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<section class="tex2jax_ignore mathjax_ignore" id="part-3-how-we-get-there">
<h1>Part 3: How we get there<a class="headerlink" href="#part-3-how-we-get-there" title="Permalink to this headline"></a></h1>
<aside class="sidebar">
<p class="sidebar-title">Beginner Tutorial Parts</p>
<dl class="simple">
<dt><a class="reference external" href="../Beginner-Tutorial-Intro.html">Introduction</a></dt><dd><p>Getting set up.</p>
</dd>
<dt>Part 1: <a class="reference external" href="../Part1/Beginner-Tutorial-Part1-Intro.html">What we have</a></dt><dd><p>A tour of Evennia and how to use the tools, including an introduction to Python.</p>
</dd>
<dt>Part 2: <a class="reference external" href="../Part2/Beginner-Tutorial-Part2-Intro.html">What we want</a></dt><dd><p>Planning our tutorial game and what to think about when planning your own in the future.</p>
</dd>
<dt><strong>Part 3: How we get there</strong></dt><dd><p>Getting down to the meat of extending Evennia to make our game</p>
</dd>
<dt>Part 4: <a class="reference external" href="../Part4/Beginner-Tutorial-Part4-Intro.html">Using what we created</a></dt><dd><p>Building a tech-demo and world content to go with our code</p>
</dd>
<dt>Part 5: <a class="reference external" href="../Part5/Beginner-Tutorial-Part5-Intro.html">Showing the world</a></dt><dd><p>Taking our new game online and let players try it out</p>
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<p>In part three of the Evennia Beginner tutorial we will go through the creation of several key parts of our tutorial
game <em>EvAdventure</em>. This is a pretty big part with plenty of examples.</p>
<p>If you followed the previous parts of this tutorial you will have some notions about Python and where to find
and make use of things in Evennia. We also have a good idea of the type of game we want.
Even if this is not the game-style you are interested in, following along will give you a lot of experience
with using Evennia. This be of much use when doing your own thing later.</p>
<section id="lessons">
<h2>Lessons<a class="headerlink" href="#lessons" title="Permalink to this headline"></a></h2>
<p><em>TODO</em></p>
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<li class="toctree-l1"><a class="reference internal" href="Implementing-a-game-rule-system.html">Implementing a game rule system</a></li>
<li class="toctree-l1"><a class="reference internal" href="Turn-based-Combat-System.html">Turn based Combat System</a></li>
<li class="toctree-l1"><a class="reference internal" href="A-Sittable-Object.html">Making a sittable object</a></li>
</ul>
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<ol class="simple">
<li><p><a class="reference internal" href="../../../Unimplemented.html"><span class="doc std std-doc">Changing settings</span></a></p></li>
<li><p><a class="reference internal" href="../../../Unimplemented.html"><span class="doc std std-doc">Applying contribs</span></a></p></li>
<li><p><a class="reference internal" href="../../../Unimplemented.html"><span class="doc std std-doc">Creating a rule module</span></a></p></li>
<li><p><a class="reference internal" href="../../../Unimplemented.html"><span class="doc std std-doc">Tweaking the base Typeclasses</span></a></p></li>
<li><p><a class="reference internal" href="../../../Unimplemented.html"><span class="doc std std-doc">Character creation menu</span></a></p></li>
<li><p><a class="reference internal" href="../../../Unimplemented.html"><span class="doc std std-doc">Wearing armor and wielding weapons</span></a></p></li>
<li><p><a class="reference internal" href="../../../Unimplemented.html"><span class="doc std std-doc">Two types of combat</span></a></p></li>
<li><p><a class="reference internal" href="../../../Unimplemented.html"><span class="doc std std-doc">Monsters and AI</span></a></p></li>
<li><p><a class="reference internal" href="../../../Unimplemented.html"><span class="doc std std-doc">Questing and rewards</span></a></p></li>
<li><p><a class="reference internal" href="../../../Unimplemented.html"><span class="doc std std-doc">Overview of Tech demo</span></a></p></li>
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</section>
<section id="table-of-contents">
<h2>Table of Contents<a class="headerlink" href="#table-of-contents" title="Permalink to this headline"></a></h2>
<p><em>TODO</em></p>
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<li class="toctree-l1"><a class="reference internal" href="Implementing-a-game-rule-system.html">Implementing a game rule system</a></li>
<li class="toctree-l1"><a class="reference internal" href="A-Sittable-Object.html">Making a sittable object</a></li>
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<p><h3><a href="../../../index.html">Table of Contents</a></h3>
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<li><a class="reference internal" href="#">Part 3: How we get there</a><ul>
<li><a class="reference internal" href="#lessons">Lessons</a></li>
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