than a
full-fledged multi-player game world. The various rooms and objects
herein are designed to show off features of the engine, not to be a
very challenging (nor long) gaming experience. As such it's of course
only skimming the surface of what is possible.
================================================================
Install
================================================================
Log in as superuser (#1), then run
@batchcommand contrib.tutorial_world.build
Wait a little while for building to complete. This should build the
world and connect it to Limbo.
Log is as a non-superuser to play the game as intended. The
tutorial area's systems mostly ignores the presence of a
superuser (so use that to examine things "under the hood" later).
================================================================
Comments
================================================================
The tutorial world is intended for you playing around with the
engine. It will help you learn how to accomplish some more advanced
effects and might give some good ideas along the way.
It's suggested you play it through (as a normal user, NOT as
Superuser!) and explore it a bit, then come back here and start
looking into the (heavily documented) build/source code to find out
how things tick - that's the "tutorial" in Tutorial world after all.
Please report bugs in the tutorial to the Evennia issue tracker.
* Spoilers below - don't read on unless you already played the
tutorial game. *
===============================================================
Tutorial World Room map
===============================================================
?
|
+---+----+ +-------------------+ +--------+ +--------+
| | | | |gate | |corner |
| cliff +----+ bridge +----+ +---+ |
| | | | | | | |
+---+---\+ +---------------+---+ +---+----+ +---+----+
| \ | | castle |
| \ +--------+ +----+---+ +---+----+ +---+----+
| \ |under- | |ledge | |along | |court- |
| \|ground +--+ | |wall +---+yard |
| \ | | | | | | |
| +------\-+ +--------+ +--------+ +---+----+
| \ |
++---------+ \ +--------+ +--------+ +---+----+
|intro | \ |cell | |trap | |temple |
o--+ | \| +----+ | | |
L | | \ | /| | | |
I +----+-----+ +--------+ / ---+-+-+-+ +---+----+
M | / | | | |
B +----+-----+ +--------+/ +--+-+-+---------+----+
O |outro | |tomb | |antechamber |
o--+ +----------+ | | |
| | | | | |
+----------+ +--------+ +---------------------+
Hints/Notes:
o-- connections to/from Limbo
intro/outro areas are rooms that automatically sets/cleans the
Character of any settings assigned to it during the
tutorial game.
The Cliff is a good place to get an overview of the surroundings.
The Bridge may seem like a big room, but it is really only one
room with custom move commands to make it take longer
to cross. You can also fall off the bridge if you
are unlucky or take your time to take in the view too
long.
In the Castle areas an aggressive mob is patrolling. It implements
rudimentary AI but packs quite a punch unless you have
found yourself a weapon that can harm it. Combat is only
possible once you find a weapon.
The Catacombs feature a puzzle for finding the correct Grave
chamber.
The Cell is your reward if you fail in various ways. Finding a
way out of it is a small puzzle of its own.
The Tomb is a nice place to find a weapon that can hurt the
castle guardian. This is the goal of the tutorial.
Explore on, or take the exit to finish the tutorial.
? - look into the code if you cannot find this bonus area!