""" This is an example of customizing the basic player character object. You will want to do this to add all sorts of custom things like attributes, skill values, injuries and so on. If you want to make this the default player object for all players, move it into gamesrc/parents and set SCRIPT_DEFAULT_PLAYER = 'custom_basicplayer' in game/settings.py. """ from game.gamesrc.parents.base.basicplayer import BasicPlayer class CustomBasicPlayer(BasicPlayer): def at_player_creation(self): """ Called when player object is first created. Use this instead of __init__ to define any custom attributes all your player characters should have. """ #Example: Adding a default sdesc (short description) #get the stored object related to this class pobject = self.scripted_obj #set the attribute pobject.set_attribute('sdesc', 'A normal person') def at_pre_login(self, session): """ Called when the player has entered the game but has not logged in yet. """ pass def at_post_login(self, session): """ This command is called after the player has logged in but before he is allowed to give any commands. """ #get the object linked to this class pobject = self.scripted_obj #find out more about our object name = pobject.get_name(fullname=False, show_dbref=False, show_flags=False) sdesc = pobject.get_attribute_value('sdesc') #send a greeting using our new sdesc attribute pobject.emit_to("You are now logged in as %s - %s." % (name, sdesc)) #tell everyone else we're here pobject.get_location().emit_to_contents("%s - %s, has connected." % (name, sdesc), exclude=pobject) #show us our surroundings pobject.execute_cmd("look") def class_factory(source_obj): """ This method is called by any script you retrieve (via the scripthandler). It creates an instance of the class and returns it transparently. source_obj: (Object) A reference to the object being scripted (the child). """ return CustomBasicPlayer(source_obj)