evennia/src/commands/default/unloggedin.py

300 lines
12 KiB
Python

"""
Commands that are available from the connect screen.
"""
import re
import traceback
from django.conf import settings
from src.players.models import PlayerDB
from src.objects.models import ObjectDB
from src.server.models import ServerConfig
from src.comms.models import ChannelDB
from src.utils import create, logger, utils, ansi
from src.commands.default.muxcommand import MuxCommand
from src.commands.cmdhandler import CMD_LOGINSTART
# limit symbol import for API
__all__ = ("CmdUnconnectedConnect", "CmdUnconnectedCreate",
"CmdUnconnectedQuit", "CmdUnconnectedLook", "CmdUnconnectedHelp")
MULTISESSION_MODE = settings.MULTISESSION_MODE
CONNECTION_SCREEN_MODULE = settings.CONNECTION_SCREEN_MODULE
CONNECTION_SCREEN = ""
try:
CONNECTION_SCREEN = ansi.parse_ansi(utils.string_from_module(CONNECTION_SCREEN_MODULE))
except Exception:
pass
if not CONNECTION_SCREEN:
CONNECTION_SCREEN = "\nEvennia: Error in CONNECTION_SCREEN MODULE (randomly picked connection screen variable is not a string). \nEnter 'help' for aid."
class CmdUnconnectedConnect(MuxCommand):
"""
Connect to the game.
Usage (at login screen):
connect playername password
connect "player name" "pass word"
Use the create command to first create an account before logging in.
If you have spaces in your name, enclose it in quotes.
"""
key = "connect"
aliases = ["conn", "con", "co"]
locks = "cmd:all()" # not really needed
def func(self):
"""
Uses the Django admin api. Note that unlogged-in commands
have a unique position in that their func() receives
a session object instead of a source_object like all
other types of logged-in commands (this is because
there is no object yet before the player has logged in)
"""
session = self.caller
args = self.args
# extract quoted parts
parts = [part.strip() for part in re.split(r"\"|\'", args) if part.strip()]
if len(parts) == 1:
# this was (hopefully) due to no quotes being found
parts = parts[0].split(None, 1)
if len(parts) != 2:
session.msg("\n\r Usage (without <>): connect <name> <password>")
return
playername, password = parts
# Match account name and check password
player = PlayerDB.objects.get_player_from_name(playername)
pswd = None
if player:
pswd = player.check_password(password)
if not (player and pswd):
# No playername or password match
string = "Wrong login information given.\nIf you have spaces in your name or "
string += "password, don't forget to enclose it in quotes. Also capitalization matters."
string += "\nIf you are new you should first create a new account "
string += "using the 'create' command."
session.msg(string)
return
# Check IP and/or name bans
bans = ServerConfig.objects.conf("server_bans")
if bans and (any(tup[0]==player.name for tup in bans)
or
any(tup[2].match(session.address[0]) for tup in bans if tup[2])):
# this is a banned IP or name!
string = "{rYou have been banned and cannot continue from here."
string += "\nIf you feel this ban is in error, please email an admin.{x"
session.msg(string)
session.execute_cmd("quit")
return
# actually do the login. This will call all other hooks:
# session.at_login()
# player.at_init() # always called when object is loaded from disk
# player.at_pre_login()
# player.at_first_login() # only once
# player.at_post_login(sessid=sessid)
session.sessionhandler.login(session, player)
class CmdUnconnectedCreate(MuxCommand):
"""
Create a new account.
Usage (at login screen):
create <playername> <password>
create "player name" "pass word"
This creates a new player account.
If you have spaces in your name, enclose it in quotes.
"""
key = "create"
aliases = ["cre", "cr"]
locks = "cmd:all()"
def func(self):
"Do checks and create account"
session = self.caller
args = self.args.strip()
# extract quoted parts
parts = [part.strip() for part in re.split(r"\"|\'", args) if part.strip()]
if len(parts) == 1:
# this was (hopefully) due to no quotes being found
parts = parts[0].split(None, 1)
if len(parts) != 2:
string = "\n Usage (without <>): create <name> <password>"
string += "\nIf <name> or <password> contains spaces, enclose it in quotes."
session.msg(string)
return
playername, password = parts
# sanity checks
if not re.findall('^[\w. @+-]+$', playername) or not (0 < len(playername) <= 30):
# this echoes the restrictions made by django's auth
# module (except not allowing spaces, for convenience of
# logging in).
string = "\n\r Playername can max be 30 characters or fewer. Letters, spaces, digits and @/./+/-/_ only."
session.msg(string)
return
# strip excessive spaces in playername
playername = re.sub(r"\s+", " ", playername).strip()
if PlayerDB.objects.filter(username__iexact=playername):
# player already exists (we also ignore capitalization here)
session.msg("Sorry, there is already a player with the name '%s'." % playername)
return
if not re.findall('^[\w. @+-]+$', password) or not (3 < len(password)):
string = "\n\r Password should be longer than 3 characers. Letters, spaces, digits and @\.\+\-\_ only."
