""" General helper functions that don't fit neatly under any given category. They provide some useful string and conversion methods that might be of use when designing your own game. """ import os, sys, imp import textwrap import datetime import random from twisted.internet import threads from django.conf import settings ENCODINGS = settings.ENCODINGS def is_iter(iterable): """ Checks if an object behaves iterably. However, strings are not accepted as iterable (although they are actually iterable), since string iterations are usually not what we want to do with a string. """ return hasattr(iterable, '__iter__') # if isinstance(iterable, basestring): # # skip all forms of strings (str, unicode etc) # return False # try: # # check if object implements iter protocol # return iter(iterable) # except TypeError: # return False def fill(text, width=78, indent=0): """ Safely wrap text to a certain number of characters. text: (str) The text to wrap. width: (int) The number of characters to wrap to. indent: (int) How much to indent new lines (the first line will not be indented) """ if not text: return "" indent = " " * indent return textwrap.fill(str(text), width, subsequent_indent=indent) def crop(text, width=78, suffix="[...]"): """ Crop text to a certain width, adding suffix to show the line continues. Cropping will be done so that the suffix will also fit within the given width. """ ltext = len(to_str(text)) if ltext <= width: return text else: lsuffix = len(suffix) return "%s%s" % (text[:width-lsuffix], suffix) def dedent(text): """ Safely clean all whitespace at the left of a paragraph. This is useful for preserving triple-quoted string indentation while still shifting it all to be next to the left edge of the display. """ if not text: return "" return textwrap.dedent(text) def wildcard_to_regexp(instring): """ Converts a player-supplied string that may have wildcards in it to regular expressions. This is useful for name matching. instring: (string) A string that may potentially contain wildcards (* or ?). """ regexp_string = "" # If the string starts with an asterisk, we can't impose the beginning of # string (^) limiter. if instring[0] != "*": regexp_string += "^" # Replace any occurances of * or ? with the appropriate groups. regexp_string += instring.replace("*","(.*)").replace("?", "(.{1})") # If there's an asterisk at the end of the string, we can't impose the # end of string ($) limiter. if instring[-1] != "*": regexp_string += "$" return regexp_string def time_format(seconds, style=0): """ Function to return a 'prettified' version of a value in seconds. Style 0: 1d 08:30 Style 1: 1d Style 2: 1 day, 8 hours, 30 minutes, 10 seconds """ if seconds < 0: seconds = 0 else: # We'll just use integer math, no need for decimal precision. seconds = int(seconds) days = seconds / 86400 seconds -= days * 86400 hours = seconds / 3600 seconds -= hours * 3600 minutes = seconds / 60 seconds -= minutes * 60 if style is 0: """ Standard colon-style output. """ if days > 0: retval = '%id %02i:%02i' % (days, hours, minutes,) else: retval = '%02i:%02i' % (hours, minutes,) return retval elif style is 1: """ Simple, abbreviated form that only shows the highest time amount. """ if days > 0: return '%id' % (days,) elif hours > 0: return '%ih' % (hours,) elif minutes > 0: return '%im' % (minutes,) else: return '%is' % (seconds,) elif style is 2: """ Full-detailed, long-winded format. We ignore seconds. """ days_str = hours_str = minutes_str = seconds_str = '' if days > 0: if days == 1: days_str = '%i day, ' % days else: days_str = '%i days, ' % days if days or hours > 0: if hours == 1: hours_str = '%i hour, ' % hours else: hours_str = '%i hours, ' % hours if hours or minutes > 0: if minutes == 1: minutes_str = '%i minute ' % minutes else: minutes_str = '%i minutes ' % minutes retval = '%s%s%s' % (days_str, hours_str, minutes_str) elif style is 3: """ Full-detailed, long-winded format. Includes seconds. """ days_str = hours_str = minutes_str = seconds_str = '' if days > 0: if days == 1: days_str = '%i day, ' % days else: days_str = '%i days, ' % days if days or hours > 0: if hours == 1: hours_str = '%i hour, ' % hours else: hours_str = '%i hours, ' % hours if hours or minutes > 0: if minutes == 1: minutes_str = '%i minute ' % minutes else: minutes_str = '%i minutes ' % minutes if minutes or seconds > 0: if seconds == 1: seconds_str = '%i second ' % seconds else: seconds_str = '%i seconds ' % seconds retval = '%s%s%s%s' % (days_str, hours_str, minutes_str, seconds_str) return retval def datetime_format(dtobj): """ Takes a datetime object instance (e.g. from django's DateTimeField) and returns a string describing how long ago that date was. """ year, month, day = dtobj.year, dtobj.month, dtobj.day hour, minute, second = dtobj.hour, dtobj.minute, dtobj.second now = datetime.datetime.now() if year < now.year: # another year timestring = str(dtobj.date()) elif dtobj.date() < now.date(): # another date, same year timestring = "%02i-%02i" % (day, month) elif hour < now.hour - 1: # same day, more than 1 hour ago timestring = "%02i:%02i" % (hour, minute) else: # same day, less than 1 hour ago timestring = "%02i:%02i:%02i" % (hour, minute, second) return timestring def host_os_is(osname): """ Check to see if the host OS matches the query. """ if os.name == osname: return True return False def get_evennia_version(): """ Check for the evennia version info. """ version_file_path = "%s%s%s" % (settings.BASE_PATH, os.sep, "VERSION") try: return open(version_file_path).readline().strip('\n').strip() except IOError: return "Unknown version" def pypath_to_realpath(python_path, file_ending='.py'): """ Converts a path on dot python form (e.g. 'src.objects.models') to a system path ($BASE_PATH/src/objects/models.py). Calculates all paths as absoulte paths starting from the evennia main directory. """ pathsplit = python_path.strip().split('.') if not pathsplit: return python_path path = settings.BASE_PATH for directory in pathsplit: path = os.path.join(path, directory) if file_ending: return "%s%s" % (path, file_ending) return path def dbref(dbref): """ Converts/checks if input is a valid dbref Valid forms of dbref (database reference number) are either a string '#N' or an integer N. Output is the integer part. """ if isinstance(dbref, basestring): dbref = dbref.lstrip('#') try: dbref = int(dbref) if dbref < 1: return None except Exception: return None return dbref return None def to_unicode(obj, encoding='utf-8', force_string=False): """ This decodes a suitable object to the unicode format. Note that one needs to encode it back to utf-8 before writing to disk or printing. Note that non-string objects are let through without conversion - this is important for e.g. Attributes. Use force_string to enforce conversion of objects to string. . """ if force_string and not isinstance(obj, basestring): # some sort of other object. Try to # convert it to a string representation. if hasattr(obj, '__str__'): obj = obj.__str__() elif hasattr(obj, '__unicode__'): obj = obj.__unicode__() else: # last resort obj = str(obj) if isinstance(obj, basestring) and not isinstance(obj, unicode): try: obj = unicode(obj, encoding) return obj except UnicodeDecodeError: for alt_encoding in ENCODINGS: try: obj = unicode(obj, alt_encoding) return obj except UnicodeDecodeError: pass raise Exception("Error: '%s' contains invalid character(s) not in %s." % (obj, encoding)) return obj def to_str(obj, encoding='utf-8', force_string=False): """ This encodes a unicode string back to byte-representation, for printing, writing to disk etc. Note that non-string objects are let through without modification - this is required e.g. for Attributes. Use force_string to force conversion of objects to strings. """ if force_string and not isinstance(obj, basestring): # some sort of other object. Try to # convert it to a string representation. if hasattr(obj, '__str__'): obj = obj.__str__() elif hasattr(obj, '__unicode__'): obj = obj.__unicode__() else: # last resort obj = str(obj) if isinstance(obj, basestring) and isinstance(obj, unicode): try: obj = obj.encode(encoding) return obj except UnicodeEncodeError: for alt_encoding in ENCODINGS: try: obj = obj.encode(encoding) return obj except UnicodeEncodeError: pass raise Exception("Error: Unicode could not encode unicode string '%s'(%s) to a bytestring. " % (obj, encoding)) return obj def validate_email_address(emailaddress): """ Checks if an email address is syntactically correct. (This snippet was adapted from http://commandline.org.uk/python/email-syntax-check.) """ emailaddress = r"%s" % emailaddress domains = ("aero", "asia", "biz", "cat", "com", "coop", "edu", "gov", "info", "int", "jobs", "mil", "mobi", "museum", "name", "net", "org", "pro", "tel", "travel") # Email address must be more than 7 characters in total. if len(emailaddress) < 7: return False # Address too short. # Split up email address into parts. try: localpart, domainname = emailaddress.rsplit('@', 1) host, toplevel = domainname.rsplit('.', 1) except ValueError: return False # Address does not have enough parts. # Check for Country code or Generic Domain. if len(toplevel) != 2 and toplevel not in domains: return False # Not a domain name. for i in '-_.