evennia/src/commands/command.py
Griatch 08b3de9e5e OBS: You'll need to resync/rebuild your database!
- This implements an updated, clearer and more robust access system. The policy is now to lock that which is not explicitly left open.
- Permission strings -> Lock strings. Separating permissions and locks makes more sense security-wise
- No more permissiongroup table; permissions instead use a simple tuple PERMISSIONS_HIERARCHY to define an access hierarchy
- Cleaner lock-definition syntax, all based on function calls.
- New objects/players/channels get a default security policy during creation (set through typeclass)

As part of rebuilding and testing the new lock/permission system I got into testing and debugging several other systems, fixing some
outstanding issues:
- @reload now fully updates the database asynchronously. No need to reboot server when changing cmdsets
- Dozens of new test suites added for about 30 commands so far
- Help for channels made more clever and informative.
2011-03-15 16:08:32 +00:00

185 lines
7.2 KiB
Python

"""
The base Command class.
All commands in Evennia inherit from the 'Command' class in this module.
"""
from src.locks.lockhandler import LockHandler
from src.utils.utils import is_iter
class CommandMeta(type):
"""
This metaclass makes some minor on-the-fly convenience fixes to the command
class in case the admin forgets to put things in lowercase etc.
"""
def __init__(mcs, *args, **kwargs):
"""
Simply make sure all data are stored as lowercase and
do checking on all properties that should be in list form.
Sets up locks to be more forgiving.
"""
mcs.key = mcs.key.lower()
if mcs.aliases and not is_iter(mcs.aliases):
mcs.aliases = mcs.aliases.split(',')
mcs.aliases = [str(alias).strip().lower() for alias in mcs.aliases]
# pre-process locks as defined in class definition
temp = []
if hasattr(mcs, 'permissions'):
mcs.locks = mcs.permissions
for lockstring in mcs.locks.split(';'):
if lockstring and not ':' in lockstring:
lockstring = "cmd:%s" % lockstring
temp.append(lockstring)
mcs.lock_storage = ";".join(temp)
mcs.help_category = mcs.help_category.lower()
super(CommandMeta, mcs).__init__(*args, **kwargs)
# The Command class is the basic unit of an Evennia command; when
# defining new commands, the admin subclass this class and
# define their own parser method to handle the input. The
# advantage of this is inheritage; commands that have similar
# structure can parse the input string the same way, minimizing
# parsing errors.
class Command(object):
"""
Base command
Usage:
command [args]
This is the base command class. Inherit from this
to create new commands.
The cmdhandler makes the following variables available to the
command methods (so you can always assume them to be there):
self.caller - the game object calling the command
self.cmdstring - the command name used to trigger this command (allows
you to know which alias was used, for example)
cmd.args - everything supplied to the command following the cmdstring
(this is usually what is parsed in self.parse())
cmd.cmdset - the cmdset from which this command was matched (useful only
seldomly, notably for help-type commands, to create dynamic
help entries and lists)
cmd.obj - the object on which this command is defined. If a default command,
this is usually the same as caller.
(Note that this initial string is also used by the system to create the help
entry for the command, so it's a good idea to format it similar to this one)
"""
# Tie our metaclass, for some convenience cleanup
__metaclass__ = CommandMeta
# the main way to call this command (e.g. 'look')
key = "command"
# alternative ways to call the command (e.g. 'l', 'glance', 'examine')
aliases = []
# a list of lock definitions on the form cmd:[NOT] func(args) [ AND|OR][ NOT] func2(args)
locks = ""
# used by the help system to group commands in lists.
help_category = "general"
# There is also the property 'obj'. This gets set by the system
# on the fly to tie this particular command to a certain in-game entity.
# self.obj should NOT be defined here since it will not be overwritten
# if it already exists.
def __init__(self):
self.lockhandler = LockHandler(self)
def __str__(self):
"Print the command"
return self.key
def __eq__(self, cmd):
"""
Compare two command instances to each other by matching their
key and aliases.
input can be either a cmd object or the name of a command.
"""
if type(cmd) != self:
return self.match(cmd)
return self.match(cmd.key)
def __contains__(self, query):
"""
This implements searches like 'if query in cmd'. It's a fuzzy matching
used by the help system, returning True if query can be found
as a substring of the commands key or its aliases.
input can be either a command object or a command name.
"""
if type(query) == type(Command()):
query = query.key
return (query in self.key) or \
(sum([query in alias for alias in self.aliases]) > 0)
def match(self, cmdname):
"""
This is called by the system when searching the available commands,
in order to determine if this is the one we wanted. cmdname was
previously extracted from the raw string by the system.
cmdname is always lowercase when reaching this point.
"""
return (cmdname == self.key) or (cmdname in self.aliases)
def access(self, srcobj, access_type="cmd", default=False):
"""
This hook is called by the cmdhandler to determine if srcobj
is allowed to execute this command. It should return a boolean
value and is not normally something that need to be changed since
it's using the Evennia permission system directly.
"""
return self.lockhandler.check(srcobj, access_type, default=default)
# Common Command hooks
def at_pre_cmd(self):
"""
This hook is called before self.parse() on all commands
"""
pass
def at_post_cmd(self):
"""
This hook is called after the command has finished executing
(after self.func()).
"""
pass
def parse(self):
"""
Once the cmdhandler has identified this as the command we
want, this function is run. If many of your commands have
a similar syntax (for example 'cmd arg1 = arg2') you should simply
define this once and just let other commands of the same form
inherit from this. See the docstring of this module for
which object properties are available to use
(notably self.args).
"""
pass
def func(self):
"""
This is the actual executing part of the command.
It is called directly after self.parse(). See the docstring
of this module for which object properties are available
(beyond those set in self.parse())
"""
# a simple test command to show the available properties
string = "-" * 50
string += "\n{w%s{n - Command variables from evennia:\n" % self.key
string += "-" * 50
string += "\nname of cmd (self.key): {w%s{n\n" % self.key
string += "cmd aliases (self.aliases): {w%s{n\n" % self.aliases
string += "cmd perms (self.permissions): {w%s{n\n" % self.permissions
string += "help category (self.help_category): {w%s{n\n" % self.help_category
string += "object calling (self.caller): {w%s{n\n" % self.caller
string += "object storing cmdset (self.obj): {w%s{n\n" % self.obj
string += "command string given (self.cmdstring): {w%s{n\n" % self.cmdstring
# show cmdset.key instead of cmdset to shorten output
string += utils.fill("current cmdset (self.cmdset): {w%s{n\n" % self.cmdset)
self.caller.msg(string)