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180 lines
6.2 KiB
Python
180 lines
6.2 KiB
Python
"""
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Scripts are entities that perform some sort of action, either only
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once or repeatedly. They can be directly linked to a particular
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Evennia Object or be stand-alonw (in the latter case it is considered
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a 'global' script). Scripts can indicate both actions related to the
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game world as well as pure behind-the-scenes events and effects.
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Everything that has a time component in the game (i.e. is not
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hard-coded at startup or directly created/controlled by players) is
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handled by Scripts.
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Scripts have to check for themselves that they should be applied at a
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particular moment of time; this is handled by the is_valid() hook.
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Scripts can also implement at_start and at_end hooks for preparing and
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cleaning whatever effect they have had on the game object.
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Common examples of uses of Scripts:
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- Load the default cmdset to the account object's cmdhandler
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when logging in.
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- Switch to a different state, such as entering a text editor,
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start combat or enter a dark room.
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- Merge a new cmdset with the default one for changing which
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commands are available at a particular time
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- Give the account/object a time-limited bonus/effect
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"""
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from django.conf import settings
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from django.core.exceptions import ObjectDoesNotExist
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from django.db import models
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from evennia.scripts.manager import ScriptDBManager
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from evennia.typeclasses.models import TypedObject
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from evennia.utils.utils import dbref, to_str
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__all__ = ("ScriptDB",)
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_GA = object.__getattribute__
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_SA = object.__setattr__
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# ------------------------------------------------------------
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#
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# ScriptDB
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#
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# ------------------------------------------------------------
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class ScriptDB(TypedObject):
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"""
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The Script database representation.
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The TypedObject supplies the following (inherited) properties:
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key - main name
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name - alias for key
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typeclass_path - the path to the decorating typeclass
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typeclass - auto-linked typeclass
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date_created - time stamp of object creation
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permissions - perm strings
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dbref - #id of object
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db - persistent attribute storage
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ndb - non-persistent attribute storage
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The ScriptDB adds the following properties:
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desc - optional description of script
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obj - the object the script is linked to, if any
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account - the account the script is linked to (exclusive with obj)
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interval - how often script should run
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start_delay - if the script should start repeating right away
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repeats - how many times the script should repeat
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persistent - if script should survive a server reboot
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is_active - bool if script is currently running
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"""
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#
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# ScriptDB Database Model setup
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#
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# These database fields are all set using their corresponding properties,
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# named same as the field, but withtou the db_* prefix.
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# inherited fields (from TypedObject):
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# db_key, db_typeclass_path, db_date_created, db_permissions
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# optional description.
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db_desc = models.CharField("desc", max_length=255, blank=True)
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# A reference to the database object affected by this Script, if any.
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db_obj = models.ForeignKey(
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"objects.ObjectDB",
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null=True,
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blank=True,
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on_delete=models.CASCADE,
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verbose_name="scripted object",
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help_text="the object to store this script on, if not a global script.",
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)
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db_account = models.ForeignKey(
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"accounts.AccountDB",
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null=True,
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blank=True,
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on_delete=models.CASCADE,
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verbose_name="scripted account",
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help_text="the account to store this script on (should not be set if db_obj is set)",
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)
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# how often to run Script (secs). -1 means there is no timer
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db_interval = models.IntegerField(
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"interval", default=-1, help_text="how often to repeat script, in seconds. <= 0 means off."
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)
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# start script right away or wait interval seconds first
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db_start_delay = models.BooleanField(
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"start delay", default=False, help_text="pause interval seconds before starting."
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)
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# how many times this script is to be repeated, if interval!=0.
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db_repeats = models.IntegerField("number of repeats", default=0, help_text="0 means off.")
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# defines if this script should survive a reboot or not
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db_persistent = models.BooleanField("survive server reboot", default=True)
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# defines if this script has already been started in this session
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db_is_active = models.BooleanField("script active", default=False)
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# Database manager
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objects = ScriptDBManager()
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# defaults
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__settingsclasspath__ = settings.BASE_SCRIPT_TYPECLASS
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__defaultclasspath__ = "evennia.scripts.scripts.DefaultScript"
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__applabel__ = "scripts"
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class Meta(object):
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"Define Django meta options"
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verbose_name = "Script"
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#
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#
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# ScriptDB class properties
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#
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#
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# obj property
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def __get_obj(self):
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"""
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Property wrapper that homogenizes access to either the
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db_account or db_obj field, using the same object property
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name.
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"""
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obj = _GA(self, "db_account")
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if not obj:
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obj = _GA(self, "db_obj")
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return obj
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def __set_obj(self, value):
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"""
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Set account or obj to their right database field. If
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a dbref is given, assume ObjectDB.
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"""
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try:
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value = _GA(value, "dbobj")
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except AttributeError:
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# deprecated ...
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pass
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if isinstance(value, (str, int)):
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value = to_str(value)
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if value.isdigit() or value.startswith("#"):
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dbid = dbref(value, reqhash=False)
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if dbid:
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try:
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value = ObjectDB.objects.get(id=dbid)
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except ObjectDoesNotExist:
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# maybe it is just a name that happens to look like a dbid
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pass
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if value.__class__.__name__ == "AccountDB":
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fname = "db_account"
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_SA(self, fname, value)
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else:
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fname = "db_obj"
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_SA(self, fname, value)
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# saving the field
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_GA(self, "save")(update_fields=[fname])
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obj = property(__get_obj, __set_obj)
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object = property(__get_obj, __set_obj)
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