# Contributing to Evennia Docs ```warning:: WARNING: This system is still WIP and many things are bound to change! ``` Contributing to the docs is is like [contributing to the rest of Evennia][contributing]: Check out the branch of Evennia you want to edit the documentation for. Create your own work-branch, make your changes to files in `evennia/docs/source/` and make a PR for it! The documentation source files are `*.md` (Markdown) files found in `evennia/docs/source/`. Markdown files are simple text files that can be edited with a normal text editor. They can also contain raw HTML directives (but that is very rarely needed). They primarly use the [Markdown][commonmark] syntax. See [the syntax section below](#Editing-syntax) for more help. ## Source file structure The sources are organized into several rough categories, with only a few administrative documents at the root of `evennia/docs/source/`. The folders are named in singular form since they will primarily be accessed as link refs (e.g. `Component/Account`) - `source/Components/` are docs describing separate Evennia building blocks, that is, things that you can import and use. This extends and elaborates on what can be found out by reading the api docs themselves. Example are documentation for `Accounts`, `Objects` and `Commands`. - `source/Concepts/` describes how larger-scale features of Evennia hang together - things that can't easily be broken down into one isolated component. This can be general descriptions of how Models and Typeclasses interact to the path a message takes from the client to the server and back. - `source/Setup/` holds detailed docs on installing, running and maintaining the Evennia server and the infrastructure around it. - `source/Coding/` has help on how to interact with, use and navigate the Evennia codebase itself. This also has non-Evennia-specific help on general development concepts and how to set up a sane development environment. - `source/Contribs/` holds documentation specifically for packages in the `evennia/contribs/` folder. Any contrib-specific tutorials will be found here instead of in `Howtos` - `source/Howtos/` holds docs that describe how to achieve a specific goal, effect or result in Evennia. This is often on a tutorial or FAQ form and will refer to the rest of the documentation for further reading. - `source/Howtos/StartingTutorial/` holds all documents part of the initial tutorial sequence. Other files and folders: - `source/api/` contains the auto-generated API documentation as `.rst` files. Don't edit these files manually, your changes will be lost. - `source/_templates` and `source/_static` should not be modified unless adding a new doc-page feature or changing the look of the HTML documentation. - `conf.py` holds the Sphinx configuration. It should usually not be modified except to update the Evennia version on a new branch. ## Building the docs locally The sources in `evennia/docs/source/` are built into a documentation using the [Sphinx][sphinx] static generator system. To do this locally you need to use a system with `make` (Linux/Unix/Mac or [Windows-WSL][Windows-WSL]). Lacking that, you could in principle also run the sphinx build-commands manually - read the `evennia/docs/Makefile` to see which commands are run by the `make`-commands referred to in this document. You don't necessarily _have_ to build the docs locally to contribute. Markdown is not hard and is very readable on its raw text-form. You can furthermore get a good feel for how things will look using a Markdown-viewer like [Grip][grip]. Editors like [ReText][retext] or IDE's like [PyCharm][pycharm] also have Markdown previews. Building the docs locally is however the only way to make sure the outcome is exactly as you expect. The process will also find any mistakes you made, like making a typo in a link. ### Building only the main documentation This is the fastest way to compile and view your changes. It will only build the main documentation pages and not the API auto-docs or versions. All is done in your terminal/console. - (Optional, but recommended): Activate a virtualenv with Python 3.7. - `cd` to into the `evennia/docs` folder. - Install the documentation-build requirements: ``` make install or pip install -r requirements.txt ``` - Next, build the html-based documentation (re-run this in the future to build your changes): ``` make quick ``` - Note any errors from files you have edited. - The html-based documentation will appear in the new folder `evennia/docs/build/html/`. - Use a web browser to open `file:///evennia/docs/build/html/index.html` and view the docs. Note that you will get errors if clicking a link to the auto-docs, because you didn't build them! ### Building the main documentation and API docs The full documentation includes both the doc pages and the API documentation generated from the Evennia source. For this you must