%+.': localpart = localpart.replace(i, "") for i in '-_.': host = host.replace(i, "") if localpart.isalnum() and host.isalnum(): return True # Email address is fine. else: return False # Email address has funny characters. def inherits_from(obj, parent): """ Takes an object and tries to determine if it inherits at any distance from parent. What differs this function from e.g. isinstance() is that obj may be both an instance and a class, and parent < may be an instance, a class, or the python path to a class (counting from the evennia root directory). """ if callable(obj): # this is a class obj_paths = ["%s.%s" % (mod.__module__, mod.__name__) for mod in obj.mro()] else: obj_paths = ["%s.%s" % (mod.__module__, mod.__name__) for mod in obj.__class__.mro()] if isinstance(parent, basestring): # a given string path, for direct matching parent_path = parent elif callable(parent): # this is a class parent_path = "%s.%s" % (parent.__module__, parent.__name__) else: parent_path = "%s.%s" % (parent.__class__.__module__, parent.__class__.__name__) return any(True for obj_path in obj_paths if obj_path == parent_path) def format_table(table, extra_space=1): """ Takes a table of collumns: [[val,val,val,...], [val,val,val,...], ...] where each val will be placed on a separate row in the column. All collumns must have the same number of rows (some positions may be empty though). The function formats the columns to be as wide as the widest member of each column. extra_space defines how much extra padding should minimum be left between collumns. print the resulting list e.g. with for ir, row in enumarate(ftable): if ir == 0: # make first row white string += "\n{w" + ""join(row) + "{n" else: string += "\n" + "".join(row) print string """ if not table: return [[]] max_widths = [max([len(str(val)) for val in col]) for col in table] ftable = [] for irow in range(len(table[0])): ftable.append([str(col[irow]).ljust(max_widths[icol]) + " " * extra_space for icol, col in enumerate(table)]) return ftable def run_async(async_func, at_return=None, at_err=None): """ This wrapper will use Twisted's asynchronous features to run a slow function using a separate reactor thread. In effect this means that the server will not be blocked while the slow process finish. Use this function with restrain and only for features/commands that you know has no influence on the cause-and-effect order of your game (commands given after the async function might be executed before it has finished). async_func() - function that should be run asynchroneously at_return(r) - if given, this function will be called when async_func returns value r at the end of a successful execution at_err(e) - if given, this function is called if async_func fails with an exception e. use e.trap(ExceptionType1, ExceptionType2) """ # create deferred object deferred = threads.deferToThread(async_func) if at_return: deferred.addCallback(at_return) if at_err: deferred.addErrback(at_err) # always add a logging errback as a last catch def default_errback(e): from src.utils import logger logger.log_trace(e) deferred.addErrback(default_errback) def check_evennia_dependencies(): """ Checks the versions of Evennia's dependencies. Returns False if a show-stopping version mismatch is found. """ # defining the requirements python_min = '2.5' twisted_min = '10.0' django_min = '1.2' south_min = '0.7' nt_stop_python_min = '2.7' errstring = "" no_error = True # Python pversion = ".".join([str(num) for num in sys.version_info if type(num) == int]) if pversion < python_min: errstring += "\n WARNING: Python %s used. Evennia recommends version %s or higher (but not 3.x)." % (pversion, python_min) if os.name == 'nt' and pversion < nt_stop_python_min: errstring += "\n WARNING: Windows requires Python %s or higher in order to restart/stop the server from the command line." errstring += "\n (You need to restart/stop from inside the game.)" % nt_stop_python_min # Twisted try: import twisted tversion = twisted.version.short() if tversion < twisted_min: errstring += "\n WARNING: Twisted %s found. Evennia recommends version %s or higher." % (twisted.version.short(), twisted_min) except ImportError: errstring += "\n ERROR: Twisted does not seem to be installed." no_error = False # Django try: import django dversion = ".".join([str(num) for num in django.VERSION if type(num) == int]) if dversion < django_min: errstring += "\n ERROR: Django version %s found. Evennia requires version %s or higher." % (dversion, django_min) no_error = False except ImportError: errstring += "\n ERROR: Django does not seem to be installed." no_error = False # South try: import south sversion = south.