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356 lines
13 KiB
Python
356 lines
13 KiB
Python
"""
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Email-based login system
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Evennia contrib - Griatch 2012
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This is a variant of the login system that requires a email-adress
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instead of a username to login.
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This used to be the default Evennia login before replacing it with a
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more standard username + password system (having to supply an email
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for some reason caused a lot of confusion when people wanted to expand
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on it. The email is not strictly needed internally, nor is any
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confirmation email sent out anyway).
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Install is simple:
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To your settings file, add/edit the line:
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CMDSET_UNLOGGEDIN = "contrib.email_login.UnloggedInCmdSet"
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That's it. Reload the server and try to log in to see it.
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The initial login "graphic" is taken from strings in the module given
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by settings.CONNECTION_SCREEN_MODULE. You will want to copy the
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template file in game/gamesrc/conf/examples up one level and re-point
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the settings file to this custom module. you can then edit the string
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in that module (at least comment out the default string that mentions
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commands that are not available) and add something more suitable for
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the initial splash screen.
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"""
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import re
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import traceback
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from django.conf import settings
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from django.contrib.auth.models import User
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from src.players.models import PlayerDB
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from src.objects.models import ObjectDB
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from src.server.models import ServerConfig
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from src.comms.models import ChannelDB
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from src.commands.cmdset import CmdSet
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from src.utils import create, logger, utils, ansi
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from src.commands.default.muxcommand import MuxCommand
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from src.commands.cmdhandler import CMD_LOGINSTART
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# limit symbol import for API
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__all__ = ("CmdUnconnectedConnect", "CmdUnconnectedCreate",
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"CmdUnconnectedQuit", "CmdUnconnectedLook", "CmdUnconnectedHelp")
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CONNECTION_SCREEN_MODULE = settings.CONNECTION_SCREEN_MODULE
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CONNECTION_SCREEN = ""
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try:
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CONNECTION_SCREEN = ansi.parse_ansi(utils.string_from_module(CONNECTION_SCREEN_MODULE))
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except Exception:
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pass
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if not CONNECTION_SCREEN:
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CONNECTION_SCREEN = "\nEvennia: Error in CONNECTION_SCREEN MODULE (randomly picked connection screen variable is not a string). \nEnter 'help' for aid."
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class CmdUnconnectedConnect(MuxCommand):
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"""
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Connect to the game.
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Usage (at login screen):
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connect <email> <password>
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Use the create command to first create an account before logging in.
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"""
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key = "connect"
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aliases = ["conn", "con", "co"]
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locks = "cmd:all()" # not really needed
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def func(self):
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"""
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Uses the Django admin api. Note that unlogged-in commands
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have a unique position in that their func() receives
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a session object instead of a source_object like all
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other types of logged-in commands (this is because
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there is no object yet before the player has logged in)
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"""
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session = self.caller
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arglist = self.arglist
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if not arglist or len(arglist) < 2:
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session.msg("\n\r Usage (without <>): connect <email> <password>")
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return
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email = arglist[0]
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password = arglist[1]
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# Match an email address to an account.
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player = PlayerDB.objects.get_player_from_email(email)
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# No playername match
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if not player:
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string = "The email '%s' does not match any accounts." % email
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string += "\n\r\n\rIf you are new you should first create a new account "
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string += "using the 'create' command."
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session.msg(string)
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return
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# We have at least one result, so we can check the password.
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if not player.user.check_password(password):
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session.msg("Incorrect password.")
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return
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# Check IP and/or name bans
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bans = ServerConfig.objects.conf("server_bans")
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if bans and (any(tup[0] == player.name for tup in bans)
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or
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any(tup[2].match(session.address[0]) for tup in bans if tup[2])):
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# this is a banned IP or name!
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string = "{rYou have been banned and cannot continue from here."
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string += "\nIf you feel this ban is in error, please email an admin.{x"
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session.msg(string)
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session.execute_cmd("quit")
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return
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# actually do the login. This will call all hooks.
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session.session_login(player)
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# we are logged in. Look around.
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character = player.character
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if character:
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character.execute_cmd("look")
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else:
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# we have no character yet; use player's look, if it exists
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player.execute_cmd("look")
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class CmdUnconnectedCreate(MuxCommand):
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"""
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Create a new account.
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Usage (at login screen):
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create \"playername\" <email> <password>
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This creates a new player account.
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"""
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key = "create"
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aliases = ["cre", "cr"]
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locks = "cmd:all()"
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def parse(self):
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"""
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The parser must handle the multiple-word player
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name enclosed in quotes:
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connect "Long name with many words" my@myserv.com mypassw
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"""
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super(CmdUnconnectedCreate, self).parse()
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self.playerinfo = []
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if len(self.arglist) < 3:
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return
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if len(self.arglist) > 3:
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# this means we have a multi_word playername. pop from the back.
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password = self.arglist.pop()
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email = self.arglist.pop()
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# what remains is the playername.
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playername = " ".join(self.arglist)
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else:
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playername, email, password = self.arglist
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playername = playername.replace('"', '') # remove "
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playername = playername.replace("'", "")
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self.playerinfo = (playername, email, password)
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def func(self):
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"Do checks and create account"
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session = self.caller
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try:
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playername, email, password = self.playerinfo
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except ValueError:
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string = "\n\r Usage (without <>): create \"<playername>\" <email> <password>"
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session.msg(string)
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return
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if not re.findall('^[\w. @+-]+$', playername) or not (0 < len(playername) <= 30):
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session.msg("\n\r Playername can max be 30 characters or fewer. Letters, spaces, dig\
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its and @/./+/-/_ only.") # this echoes the restrictions made by django's auth module.