install Evennia and initialize a new game with a default database (you don't need to have it running) - Follow the normal [Evennia Getting-Started instructions][getting-started] to install Evennia into a virtualenv. Get back here once everything is installed but before creating a new game. - Make sure you `cd` to the folder _containing_ your `evennia/` repo (so two levels up from `evennia/docs/`). - Create a new game folder called exactly `gamedir` at the same level as your `evennia` repo with ``` evennia --init gamedir ``` - Then `cd` into it and create a new, empty database. You don't need to start the game or do any further changes. ``` evennia migrate ``` - This is how the structure should look at this point: ``` (top) | ----- evennia/ (the top-level folder, containing docs/) | ----- gamedir/ ``` If you are already working on a game, you may of course have your 'real' game folder there as well. We won't touch that. - Make sure you are still in your virtualenv, then go to `evennia/docs/` and install the doc-building requirements: ``` make install or pip install -r requirements.txt ``` - Finally, build the full documentation, including the auto-docs: ``` make local ``` - The rendered files will appear in a new folder `evennia/docs/build/html/`. Note any errors from files you have edited. - Point your web browser to `file:///evennia/docs/build/html/index.html` to view the full docs. #### Building with another gamedir If you for some reason want to use another location of your `gamedir/`, or want it named something else (maybe you already use the name 'gamedir' for your development ...), you can do so by setting the `EVGAMEDIR` environment variable to the absolute path of your alternative game dir. For example: ``` EVGAMEDIR=/my/path/to/mygamedir make local ``` ### Building for release The full Evennia documentation contains docs from many Evennia versions, old and new. This is done by pulling documentation from Evennia's old release branches and building them all so readers can choose which one to view. Only specific official Evennia branches will be built, so you can't use this to build your own testing branch. - All local changes must have been committed to git first, since the versioned docs are built by looking at the git tree. - To build for local checking, run (`mv` stands for "multi-version"): ``` make mv-local ``` This is as close to the 'real' version as you can get locally. The different versions will be found under `evennia/docs/build`. During deploy a symlink `latest` will point to the latest version of the docs. #### Release Releasing the official docs requires git-push access the the Evennia `gh-pages` branch on `github`. So there is no risk of you releasing your local changes accidentally. - To deploy docs in two steps ``` make mv-local make deploy ``` - If you know what you are doing you can also do build + deploy in one step: ``` make release ``` After deployment finishes, the updated live documentation will be available at https://evennia.github.io/evennia/latest/. # Editing syntax The format used for Evennia's docs is [Markdown][commonmark-help] (Commonmark). While markdown supports a few alternative forms for some of these, we try to stick to the below forms for consistency. ### Italic/Bold We generally use underscores for italics and double-asterisks for bold: - `_Italic text_` - _Italic text_ - `**Bold Text**` - **Bold text** ### Headings We use `#` to indicate sections/headings. The more `#` the more of a sub-heading it is (will get smaller and smaller font). - `# Heading` - `## SubHeading` - `## SubSubHeading` > Don't reuse the same heading/subheading name over and over in the same document. While Markdown does not prevent it, it makes it impossible to link to those duplicates properly (see next section). ### Lists One can create both bullet-point lists and numbered lists: ``` - first bulletpoint - second bulletpoint - third bulletpoint ``` - first bulletpoint - second bulletpoint - third bulletpoint ``` 1. Numbered point one 2. Numbered point two 3. Numbered point three ``` 1. Numbered point one 2. Numbered point two 3. Numbered point three ### Blockquotes A blockquote will create an indented block. It's useful for emphasis and is added by starting one or more lines with `>`. For 'notes' you can also use an explicit [Note](#Note). ``` > This is an important > thing to remember. ``` > Note: This is an important > thing to remember. ### Links - `[linktext](url_or_ref)` - gives a clickable link [linktext][linkdemo]. The `url_or_ref` can either be a full `http://...