""" Central API for the Evennia MUD/MUX/MU* creation system. This is basically a set of shortcuts for accessing things in src/ with less boiler plate. Import this from your code, use it with @py from in-game or explore it interactively from a python shell. Notes: 0) Use ev.help(), ev.managers.help(), ev.default_cmds.help() and syscmdkeys.help() to view the API structure and explore which variables/methods are available. 1) You should import things explicitly from the root of this module - you can not use dot-notation to import deeper. Hence, to access a default command, you can do import ev ev.default_cmds.CmdLook or from ev import default_cmds default_cmds.CmdLook But trying to import CmdLook directly with "from ev.default_cmds import CmdLook" will not work since default_cmds is a property on the "ev" module, not a module of its own. 2) "managers" is a container object that contains shortcuts to initiated versions of Evennia's django database managers (e.g. managers.objects is an alias for ObjectDB.objects). These allow for exploring the database in various ways. To use in code, do 'from ev import managers', then access the managers on the managers object. Please note that the evennia-specific methods in managers return typeclasses (or lists of typeclasses), whereas the default django ones (filter etc) return database objects. You can convert between the two easily via dbobj.typeclass and typeclass.dbobj, but it's worth to remember this difference. 3) "syscmdkeys" is a container object holding the names of system commands. Import with 'from ev import syscmdkeys', then access the variables on the syscmdkeys object. 4) You -have- to use the create_* functions (shortcuts to src.utils.create) to create new Typeclassed game entities (Objects, Scripts or Players). Just initializing e.g. the Player class will -not- set up Typeclasses correctly and will lead to errors. Other types of database objects can be created normally, but there are conveniant create_* functions for those too, making some more error checking. 5) "settings" links to Evennia's game/settings file. "settings_full" shows all of django's available settings. Note that this is for viewing only - you cannot *change* settings from here in a meaningful way but have to update game/settings.py and restart the server. 6) The API accesses all relevant and most-neeeded functions/classes from src/ but might not always include all helper-functions referenced from each such entity. To get to those, access the modules in src/ directly. You can always do this anyway, if you do not want to go through this API. """ import sys, os ###################################################################### # set Evennia version in __version__ property ###################################################################### try: f = open(os.path.dirname(os.path.abspath(__file__)) + os.sep + "VERSION", 'r') __version__ = "Evennia %s-r%s" % (f.read().strip(), os.popen("hg id -i").read().strip()) f.close() del f except IOError: __version__ = "Evennia (unknown version)" ###################################################################### # Stop erroneous direct run (would give a traceback since django is # not yet initialized) ###################################################################### if __name__ == "__main__": print \ """ Evennia MU* creation system (%s) This module gives access to Evennia's API (Application Programming Interface). It should *not* be run on its own, but be imported and accessed from your code or explored interactively from a Python shell. For help configuring and starting the Evennia server, see the INSTALL file. More help can be found at http://www.evennia.com. """ % __version__ sys.exit() ###################################################################### # make sure settings is available, also if starting this API stand-alone # make settings available, and also the full django settings ###################################################################### sys.path.insert(0, os.path.dirname(os.path.abspath(__file__))) sys.path.insert(1, os.path.dirname(os.path.abspath(__file__)) + os.path.sep + "game") os.environ["DJANGO_SETTINGS_MODULE"] = "game.settings" del sys, os from game import settings from django.conf import settings as settings_full try: # test this first import to make sure environment is set up correctly from src.help.models import HelpEntry except AttributeError, e: err = e.message err += "\nError initializing ev.py: Maybe the correct environment variables were not set." err += "\nUse \"python game/manage.py shell\" to start an interpreter" err += " with everything configured correctly." raise AttributeError(err) ###################################################################### # Start Evennia API # (easiest is to import this module interactively