Developer Central ================= This page serves as a central nexus for useful information regarding coding using the Evennia codebase, and also for development of the codebase itself. Everyone is welcome to help out! If you have any questions, please feel free to ask them in the `Forum/Discussion Group `_. Bugs should be reported to the `Issue tracker `_. You can find more links to Evennia resources from the `Links `_ page. General Evennia development information --------------------------------------- - `Evennia Licensing FAQ `_ - `Contributing code to Evennia `_ - `Evennia Code Style Guide `_ (Important!) - `Policy for 'MUX-like' default commands `_ - `Setting up a Bazaar environment for coding `_ Evennia Component Documentation ------------------------------- `Directory Overview `_ `Portal and Server `_ `Commands `_ `Typeclass system `_ - `Objects `_ - `Scripts `_ - `Players `_ - `Attributes `_ `Locks and Permissions `_ `Communications `_ `Help System `_ `Nicks `_ `Sessions and Protocols `_ `Web features `_ Programming Evennia ------------------- - `Running and Testing Python code from inside the game `_ - `Running and writing unit tests for Evennia `_ - `Removing Colour from your game - tutorial on redefining typeclass methods `_ - `Adding a Command prompt `_ - `Running processes asynchronously `_ Work in Progress - Developer brainstorms and whitepages ------------------------------------------------------- *In this section, contributors may suggest, discuss and plan out new features and ideas. Items here may or may not make it into Evennia down the road.* - `Basic game system implementation `_ - `Rtclient protocol `_ - `Summary of changes `_ of latest version vs old Evennia (pre aug2010)