**Status Update**:*There does not seem to be any active development on this by the original initiator (rcaskey). As far as I know there is no active game code written apart from a Smaug area converter (how complete?). If anyone is willing to continue with this particular idea, they are welcome to do so. I will help out but I don't know anything about Smaug myself. In the interim I will chalk this one down as being a stalled project. /Griatch* Introduction ============ This is(was?) an initiative to create a "base" game system to be shipped with Evennia in a "contrib" folder. The game is an independent re-implementation of the basic stuff of the `SMAUG `_ system. No code from the original will be used, and no licensed content will be included in the release. For easy testing of content, rcaskey's SMAUG importer will be used. TODO, first prototype ===================== The first stage serves to establish a prototype implementation - something that shows the parts hanging together, but with only a subset of the functionality. #. Create custom `TypeClasses `_ supporting the SMAUG system: - Object->SmaugObject->SmaugBeing->SmaugCharacter,Character - Object->SmaugObject->SmaugBeing->SmaugMob-> ... - Object->SmaugObject->SmaugThing-> ... #. Create limited subclasses or attributes on objects - Limited classes/races (1-2?) - Skills (