=============================================================== Evennia Tutorial World Griatch 2011 =============================================================== This is a stand-alone tutorial area for an unmodified Evennia install. Think of it as a sort of single-player adventure rather than a full-fledged multi-player game world. The various rooms and objects herein are designed to show off features of the engine, not to be a very challenging (nor long) gaming experience. As such it's of course only skimming the surface of what is possible. ================================================================ Install ================================================================ Log in as superuser (#1), then run @batchcommand contrib.tutorial_world.build Wait a little while for building to complete. This should build the world and connect it to Limbo. Log is as a non-superuser to play the game as intended. The tutorial area's systems mostly ignores the presence of a superuser (so use that to examine things "under the hood" later). ================================================================ Comments ================================================================ The tutorial world is intended for you playing around with the engine. It will help you learn how to accomplish some more advanced effects and might give some good ideas along the way. It's suggested you play it through (as a normal user, NOT as Superuser!) and explore it a bit, then come back here and start looking into the (heavily documented) build/source code to find out how things tick - that's the "tutorial" in Tutorial world after all. Please report bugs in the tutorial to the Evennia issue tracker. * Spoilers below - don't read on unless you already played the tutorial game. * =============================================================== Tutorial World Room map =============================================================== ? | +---+----+ +-------------------+ +--------+ +--------+ | | | | |gate | |corner | | cliff +----+ bridge +----+ +---+ | | | | | | | | | +---+---\+ +---------------+---+ +---+----+ +---+----+ | \ | | castle | | \ +--------+ +----+---+ +---+----+ +---+----+ | \ |under- | |ledge | |along | |court- | | \|ground +--+ | |wall +---+yard | | \ | | | | | | | | +------\-+ +--------+ +--------+ +---+----+ | \ | ++---------+ \ +--------+ +--------+ +---+----+ |intro | \ |cell | |trap | |temple | o--+ | \| +----+ | | | L | | \ | /| | | | I +----+-----+ +--------+ / ---+-+-+-+ +---+----+ M | / | | | | B +----+-----+ +--------+/ +--+-+-+---------+----+ O |outro | |tomb | |antechamber | o--+ +----------+ | | | | | | | | | +----------+ +--------+ +---------------------+ Hints/Notes: o-- connections to/from Limbo intro/outro areas are rooms that automatically sets/cleans the Character of any settings assigned to it during the tutorial game. The Cliff is a good place to get an overview of the surroundings. The Bridge may seem like a big room, but it is really only one room with custom move commands to make it take longer to cross. You can also fall off the bridge if you are unlucky or take your time to take in the view too long. In the Castle areas an aggressive mob is patrolling. It implements rudimentary AI but packs quite a punch unless you have found yourself a weapon that can harm it. Combat is only possible once you find a weapon. The Catacombs feature a puzzle for finding the correct Grave chamber. The Cell is your reward if you fail in various ways. Finding a way out of it is a small puzzle of its own. The Tomb is a nice place to find a weapon that can hurt the castle guardian. This is the goal of the tutorial. Explore on, or take the exit to finish the tutorial. ? - look into the code if you cannot find this bonus area!