to explore it) ###################################################################### README = __doc__ # help entries from src.help.models import HelpEntry # players from src.players.player import Player from src.players.models import PlayerDB, PlayerAttribute, PlayerNick # commands from src.commands.command import Command from src.commands.cmdset import CmdSet # (default_cmds is created below) # locks from src.locks import lockfuncs # scripts from src.scripts.scripts import Script # comms from src.comms.models import Msg, Channel, PlayerChannelConnection, ExternalChannelConnection # objects from src.objects.objects import Object, Character, Room, Exit # utils from src.utils.search import * from src.utils.create import * from src.utils import logger from src.utils import utils from src.utils import gametime from src.utils import ansi ###################################################################### # API containers and helper functions ###################################################################### def help(header=False): """ Main Evennia API. ev.help() views API contents ev.help(True) or ev.README shows module instructions See www.evennia.com for the full documentation. """ if header: return __doc__ else: import ev names = [var for var in ev.__dict__ if not var.startswith('_')] return ", ".join(names) class _EvContainer(object): """ Parent for other containers """ def help(self): "Returns list of contents" names = [name for name in self.__class__.__dict__ if not name.startswith('_')] names += [name for name in self.__dict__ if not name.startswith('_')] return self.__doc__ + "-"*60 + "\n" + ", ".join(names) class DBmanagers(_EvContainer): """ Links to instantiated database managers. helpentry - HelpEntry.objects players - PlayerDB.objects scripts - ScriptDB.objects msgs - Msg.objects channels - Channel.objects connections - PlayerChannelConnection.objects externalconnections - ExternalChannelConnection.objects objects - ObjectDB.objects """ from src.help.models import HelpEntry from src.players.models import PlayerDB from src.scripts.models import ScriptDB from src.comms.models import Msg, Channel, PlayerChannelConnection, ExternalChannelConnection from src.objects.models import ObjectDB from src.server.models import ServerConfig helpentry = HelpEntry.objects players = PlayerDB.objects scripts = ScriptDB.objects msgs = Msg.objects channels = Channel.objects connections = PlayerChannelConnection.objects externalconnections = ExternalChannelConnection.objects objects = ObjectDB.objects serverconfigs = ServerConfig.objects del HelpEntry, PlayerDB, ScriptDB, Msg, Channel, PlayerChannelConnection, del ExternalChannelConnection, ObjectDB, ServerConfig managers = DBmanagers() del DBmanagers class DefaultCmds(_EvContainer): """ This container holds direct shortcuts to all default commands in Evennia. To access in code, do 'from ev import default_cmds' then access the properties on the imported default_cmds object. """ from src.commands.default.cmdset_character import CharacterCmdSet from src.commands.default.cmdset_player import PlayerCmdSet from src.commands.default.cmdset_unloggedin import UnloggedinCmdSet from src.commands.default.muxcommand import MuxCommand, MuxPlayerCommand def __init__(self): "populate the object with commands" def add_cmds(module): "helper method for populating this object with cmds" cmdlist = utils.variable_from_module(module, module.__all__) self.__dict__.update(dict([(c.__name__, c) for c in cmdlist])) from src.commands.default import admin, batchprocess, building, comms, general, player, help, system, unloggedin add_cmds(admin) add_cmds(building) add_cmds(batchprocess) add_cmds(building) add_cmds(comms) add_cmds(general) add_cmds(player) add_cmds(help) add_cmds(system) add_cmds(unloggedin) default_cmds = DefaultCmds() del DefaultCmds class SystemCmds(_EvContainer): """ Creating commands with keys set to these constants will make them system commands called as a replacement by the parser when special situations occur. If not defined, the hard-coded responses in the server are used. CMD_NOINPUT - no input was given on command line CMD_NOMATCH - no valid command key was found CMD_MULTIMATCH - multiple command matches were found CMD_CHANNEL - the command name is a channel name CMD_LOGINSTART - this command will be called as the very first command when a player connects to the server. To access in code, do 'from ev import syscmdkeys' then access the properties on the imported syscmdkeys object. """ from src.commands import cmdhandler CMD_NOINPUT = cmdhandler.CMD_NOINPUT CMD_NOMATCH = cmdhandler.CMD_NOMATCH CMD_MULTIMATCH = cmdhandler.CMD_MULTIMATCH CMD_CHANNEL = cmdhandler.CMD_CHANNEL CMD_LOGINSTART = cmdhandler.CMD_LOGINSTART del cmdhandler syscmdkeys = SystemCmds() del SystemCmds del _EvContainer