""" This module handles initial database propagation, which is only run the first time the game starts. It will create some default channels, objects, and other things. Everything starts at handle_setup() """ import django from django.conf import settings from django.contrib.auth import get_user_model from src.server.models import ServerConfig from src.utils import create from django.utils.translation import ugettext as _ def create_config_values(): """ Creates the initial config values. """ ServerConfig.objects.conf("site_name", settings.SERVERNAME) ServerConfig.objects.conf("idle_timeout", settings.IDLE_TIMEOUT) def get_god_player(): """ Creates the god user. """ PlayerDB = get_user_model() try: god_player = PlayerDB.objects.get(id=1) except PlayerDB.DoesNotExist: txt = "\n\nNo superuser exists yet. The superuser is the 'owner'" txt += "\account on the Evennia server. Create a new superuser using" txt += "\nthe command" txt += "\n\n python manage.py createsuperuser" txt += "\n\nFollow the prompts, then restart the server." raise Exception(txt) return god_player def create_objects(): """ Creates the #1 player and Limbo room. """ print " Creating objects (Player #1 and Limbo room) ..." # Set the initial User's account object's username on the #1 object. # This object is pure django and only holds name, email and password. god_player = get_god_player() # Create a Player 'user profile' object to hold eventual # mud-specific settings for the PlayerDB object. player_typeclass = settings.BASE_PLAYER_TYPECLASS # run all creation hooks on god_player (we must do so manually # since the manage.py command does not) god_player.typeclass_path = player_typeclass god_player.basetype_setup() god_player.at_player_creation() god_player.locks.add("examine:perm(Immortals);edit:false();delete:false();boot:false();msg:all()") # this is necessary for quelling to work correctly. god_player.permissions.add("Immortals") # Limbo is the default "nowhere" starting room # Create the in-game god-character for player #1 and set # it to exist in Limbo. character_typeclass = settings.BASE_CHARACTER_TYPECLASS god_character = create.create_object(character_typeclass, key=god_player.username, nohome=True) god_character.id = 1 god_character.db.desc = _('This is User #1.') god_character.locks.add("examine:perm(Immortals);edit:false();delete:false();boot:false();msg:all();puppet:false()") god_character.permissions.add("Immortals") god_character.save() god_player.attributes.add("_first_login", True) god_player.attributes.add("_last_puppet", god_character) god_player.db._playable_characters.append(god_character) room_typeclass = settings.BASE_ROOM_TYPECLASS limbo_obj = create.create_object(room_typeclass, _('Limbo'), nohome=True) limbo_obj.id = 2 string = " ".join([ "Welcome to your new {wEvennia{n-based game. From here you are ready", "to begin development. Visit http://evennia.com if you should need", "help or would like to participate in community discussions. If you", "are logged in as User #1 you can create a demo/tutorial area with", "'@batchcommand contrib.tutorial_world.build'. Log out and create", "a new non-admin account at the login screen to play the tutorial", "properly."]) string = _(string) limbo_obj.db.desc = string limbo_obj.save() # Now that Limbo exists, try to set the user up in Limbo (unless # the creation hooks already fixed this). if not god_character.location: god_character.location = limbo_obj if not god_character.home: god_character.home = limbo_obj def create_channels(): """ Creates some sensible default channels. """ print " Creating default channels ..." # public channel key1, aliases, desc, locks = settings.CHANNEL_PUBLIC pchan = create.create_channel(key1, aliases, desc, locks=locks) # mudinfo channel key2, aliases, desc, locks = settings.CHANNEL_MUDINFO ichan = create.create_channel(key2, aliases, desc, locks=locks) # connectinfo channel key3, aliases, desc, locks = settings.CHANNEL_CONNECTINFO cchan = create.create_channel(key3, aliases, desc, locks=locks) # TODO: postgresql-psycopg2 has a strange error when trying to # connect the user to the default channels. It works fine from inside # the game, but not from the initial startup. We are temporarily bypassing # the problem with the following fix. See Evennia Issue 151. if ((".".join(str(i) for i in django.VERSION) < "1.2" and settings.DATABASE_ENGINE == "postgresql_psycopg2") or (hasattr(settings, 'DATABASES') and settings.DATABASES.get("default", {}).get('ENGINE', None) == 'django.db.backends.postgresql_psycopg2')): warning = """ PostgreSQL-psycopg2 compatability fix: The in-game channels %s, %s and %s were created, but the superuser was not yet connected to them. Please use in game commands to onnect Player #1 to those channels when first logging in. """ % (key1, key2, key3) print warning return # connect the god user to all these channels by default. goduser = get_god_player() pchan.connect(goduser) ichan.connect(goduser) cchan.connect(goduser) def create_system_scripts(): """ Setup the system repeat scripts. They are automatically started by the create_script function. """ from src.scripts import scripts print " Creating and starting global scripts ..." # check so that all sessions are alive. script1 = create.create_script(scripts.CheckSessions) # validate all scripts in script table. script2 = create.create_script(scripts.ValidateScripts) # update the channel handler to make sure it's in sync script3 = create.create_script(scripts.ValidateChannelHandler) # flush the idmapper cache script4 = create.create_script(scripts.ValidateIdmapperCache) if not script1 or not script2 or not script3 or not script4: print " Error creating system scripts." def start_game_time(): """ This starts a persistent script that keeps track of the in-game time (in whatever accelerated reference frame), but also the total run time of the server as well as its current uptime (the uptime can also be found directly from the server though). """ print " Starting in-game time ..." from src.utils import gametime gametime.init_gametime() def create_admin_media_links(): """ This traverses to src/web/media and tries to create a symbolic link to the django media files from within the MEDIA_ROOT. These are files we normally don't want to mess with (use templates to customize the admin look). Linking is needed since the Twisted webserver otherwise has no notion of where the default files are - and we cannot hard-code it since the django install may be at different locations depending on system. """ import django import os if django.get_version() < 1.4: dpath = os.path.join(django.__path__[0], 'contrib', 'admin', 'media') else: dpath = os.path.join(django.__path__[0], 'contrib', 'admin', 'static', 'admin') apath = os.path.join(settings.ADMIN_MEDIA_ROOT) if os.path.isdir(apath): print " ADMIN_MEDIA_ROOT already exists. Ignored." return if os.name == 'nt': print " Admin-media files copied to ADMIN_MEDIA_ROOT (Windows mode)." os.mkdir(apath) os.system('xcopy "%s" "%s" /e /q /c' % (dpath, apath)) if os.name == 'posix': try: os.symlink(dpath, apath) print " Admin-media symlinked to ADMIN_MEDIA_ROOT." except OSError, e: print " There was an error symlinking Admin-media to ADMIN_MEDIA_ROOT:\n %s\n -> \n %s\n (%s)\n If you see issues, link manually." % (dpath, apath, e) else: print " Admin-media files should be copied manually to ADMIN_MEDIA_ROOT." def at_initial_setup(): """ Custom hook for users to overload some or all parts of the initial setup. Called very last in the sequence. It tries to import and srun a module settings.AT_INITIAL_SETUP_HOOK_MODULE and will fail silently if this does not exist or fails to load. """ modname = settings.AT_INITIAL_SETUP_HOOK_MODULE if not modname: return try: mod = __import__(modname, fromlist=[None]) except (ImportError, ValueError): return print " Running at_initial_setup() hook." if mod.__dict__.get("at_initial_setup", None): mod.at_initial_setup() def reset_server(): """ We end the initialization by resetting the server. This makes sure the first login is the same as all the following ones, particularly it cleans all caches for the special objects. It also checks so the warm-reset mechanism works as it should. """ from src.server.sessionhandler import SESSIONS print " Initial setup complete. Restarting Server once." SESSIONS.server.shutdown(mode='reset') def handle_setup(last_step): """ Main logic for the module. It allows for restarting the initialization at any point if one of the modules should crash. """ if last_step < 0: # this means we don't need to handle setup since # it already ran sucessfully once. return elif last_step is None: # config doesn't exist yet. First start of server last_step = 0 # setting up the list of functions to run setup_queue = [ create_config_values, create_objects, create_channels, create_system_scripts, start_game_time, create_admin_media_links, at_initial_setup, reset_server ] #print " Initial setup: %s steps." % (len(setup_queue)) # step through queue, from last completed function for num, setup_func in enumerate(setup_queue[last_step:]): # run the setup function. Note that if there is a # traceback we let it stop the system so the config # step is not saved. #print "%s..." % num try: setup_func() except Exception: if last_step + num == 2: from src.players.models import PlayerDB from src.objects.models import ObjectDB for obj in ObjectDB.objects.all(): obj.delete() for profile in PlayerDB.objects.all(): profile.delete() elif last_step + num == 3: from src.comms.models import ChannelDB, PlayerChannelConnection ChannelDB.objects.all().delete() PlayerChannelConnection.objects.all().delete() raise ServerConfig.objects.conf("last_initial_setup_step", last_step + num + 1) # We got through the entire list. Set last_step to -1 so we don't # have to run this again. ServerConfig.objects.conf("last_initial_setup_step", -1)