` url or an internal _reference_. For example, use `[my document](My-Document)` to link to the document `evennia/docs/source/My-Document.md`. Avoid using full `http://` linking unless really referring to an external resource. - `[linktext](ref#heading-name)` You can point to sub-sections (headings) in a document by using a single `#` and the name of the heading, replacing spaces with dashes. So to refer to a heading `## Cool Stuff` inside `My-Document` would be a link `[cool stuff](My-Document#Cool-Stuff)`. - `[linktext][linkref]` - refer to a reference defined later in the document. Urls can get long and if you are using the same url in many places it can get a little cluttered. So you can also put the url as a 'footnote' at the end of your document and refer to it by putting your reference within square brackets `[ ]`. Here's an example: ``` This is a [clickable link][mylink]. This is [another link][1]. ... [mylink](http://...) [1]: My-Document ``` #### Special references The Evennia documentation supports some special reference shortcuts in links: ##### Github online repository - `github:` - a shortcut for the full path to the Evennia repository on github. This will refer to the `master` branch by default: [link to objects.py](github:evennia/objects/objects.py) This will remap to https://github.com/evennia/evennia/blob/master/evennia/objects/objects.py. - To refer to the `develop` branch, start the url with `develop/`: [link to objects.py](github:develop/evennia/objects/objects.py) ##### API - `api:` - references a path in the api documentation. This is specified as a Python-path: [link to api for objects.py](api:evennia.objects) This will create a link to the auto-generated `evennia/source/api/evennia.objects.rst` document. Since api-docs are generated alongside the documentation, this will always be the api docs for the current version/branch of the docs. ##### Bug reports/feature request - `issue`, `bug-report`, `feature-request` - links to the same github issue select page. If you find a problem, make a [bug report](issue)! This will generate a link to https://github.com/evennia/evennia/issues/new/choose. > For some reason these particular shortcuts gives a warning during documentation compilation. This > can be ignored. ### Verbatim text It's common to want to mark something to be displayed verbatim - just as written - without any Markdown parsing. In running text, this is done using backticks (\`), like \`verbatim text\` becomes `verbatim text`. If you want to put the verbatim text on its own line, you can do so easily by simply indenting it 4 spaces (add empty lines on each side for readability too): ``` This is normal text This is verbatim text This is normal text ``` Another way is to use triple-backticks: ```` ``` Everything within these backticks will be verbatim. ``` ```` ### Code blocks A special case is code examples - we want them to get code-highlighting for readability. This is done by using the triple-backticks and specify which language we use: ```` ```python def a_python_func(x): return x * x ``` ```` ```python def a_python_func(x): return x * x ``` ### ReST blocks Markdown is easy to read and use. But while it does most of what we need, there are some things it's not quite as expressive as it needs to be. For this we need to fall back to the [ReST][ReST] markup language which the documentation system uses under the hood. This is done by specifying `eval_rst` as the name of the `language` of a literal block: ```` ```eval_rst This will be evaluated as ReST. ``` ```` There is also a short-hand form for starting a [ReST directive][ReST-directives] without need for `eval_rst`: ```` ```directive:: possible-option Content that *must* be indented for it to be included in the directive. New lines are ignored except if separated by an empty line. ``` ```` See below for examples of this. #### Note This kind of note may pop more than doing a `> Note: ...`. Contrary to a [blockquote](#Blockquotes), the end result will not be indented. ```` ```note:: Remember that you have to indent this content for it to be part of the note. ``` ```` ```note:: Remember that you have to indent this content for it to be part of the note. ``` #### Important This is for particularly important and visible notes. ```` ```important:: This is important because it is! ``` ```` ```important:: This is important because it is! ``` #### Warning A warning block is used to draw attention to particularly dangerous things, or features easy to mess up. ```` ```warning:: Be careful about this ... ``` ```` ```warning:: Be careful about this ... ``` #### Version changes and deprecations These will show up as one-line warnings that suggest an added, changed or deprecated feature beginning with particular version. ```` ```versionadded:: 1.0 ``` ```` ```versionadded:: 1.0 ``` ```` ```versionchanged:: 1.0 How the feature changed with this version. ``` ```` ```versionchanged:: 1.0 How the feature changed with this version. ``` ```` ```deprecated:: 1.0 ``` ```` ```deprecated:: 1.0 ``` #### Sidebar This will display an informative sidebar that floats to the side of regular content. This is useful for example to remind the reader of some concept relevant to the text. ```` ```sidebar:: Things to remember - There can be bullet lists - in here. Headers: with indented blocks like this Will end up: as full sub-headings in the sidebar. ``` ```` ```sidebar:: Things to remember - There can be bullet lists - in here. Headers: with indented blocks like this Will end up: as full sub-headings in the sidebar. ``` Remember that for ReST-directives, the content within the triple-backticks _must_ be indented to some degree or the content will just appear outside of the directive as regular text. If wanting to make sure to have the next header appear on a row of its own, one can embed a plain HTML string in the markdown like so: ```html
```
