evennia/src/server
2013-02-17 18:48:48 +01:00
..
migrations Fix of migration to remove a bogus FATAL error during migration. This also fixes a one error in the chain of errors reported by postgresql databases (those still fail on a latter point, alas). 2012-06-14 21:10:40 +02:00
__init__.py Added new process-pool runner based on AMPoule (integrated into Evennia). 2012-09-02 10:10:22 +02:00
admin.py More whitespace cleanup. 2012-03-30 23:57:04 +02:00
amp.py Fixed so reloading the server reconnects the proper sessions to the characters again. 2013-02-17 13:59:36 +01:00
caches.py Added the ability to deactivate local caching, by use of the settings.GAME_CACHE_TYPE variable. A temporary solution for working with multiple processes. Will also be useful for debugging and profiling. 2013-01-09 19:43:46 +01:00
initial_setup.py Fixed initial_setup and set up the _playable_characters attribute on all players, for handling multi-accounts. Still some issues with how the character's permissions is accessed. 2013-02-03 20:04:40 +01:00
manager.py More whitespace cleanup. 2012-03-30 23:57:04 +02:00
mccp.py More whitespace cleanup. 2012-03-30 23:57:04 +02:00
models.py First, untested version of the OOBhandler mechanism. 2013-01-03 09:18:49 +01:00
msdp.py First, untested version of the OOBhandler mechanism. 2013-01-03 09:18:49 +01:00
mssp.py More whitespace cleanup. 2012-03-30 23:57:04 +02:00
oobhandler.py Some cleanups, properly marking the OOB stuff as WIP still. OOB is progressing but not yet functional or in its final form. 2013-01-07 15:47:41 +01:00
portal.py Explicitly warning and disabling IPv6-format interfaces. It's coming in Twisted, but the exact status is a bit hard to determine - and it's definitely not available for only one older revision of Twisted. So disabling. We'll revisit this down the road when Twisted support is more prevalent. This closes Issue 260. 2012-10-14 22:32:05 +02:00
server.py Fixed so reloading the server reconnects the proper sessions to the characters again. 2013-02-17 13:59:36 +01:00
serversession.py Moved login and disconnect from session-level to sessionhandler level to make the process cleaner with hooks rather than direct calls. 2013-02-17 18:48:48 +01:00
session.py Updated the reload and shutdown mecanism to avoid a loop when shutting down from inside the game. Made sure to have server sync correctly with portal at @reload (some session info were lost before). Some other cleanups. 2012-05-01 14:19:54 +02:00
sessionhandler.py Moved login and disconnect from session-level to sessionhandler level to make the process cleaner with hooks rather than direct calls. 2013-02-17 18:48:48 +01:00
ssh.py Made sure to kill color at the end of msg:es. This makes telnet/ssh consistent with webclient output. 2012-10-24 13:56:45 +02:00
ssl.py Cleaned and updated the i18n strings for various server-core system. Removed i18n for all strings that are only visible on stdout or in logs. Still missing i18n on certain specific things such as model field help and attribute warnings. Updated Swedish translation to match. 2012-06-14 02:43:35 +02:00
telnet.py First, untested version of the OOBhandler mechanism. 2013-01-03 09:18:49 +01:00
ttype.py Fixed a spurious error happening with mud clients not properly implementing TTYPE negotiating (sending strings instead of numbers to identify their abilities). 2012-04-15 19:53:03 +02:00
webclient.py Implemented ansi-colour backgrounds in webclient. Added a new @color command for displaying colour spaces. Also changed a number of other features outlined in Issue 309. 2012-10-24 21:41:07 +02:00
webserver.py Updated X-Forwarded-For to better conform to spec (multiple proxies). 2013-02-06 07:41:22 -06:00