string += "\nFor best security, make it longer than 8 characters. You can also use a phrase of"
string += "\nmany words if you enclose the password in quotes."
session.msg(string)
return
# everything's ok. Create the new player account.
try:
default_home = ObjectDB.objects.get_id(settings.CHARACTER_DEFAULT_HOME)
typeclass = settings.BASE_CHARACTER_TYPECLASS
permissions = settings.PERMISSION_PLAYER_DEFAULT
try:
new_player = create.create_player(playername, None, password,
permissions=permissions)
except Exception, e:
session.msg("There was an error creating the default Player/Character:\n%s\n If this problem persists, contact an admin." % e)
logger.log_trace()
return
# This needs to be called so the engine knows this player is
# logging in for the first time. (so it knows to call the right
# hooks during login later)
utils.init_new_player(new_player)
# join the new player to the public channel
pchanneldef = settings.CHANNEL_PUBLIC
if pchanneldef:
pchannel = ChannelDB.objects.get_channel(pchanneldef[0])
if not pchannel.connect_to(new_player):
string = "New player '%s' could not connect to public channel!" % new_player.key
logger.log_errmsg(string)
if MULTISESSION_MODE < 2:
# if we only allow one character, create one with the same name as Player
# (in mode 2, the character must be created manually once logging in)
new_character = create.create_object(typeclass, key=playername,
location=default_home, home=default_home,
permissions=permissions)
# set playable character list
new_player.db._playable_characters.append(new_character)
# allow only the character itself and the player to puppet this character (and Immortals).
new_character.locks.add("puppet:id(%i) or pid(%i) or perm(Immortals) or pperm(Immortals)" %
(new_character.id, new_player.id))
# If no description is set, set a default description
if not new_character.db.desc:
new_character.db.desc = "This is a Player."
# We need to set this to have @ic auto-connect to this character
new_player.db._last_puppet = new_character
# tell the caller everything went well.
string = "A new account '%s' was created. Welcome!"
if " " in playername:
string += "\n\nYou can now log in with the command 'connect \"%s\" <your password>'."
else:
string += "\n\nYou can now log with the command 'connect %s <your password>'."
session.msg(string % (playername, playername))
except Exception:
# We are in the middle between logged in and -not, so we have
# to handle tracebacks ourselves at this point. If we don't,
# we won't see any errors at all.
string = "%s\nThis is a bug. Please e-mail an admin if the problem persists."
session.msg(string % (traceback.format_exc()))
logger.log_errmsg(traceback.format_exc())
class CmdUnconnectedQuit(MuxCommand):
"""
We maintain a different version of the quit command
here for unconnected players for the sake of simplicity. The logged in
version is a bit more complicated.
"""
key = "quit"
aliases = ["q", "qu"]
locks = "cmd:all()"
def func(self):
"Simply close the connection."
session = self.caller
#session.msg("Good bye! Disconnecting ...")
session.sessionhandler.disconnect(session, "Good bye! Disconnecting.")
class CmdUnconnectedLook(MuxCommand):
"""
This is an unconnected version of the look command for simplicity.
This is called by the server and kicks everything in gear.
All it does is display the connect screen.
"""
key = CMD_LOGINSTART
aliases = ["look", "l"]
locks = "cmd:all()"
def func(self):
"Show the connect screen."
self.caller.msg(CONNECTION_SCREEN)
class CmdUnconnectedHelp(MuxCommand):
"""
This is an unconnected version of the help command,
for simplicity. It shows a pane of info.
"""
key = "help"
aliases = ["h", "?"]
locks = "cmd:all()"
def func(self):
"Shows help"
string = \
"""
You are not yet logged into the game. Commands available at this point:
{wcreate, connect, look, help, quit{n
To login to the system, you need to do one of the following:
{w1){n If you have no previous account, you need to use the 'create'
command.
{wcreate Anna c67jHL8p{n
Note that if you use spaces in your name, you have to enclose in quotes.
{wcreate "Anna the Barbarian" c67jHL8p{n
It's always a good idea (not only here, but everywhere on the net)
to not use a regular word for your password. Make it longer than
6 characters or write a passphrase.
{w2){n If you have an account already, either because you just created
one in {w1){n above or you are returning, use the 'connect' command:
{wconnect Anna c67jHL8p{n
(Again, if there are spaces in the name you have to enclose it in quotes).
This should log you in. Run {whelp{n again once you're logged in
to get more aid. Hope you enjoy your stay!
You can use the {wlook{n command if you want to see the connect screen again.
"""
self.caller.msg(string)