#### Tables A table is specified using [ReST table syntax][ReST-tables]: ```` ```eval_rst ===== ===== ======= A B A and B ===== ===== ======= False False False True False False False True False True True True ===== ===== ======= ``` ```` ```eval_rst ===== ===== ======= A B A and B ===== ===== ======= False False False True False False False True False True True True ===== ===== ======= ``` or the more flexible but verbose ```` ```eval_rst +------------------------+------------+----------+----------+ | Header row, column 3 | Header 2 | Header 3 | Header 4 | | (header rows optional) | | | | +========================+============+==========+==========+ | body row 1, column 1 | column 2 | column 3 | column 4 | +------------------------+------------+----------+----------+ | body row 2 | ... | ... | | +------------------------+------------+----------+----------+ ``` ```` ```eval_rst +------------------------+------------+----------+----------+ | Header row, column 3 | Header 2 | Header 3 | Header 4 | | (header rows optional) | | | | +========================+============+==========+==========+ | body row 1, column 1 | column 2 | column 3 | column 4 | +------------------------+------------+----------+----------+ | body row 2 | ... | ... | | +------------------------+------------+----------+----------+ ``` #### A more flexible code block The regular Markdown codeblock is usually enough but for more direct control over the style, one can also specify the code block explicitly in `ReST`. for more flexibility. It also provides a link to the code block, identified by its name. ```` ```code-block:: python :linenos: :emphasize-lines: 1-2,8 :caption: An example code block :name: A full code block example from evennia import Command class CmdEcho(Command): """ Usage: echo """ key = "echo" def func(self): self.caller.msg(self.args.strip()) ``` ```` ```code-block:: python :linenos: :emphasize-lines: 1-2,8 :caption: An example code block :name: A full code block example from evennia import Command class CmdEcho(Command): """ Usage: echo """ key = "echo" def func(self): self.caller.msg(self.args.strip()) ``` Here, `:linenos:` turns on line-numbers and `:emphasize-lines:` allows for emphasizing certain lines in a different color. The `:caption:` shows an instructive text and `:name:` is used to reference this block through the link that will appear (so it should be unique for a give document). > The default markdown syntax will actually generate a code-block ReST instruction like this > automatically for us behind the scenes. The automatic generation can't know things like emphasize- lines > or caption since that's not a part of the Markdown specification. # Technical Evennia leverages [Sphinx][sphinx] with the [recommonmark][recommonmark] extension, which allows us to write our docs in light-weight Markdown (more specifically [CommonMark][commonmark], like on github) rather than ReST. The recommonmark extension however also allows us to use ReST selectively in the places were it is more expressive than the simpler (but much easier) Markdown. For [autodoc-generation][sphinx-autodoc] generation, we use the sphinx-[napoleon][sphinx-napoleon] extension to understand our friendly Google-style docstrings used in classes and functions etc. [sphinx](https://www.sphinx-doc.org/en/master/) [recommonmark](https://recommonmark.readthedocs.io/en/latest/index.html) [commonmark](https://spec.commonmark.org/current/) [commonmark-help](https://commonmark.org/help/) [sphinx-autodoc](http://www.sphinx-doc.org/en/master/usage/extensions/autodoc.html#module-sphinx.ext.autodoc) [sphinx-napoleon](http://www.sphinx-doc.org/en/master/usage/extensions/napoleon.html) [getting-started]: Setup/Getting-Started [contributing]: Contributing [ReST](https://www.sphinx-doc.org/en/master/usage/restructuredtext/basics.html) [ReST-tables](https://www.sphinx-doc.org/en/master/usage/restructuredtext/basics.html#tables) [ReST-directives](https://www.sphinx-doc.org/en/master/usage/restruturedtext/directives.html) [Windows-WSL](https://docs.microsoft.com/en-us/windows/wsl/install-win10) [linkdemo]: #Links [retext](https://github.com/retext-project/retext) [grip](https://github.com/joeyespo/grip) [pycharm](https://www.jetbrains.com/pycharm/)