""" The script handler makes sure to check through all stored scripts to make sure they are still relevant. An scripthandler is automatically added to all game objects. You access it through the property 'scripts' on the game object. """ from src.scripts.models import ScriptDB from src.utils import create from src.utils import logger class ScriptHandler(object): """ Implements the handler. This sits on each game object. """ def __init__(self, obj): """ Set up internal state. obj - a reference to the object this handler is attached to. We retrieve all scripts attached to this object and check if they are all peristent. If they are not, they are just cruft left over from a server shutdown. """ self.obj = obj def __str__(self): "List the scripts tied to this object" scripts = ScriptDB.objects.get_all_scripts_on_obj(self.obj) string = "" for script in scripts: interval = "inf" next_repeat = "inf" repeats = "inf" if script.interval > 0: interval = script.interval if script.repeats: repeats = script.repeats try: next_repeat = script.time_until_next_repeat() except: next_repeat = "?" string += "\n '%s' (%s/%s, %s repeats): %s" % (script.key, next_repeat, interval, repeats, script.desc) return string.strip() def add(self, scriptclass, key=None, autostart=True): """ Add an script to this object. The scriptclass argument can be either a class object inheriting from Script, an instantiated script object or a python path to such a class object. """ script = create.create_script(scriptclass, key=key, obj=self.obj, autostart=autostart) if not script: logger.log_errmsg("Script %s failed to be created/start." % scriptclass) return False return True def start(self, scriptid): """ Find an already added script and force-start it """ scripts = ScriptDB.objects.get_all_scripts_on_obj(self.obj, key=scriptid) num = 0 for script in scripts: num += script.start() return num def delete(self, scriptid): """ Forcibly delete a script from this object. scriptid can be a script key or the path to a script (in the latter case all scripts with this path will be deleted!) """ delscripts = ScriptDB.objects.get_all_scripts_on_obj(self.obj, key=scriptid) if not delscripts: delscripts = [script for script in ScriptDB.objects.get_all_scripts_on_obj(self.obj) if script.path == scriptid] num = 0 for script in delscripts: num += script.stop() return num def stop(self, scriptid): """ Alias for delete. scriptid can be a script key or a script path string. """ return self.delete(scriptid) def all(self, scriptid=None): """ Get all scripts stored in the handler, alternatively all matching a key. """ return ScriptDB.objects.get_all_scripts_on_obj(self.obj, key=scriptid) def validate(self, init_mode=False): """ Runs a validation on this object's scripts only. This should be called regularly to crank the wheels. """ ScriptDB.objects.validate(obj=self.obj, init_mode=init_mode)