# Upgrading an existing installation These are steps to take when you have an _exiting game dir that you want to keep_. If you don't, you can always just delete your old game dir and initialize a fresh one using the normal [install instructions](./Installation.md). ## Evennia v0.9.5 to 1.0 Prior to 1.0, all Evennia installs were [Git-installs](./Installation-Git.md). These instructions assume that you have a cloned `evennia` repo and use a virtualenv (best practices). - Make sure to stop Evennia 0.9.5 entirely with `evennia stop`. - `deactivate` to leave your active virtualenv. - Make a _backup_ of your entire `mygame` folder, just to be sure! - Delete the old `evenv` folder, or rename it (in case you want to keep using 0.9.5 for a while). - Install Python 3.10 (recommended) or 3.9. Follow the [Git-installation](./Installation-Git.md) for your OS if needed. - If using virtualenv, make a _new_ one with `python3.10 -m venv evenv`, then activate with `source evenv/bin/activate` (linux/mac) or `\evenv\Script\activate` (windows) - `cd` into your `evennia/` folder (you want to see the `docs/`, `bin/` directories as well as a nested `evennia/` folder) - **Prior to 1.0 release only** - do `git checkout develop` to switch to the develop branch. After release, this will be found on the default master branch. - `git pull` - `pip install -e .` - If you want the optional extra libs, do `pip install -r requirements_extra.txt`. - Test that you can run the `evennia` command. - Next, `cd` to your game folder (like `mygame`.) - If you have changed `mygame/web`, _rename_ the folder to `web_0.9.5`. If you didn't change anything (or don't have anything you want to keep), you can _delete_ it entirely. - Copy `evennia/evennia/game_template/web` to `mygame/` (e.g. using `cp -Rf` or a file manager). This new `web` folder replaces the old one and has a very different structure. - `evennia migrate` - `evennia start` If you made extensive work in your game dir, you may well find that you need to do some (hopefully minor) changes to your code before it will start with Evennia 1.0. Some important points: - The `evennia/contrib/` folder changed structure - there are now categorized sub-folders, so you have to update your imports. - Any `web` changes need to be moved back from your backup into the new structure of `web/` manually. - See the [Evennia 1.0 Changelog](./Changelog.md) for all changes.