""" Lockfuncs module template Copy this module one level up, to gamesrc/conf/, name it what you will and edit it to your liking. Then add the new module's path to the end of the tuple defined in settings.LOCK_FUNC_MODULES. All functions defined globally in this module are assumed to be available for use in lockstrings to determine access. See http://code.google.com/p/evennia/wiki/Locks A lock function is always called with two arguments, accessing_obj and accessed_obj, followed by any number of arguments. All possible arguments should be handled (excess ones calling magic (*args, **kwargs) to avoid errors). The lock function should handle all eventual tracebacks by logging the error and returning False. See many more examples of lock functions in src.locks.lockfuncs. """ def myfalse(accessing_obj, accessed_obj, *args, **kwargs): """ called in lockstring with myfalse(). A simple logger that always returns false. Prints to stdout for simplicity, should use utils.logger for real operation. """ print "%s tried to access %s. Access denied." % (accessing_obj, accessed_obj) return False