evennia/src/script_parents/basicplayer.py

46 lines
1.9 KiB
Python

"""
This is the basic Evennia-standard player parent.
NOTE: This file should NOT be directly modified. Sub-class the BasicPlayer
class in game/gamesrc/parents/base/basicplayer.py and change the
SCRIPT_DEFAULT_PLAYER variable in settings.py to point to the new class.
"""
import time
from src import comsys
class EvenniaBasicPlayer(object):
def at_player_creation(self):
"""
This is triggered after a new User and accompanying Object is created.
By the time this is triggered, the player is ready to go but not
logged in. Note that this is different from at_object_creation(), which
is executed before at_player_creation(). This function is only
triggered when the User account _and_ the Object are ready.
"""
pass
def at_pre_login(self, session):
"""
Everything done here takes place before the player is actually
'logged in', in a sense that they're not ready to send logged in
commands or receive communication.
"""
pobject = self.scripted_obj
# Load the player's channels from their JSON __CHANLIST attribute.
comsys.load_object_channels(pobject)
pobject.set_attribute("Last", "%s" % (time.strftime("%a %b %d %H:%M:%S %Y", time.localtime()),))
pobject.set_attribute("Lastsite", "%s" % (session.address[0],))
pobject.set_flag("CONNECTED", True)
def at_post_login(self, session):
"""
The user is now logged in. This is what happens right after the moment
they are 'connected'.
"""
pobject = self.scripted_obj
pobject.emit_to("You are now logged in as %s." % (pobject.name,))
pobject.get_location().emit_to_contents("%s has connected." %
(pobject.get_name(show_dbref=False),), exclude=pobject)
pobject.execute_cmd("look")