import unittest class TestCreateConfigValues(unittest.TestCase): def test_create_config_values(self): # self.assertEqual(expected, create_config_values()) assert True # TODO: implement your test here class TestGetGodPlayer(unittest.TestCase): def test_get_god_player(self): # self.assertEqual(expected, get_god_player()) assert True # TODO: implement your test here class TestCreateObjects(unittest.TestCase): def test_create_objects(self): # self.assertEqual(expected, create_objects()) assert True # TODO: implement your test here class TestCreateChannels(unittest.TestCase): def test_create_channels(self): # self.assertEqual(expected, create_channels()) assert True # TODO: implement your test here class TestCreateSystemScripts(unittest.TestCase): def test_create_system_scripts(self): # self.assertEqual(expected, create_system_scripts()) assert True # TODO: implement your test here class TestStartGameTime(unittest.TestCase): def test_start_game_time(self): # self.assertEqual(expected, start_game_time()) assert True # TODO: implement your test here class TestCreateAdminMediaLinks(unittest.TestCase): def test_create_admin_media_links(self): # self.assertEqual(expected, create_admin_media_links()) assert True # TODO: implement your test here class TestAtInitialSetup(unittest.TestCase): def test_at_initial_setup(self): # self.assertEqual(expected, at_initial_setup()) assert True # TODO: implement your test here class TestResetServer(unittest.TestCase): def test_reset_server(self): # self.assertEqual(expected, reset_server()) assert True # TODO: implement your test here class TestHandleSetup(unittest.TestCase): def test_handle_setup(self): # self.assertEqual(expected, handle_setup(last_step)) assert True # TODO: implement your test here if __name__ == '__main__': unittest.main()