evennia/src/utils
Griatch 08b3de9e5e OBS: You'll need to resync/rebuild your database!
- This implements an updated, clearer and more robust access system. The policy is now to lock that which is not explicitly left open.
- Permission strings -> Lock strings. Separating permissions and locks makes more sense security-wise
- No more permissiongroup table; permissions instead use a simple tuple PERMISSIONS_HIERARCHY to define an access hierarchy
- Cleaner lock-definition syntax, all based on function calls.
- New objects/players/channels get a default security policy during creation (set through typeclass)

As part of rebuilding and testing the new lock/permission system I got into testing and debugging several other systems, fixing some
outstanding issues:
- @reload now fully updates the database asynchronously. No need to reboot server when changing cmdsets
- Dozens of new test suites added for about 30 commands so far
- Help for channels made more clever and informative.
2011-03-15 16:08:32 +00:00
..
idmapper Added optional support for database migrations with south. The game/migrate.py program is a simple wrapper that runs the suitable commands for setting up a database and updating it, respectively. 2010-10-31 18:21:23 +00:00
__init__.py Trunk: Merged the Devel-branch (branches/griatch) into /trunk. This constitutes a major refactoring of Evennia. Development will now continue in trunk. See the wiki and the past posts to the mailing list for info. /Griatch 2010-08-29 18:46:58 +00:00
ansi.py Evennia now runs on its own Twisted webserver (no need for testserver or Apache if you don't want to). Evennia now also has an ajax long-polling web client running from Twisted. The web client requires no extra dependencies beyond jQuery which is included. The src/server structure has been r 2010-12-07 02:34:59 +00:00
batchprocessors.py Extended new encoding functionality also to batch commands. 2010-10-03 21:02:52 +00:00
create.py OBS: You'll need to resync/rebuild your database! 2011-03-15 16:08:32 +00:00
debug.py Fixed a bug in @debug (resolves issue107). Also moved @debug command to commands/default/tests.py instead. 2010-09-12 16:37:00 +00:00
gametime.py Expanded command test-suite functionality and added basic testing methods for commands in "System" category. 2011-02-21 17:47:02 +00:00
logger.py OBS: You'll need to resync/rebuild your database! 2011-03-15 16:08:32 +00:00
reimport.py Trunk: Merged the Devel-branch (branches/griatch) into /trunk. This constitutes a major refactoring of Evennia. Development will now continue in trunk. See the wiki and the past posts to the mailing list for info. /Griatch 2010-08-29 18:46:58 +00:00
reloads.py OBS: You'll need to resync/rebuild your database! 2011-03-15 16:08:32 +00:00
search.py OBS: You'll need to resync/rebuild your database! 2011-03-15 16:08:32 +00:00
test_utils.py After lots of discussions, default commands where moved from game/gamesrc/commands/default to src/commands/default in order to make it clearer which parts are updated as part of evennia and which can be tweaked at heart's content. New templates where left in gamesrc/commands that should hopefully make it clearer how to extend the command system. Also game/web was moved to src/web - we'll likely extend this from game/gamesrc/web in the future. If you already did extensions you should just have to edit your import paths and make use of the new cmdset template supplied. 2010-11-23 01:24:56 +00:00
text2html.py Cleaned up the webclient and changed how it handles sessions and identifies with the server. Fixed some reported bugs caused by the changed layout of sessionhandler. 2010-12-11 13:37:26 +00:00
utils.py OBS: You'll need to resync/rebuild your database! 2011-03-15 16:08:32 +00:00