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return
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if not email or not password:
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session.msg("\n\r You have to supply an e-mail address followed by a password." )
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return
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if not utils.validate_email_address(email):
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# check so the email at least looks ok.
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session.msg("'%s' is not a valid e-mail address." % email)
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return
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# Run sanity and security checks
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if PlayerDB.objects.get_player_from_name(playername) or User.objects.filter(username=playername):
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# player already exists
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session.msg("Sorry, there is already a player with the name '%s'." % playername)
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return
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if PlayerDB.objects.get_player_from_email(email):
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# email already set on a player
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session.msg("Sorry, there is already a player with that email address.")
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return
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if len(password) < 3:
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# too short password
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string = "Your password must be at least 3 characters or longer."
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string += "\n\rFor best security, make it at least 8 characters long, "
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string += "avoid making it a real word and mix numbers into it."
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session.msg(string)
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return
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# everything's ok. Create the new player account.
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try:
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default_home = ObjectDB.objects.get_id(settings.CHARACTER_DEFAULT_HOME)
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typeclass = settings.BASE_CHARACTER_TYPECLASS
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permissions = settings.PERMISSION_PLAYER_DEFAULT
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try:
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new_character = create.create_player(playername,
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email,
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password,
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permissions=permissions,
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character_typeclass=typeclass,
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character_location=default_home,
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character_home=default_home)
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except Exception:
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session.msg("There was an error creating the default Character/Player:\n%s\n If this problem persists, contact an admin.")
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return
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new_player = new_character.player
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# This needs to be called so the engine knows this player is
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# logging in for the first time.
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# (so it knows to call the right hooks during login later)
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utils.init_new_player(new_player)
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# join the new player to the public channel
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pchanneldef = settings.CHANNEL_PUBLIC
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if pchanneldef:
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pchannel = ChannelDB.objects.get_channel(pchanneldef[0])
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if not pchannel.connect_to(new_player):
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string = "New player '%s' could not connect to public channel!" % new_player.key
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logger.log_errmsg(string)
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# allow only the character itself and the player to puppet
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# this character (and Immortals).
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new_character.locks.add("puppet:id(%i) or pid(%i) or perm(Immortals) or pperm(Immortals)" %
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(new_character.id, new_player.id))
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# set a default description
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new_character.db.desc = "This is a Player."
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# tell the caller everything went well.
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string = "A new account '%s' was created with the email address %s. Welcome!"
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string += "\n\nYou can now log with the command 'connect %s <your password>'."
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session.msg(string % (playername, email, email))
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except Exception:
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# We are in the middle between logged in and -not, so we have to
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# handle tracebacks ourselves at this point. If we don't, we won't
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# see any errors at all.
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string = "%s\nThis is a bug. Please e-mail an admin if the problem persists."
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session.msg(string % (traceback.format_exc()))
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logger.log_errmsg(traceback.format_exc())
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class CmdUnconnectedQuit(MuxCommand):
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"""
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We maintain a different version of the quit command
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here for unconnected players for the sake of simplicity. The logged in
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version is a bit more complicated.
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"""
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key = "quit"
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aliases = ["q", "qu"]
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locks = "cmd:all()"
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def func(self):
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"Simply close the connection."
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session = self.caller
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session.msg("Good bye! Disconnecting ...")
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session.session_disconnect()
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class CmdUnconnectedLook(MuxCommand):
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"""
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This is an unconnected version of the look command for simplicity.
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This is called by the server and kicks everything in gear.
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All it does is display the connect screen.
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"""
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key = CMD_LOGINSTART
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aliases = ["look", "l"]
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locks = "cmd:all()"
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def func(self):
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"Show the connect screen."
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self.caller.msg(CONNECTION_SCREEN)
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class CmdUnconnectedHelp(MuxCommand):
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"""
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This is an unconnected version of the help command,
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for simplicity. It shows a pane of info.
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"""
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key = "help"
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aliases = ["h", "?"]
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locks = "cmd:all()"
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def func(self):
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"Shows help"
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string = \
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"""
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You are not yet logged into the game. Commands available at this point:
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{wcreate, connect, look, help, quit{n
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To login to the system, you need to do one of the following:
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{w1){n If you have no previous account, you need to use the 'create'
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command like this:
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{wcreate "Anna the Barbarian" anna@myemail.com c67jHL8p{n
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It's always a good idea (not only here, but everywhere on the net)
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to not use a regular word for your password. Make it longer than
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3 characters (ideally 6 or more) and mix numbers and capitalization
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into it.
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{w2){n If you have an account already, either because you just created
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one in {w1){n above or you are returning, use the 'connect' command:
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{wconnect anna@myemail.com c67jHL8p{n
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This should log you in. Run {whelp{n again once you're logged in
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to get more aid. Hope you enjoy your stay!
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You can use the {wlook{n command if you want to see the connect screen again.
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"""
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self.caller.msg(string)
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# command set for the mux-like login
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class UnloggedinCmdSet(CmdSet):
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"""
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Sets up the unlogged cmdset.
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"""
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key = "Unloggedin"
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priority = 0
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def at_cmdset_creation(self):
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"Populate the cmdset"
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self.add(CmdUnconnectedConnect())
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self.add(CmdUnconnectedCreate())
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self.add(CmdUnconnectedQuit())
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self.add(CmdUnconnectedLook())
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self.add(CmdUnconnectedHelp())
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