__version__ if sversion < south_min: errstring += "\n WARNING: South version %s found. Evennia recommends version %s or higher." % (sversion, south_min) except ImportError: pass # IRC support if settings.IRC_ENABLED: try: import twisted.words except ImportError: errstring += "\n ERROR: IRC is enabled, but twisted.words is not installed. Please install it." errstring += "\n Linux Debian/Ubuntu users should install package 'python-twisted-words', others" errstring += "\n can get it from http://twistedmatrix.com/trac/wiki/TwistedWords." no_error = False errstring = errstring.strip() if errstring: print "%s\n %s\n%s" % ("-"*78, errstring, '-'*78) return no_error def has_parent(basepath, obj): "Checks if basepath is somewhere in objs parent tree." try: return any(cls for cls in obj.__class__.mro() if basepath == "%s.%s" % (cls.__module__, cls.__name__)) except (TypeError, AttributeError): # this can occur if we tried to store a class object, not an # instance. Not sure if one should defend against this. return False def mod_import(mod_path, propname=None): """ Takes filename of a module (a python path or a full pathname) and imports it. If property is given, return the named property from this module instead of the module itself. """ def log_trace(errmsg=None): """ Log a traceback to the log. This should be called from within an exception. errmsg is optional and adds an extra line with added info. """ from traceback import format_exc from twisted.python import log print errmsg tracestring = format_exc() if tracestring: for line in tracestring.splitlines(): log.msg('[::] %s' % line) if errmsg: try: errmsg = to_str(errmsg) except Exception, e: errmsg = str(e) for line in errmsg.splitlines(): log.msg('[EE] %s' % line) # first try to import as a python path try: mod = __import__(mod_path, fromlist=["None"]) except ImportError: # try absolute path import instead if not os.path.isabs(mod_path): mod_path = os.path.abspath(mod_path) path, filename = mod_path.rsplit(os.path.sep, 1) modname = filename.rstrip('.py') try: result = imp.find_module(modname, [path]) except ImportError: log_trace("Could not find module '%s' (%s.py) at path '%s'" % (modname, modname, path)) return try: mod = imp.load_module(modname, *result) except ImportError: log_trace("Could not find or import module %s at path '%s'" % (modname, path)) mod = None # we have to close the file handle manually result[0].close() if mod and propname: # we have a module, extract the sought property from it. try: mod_prop = mod.__dict__[to_str(propname)] except KeyError: log_trace("Could not import property '%s' from module %s." % (propname, mod_path)) return None return mod_prop return mod def variable_from_module(modpath, variable, default=None): """ Retrieve a given variable from a module. The variable must be defined globally in the module. This can be used to implement arbitrary plugin imports in the server. If module cannot be imported or variable not found, default is returned. """ try: mod = __import__(modpath, fromlist=["None"]) return mod.__dict__.get(variable, default) except ImportError: return default def string_from_module(modpath, variable=None, default=None): """ This is a variation used primarily to get login screens randomly from a module. This obtains a string from a given module python path. Using a specific variable name will also retrieve non-strings. The variable must be global within that module - that is, defined in the outermost scope of the module. The value of the variable will be returned. If not found, default is returned. If no variable is given, a random string variable is returned. This is useful primarily for storing various game strings in a module and extract them by name or randomly. """ mod = __import__(modpath, fromlist=[None]) if variable: return mod.__dict__.get(variable, default) else: mvars = [val for key, val in mod.__dict__.items() if not key.startswith('_') and isinstance(val, basestring)] if not mvars: return default return mvars[random.randint(0, len(mvars)-1)] def init_new_player(player): """ Helper method to call all hooks, set flags etc on a newly created player (and potentially their character, if it exists already) """ # the FIRST_LOGIN flags are necessary for the system to call # the relevant first-login hooks. if player.character: player.character.db.FIRST_LOGIN = True player.db.FIRST_LOGIN = True