# Evennia Starting Tutorial (Part 3) ```{eval-rst} sidebar:: Tutorial Parts Part 1: `What we have <../Part1/Starting-Part1.html>`_ A tour of Evennia and how to use the tools, including an introduction to Python. Part 2: `What we want <../Part2/Starting-Part2.html>`_ Planning our tutorial game and what to think about when planning your own in the future. **Part 3: How we get there** Getting down to the meat of extending Evennia to make our game Part 4: `Using what we created <../Part4/Starting-Part4.html>`_ Building a tech-demo and world content to go with our code Part 5: `Showing the world <../Part5/Starting-Part5.html>`_ Taking our new game online and let players try it out ``` In part three of the Evennia Starting tutorial we will go through the creation of several key parts of our tutorial game _EvAdventure_. As we go, we will test each part and create a simple "tech demo" to show off all the moving parts. 1. Introduction & Overview (you are here) 1. [Changing settings](../../../Unimplemented.md) 1. [Applying contribs](../../../Unimplemented.md) 1. [Creating a rule module](../../../Unimplemented.md) 1. [Tweaking the base Typeclasses](../../../Unimplemented.md) 1. [Character creation menu](../../../Unimplemented.md) 1. [Wearing armor and wielding weapons](../../../Unimplemented.md) 1. [Two types of combat](../../../Unimplemented.md) 1. [Monsters and AI](../../../Unimplemented.md) 1. [Questing and rewards](../../../Unimplemented.md) 1. [Overview of Tech demo](../../../Unimplemented.md) If you followed the previous parts of this tutorial you will have some notions about Python and where to find and make use of things in Evennia. We also have a good idea of the type of game we want. Even if this is not the game-style you are interested in, following along will give you a lot of experience with using Evennia. This be of much use when doing your own thing later. _TODO_ ```{toctree} :hidden: ../../../Unimplemented ```