# Dice roller Contribution by Griatch, 2012 A dice roller for any number and side of dice. Adds in-game dice rolling (`roll 2d10 + 1`) as well as conditionals (roll under/over/equal to a target) and functions for rolling dice in code. Command also supports hidden or secret rolls for use by a human game master. ## Installation: Add the `CmdDice` command from this module to your character's cmdset (and then restart the server): ```python # in mygame/commands/default_cmdsets.py # ... from evennia.contrib.rpg import dice <--- class CharacterCmdSet(default_cmds.CharacterCmdSet): # ... def at_cmdset_creation(self): # ... self.add(dice.CmdDice()) # <--- ``` ## Usage: > roll 1d100 + 2 > roll 1d20 > roll 1d20 - 4 The result of the roll will be echoed to the room One can also specify a standard Python operator in order to specify eventual target numbers and get results in a fair and guaranteed unbiased way. For example: > roll 2d6 + 2 < 8 Rolling this will inform all parties if roll was indeed below 8 or not. > roll/hidden Informs the room that the roll is being made without telling what the result was. > roll/secret Is a hidden roll that does not inform the room it happened. ## Rolling dice from code To roll dice in code, use the `roll` function from this module. It has two main ways to define the expected roll: ```python from evennia.contrib.rpg.dice import roll roll(dice, dicetype=6, modifier=None, conditional=None, return_tuple=False, max_dicenum=10, max_dicetype=1000) ``` You can only roll one set of dice. If your RPG requires you to roll multiple sets of dice and combine them in more advanced ways, you can do so with multiple `roll()` calls. ### Roll dice based on a string You can specify the first argument as a string on standard RPG d-syntax (NdM, where N is the number of dice to roll, and M is the number sides per dice): ```python roll("3d10 + 2") ``` You can also give a conditional (you'll then get a `True`/`False` back): ```python roll("2d6 - 1 >= 10") ``` ### Explicit arguments If you specify the first argument as an integer, it's interpret as the number of dice to roll and you can then build the roll more explicitly. This can be useful if you are using the roller together with some other system and want to construct the roll from components. Here's how to roll `3d10 + 2` with explicit syntax: ```python roll(3, 10, modifier=("+", 2)) ``` Here's how to roll `2d6 - 1 >= 10` (you'll get back `True`/`False` back): ```python roll(2, 6, modifier=("-", 1), conditional=(">=", 10)) ``` ### Get all roll details If you need the individual rolls (e.g. for a dice pool), set the `return_tuple` kwarg: ```python roll("3d10 > 10", return_tuple=True) (13, True, 3, (3, 4, 6)) # (result, outcome, diff, rolls) ``` The return is a tuple `(result, outcome, diff, rolls)`, where `result` is the result of the roll, `outcome` is `True/False` if a conditional was given (`None` otherwise), `diff` is the absolute difference between the conditional and the result (`None` otherwise) and `rolls` is a tuple containing the individual roll results. ---- This document page is generated from `evennia/contrib/rpg/dice/README.md`. Changes to this file will be overwritten, so edit that file rather than this one.