""" Comsystem command module. Comm commands are OOC commands and intended to be made available to the Player at all times (they go into the PlayerCmdSet). So we make sure to homogenize self.caller to always be the player object for easy handling. """ from django.conf import settings from src.comms.models import Channel, Msg, PlayerChannelConnection, ExternalChannelConnection from src.comms import irc, imc2 from src.comms.channelhandler import CHANNELHANDLER from src.utils import create, utils from src.commands.default.muxcommand import MuxCommand from src.server.sessionhandler import SESSIONS def find_channel(caller, channelname, silent=False, noaliases=False): """ Helper function for searching for a single channel with some error handling. """ channels = Channel.objects.channel_search(channelname) if not channels: if not noaliases: channels = [chan for chan in Channel.objects.all() if channelname in chan.aliases] if channels: return channels[0] if not silent: caller.msg("Channel '%s' not found." % channelname) return None elif len(channels) > 1: matches = ", ".join(["%s(%s)" % (chan.key, chan.id) for chan in channels]) if not silent: caller.msg("Multiple channels match (be more specific): \n%s" % matches) return None return channels[0] class CommCommand(MuxCommand): """ This is a parent for comm-commands. Since These commands are to be available to the Player, we make sure to homogenize the caller here, so it's always seen as a player to the command body. """ def parse(self): "overload parts of parse" # run parent super(CommCommand, self).parse() # fix obj->player if utils.inherits_from(self.caller, "src.objects.objects.Object"): # an object. Convert it to its player. self.caller = self.caller.player class CmdAddCom(MuxCommand): """ addcom - subscribe to a channel with optional alias Usage: addcom [alias=] Joins a given channel. If alias is given, this will allow you to refer to the channel by this alias rather than the full channel name. Subsequent calls of this command can be used to add multiple aliases to an already joined channel. """ key = "addcom" aliases = ["aliaschan","chanalias"] help_category = "Comms" locks = "cmd:not pperm(channel_banned)" def func(self): "Implement the command" caller = self.caller args = self.args player = caller if not args: caller.msg("Usage: addcom [alias =] channelname.") return if self.rhs: # rhs holds the channelname channelname = self.rhs alias = self.lhs else: channelname = self.args alias = None channel = find_channel(caller, channelname) if not channel: # we use the custom search method to handle errors. return # check permissions if not channel.access(player, 'listen'): caller.msg("%s: You are not allowed to listen to this channel." % channel.key) return string = "" if not channel.has_connection(player): # we want to connect as well. if not channel.connect_to(player): # if this would have returned True, the player is connected caller.msg("%s: You are not allowed to join this channel." % channel.key) return else: string += "You now listen to the channel %s. " % channel.key else: string += "You are already connected to channel %s." % channel.key if alias: # create a nick and add it to the caller. caller.nicks.add(alias, channel.key, nick_type="channel") string += " You can now refer to the channel %s with the alias '%s'." caller.msg(string % (channel.key, alias)) else: string += " No alias added." caller.msg(string) class CmdDelCom(MuxCommand): """ delcom - unsubscribe from channel or remove channel alias Usage: delcom If the full channel name is given, unsubscribe from the channel. If an alias is given, remove the alias but don't unsubscribe. """ key = "delcom" aliases = ["delaliaschan, delchanalias"] help_category = "Comms" locks = "cmd:not perm(channel_banned)" def func(self): "Implementing the command. " caller = self.caller player = caller if not self.args: caller.msg("Usage: delcom ") return ostring = self.args.lower() channel = find_channel(caller, ostring, silent=True, noaliases=True) if channel: # we have given a channel name - unsubscribe if not channel.has_connection(player): caller.msg("You are not listening to that channel.") return chkey = channel.key.lower() # find all nicks linked to this channel and delete them for nick in [nick for nick in caller.nicks.get(nick_type="channel") if nick.db_real.lower() == chkey]: nick.delete() channel.disconnect_from(player) caller.msg("You stop listening to channel '%s'. Eventual aliases were removed." % channel.key) return else: # we are removing a channel nick channame = caller.nicks.get(ostring, nick_type="channel") channel = find_channel(caller, channame, silent=True) if not channel: caller.msg("No channel with alias '%s' was found." % ostring) else: if caller.nicks.has(ostring, nick_type="channel"): caller.nicks.delete(ostring, nick_type="channel") caller.msg("Your alias '%s' for channel %s was cleared." % (ostring, channel.key)) else: caller.msg("You had no such alias defined for this channel.") class CmdAllCom(MuxCommand): """ allcom - operate on all channels Usage: allcom [on | off | who | destroy] Allows the user to universally turn off or on all channels they are on, as well as perform a 'who' for all channels they are on. Destroy deletes all channels that you control. Without argument, works like comlist. """ key = "allcom" locks = "cmd: not pperm(channel_banned)" help_category = "Comms" def func(self): "Runs the function" caller = self.caller args = self.args if not args: caller.execute_cmd("@channels") caller.msg("(Usage: allcom on | off | who | destroy)") return if args == "on": # get names of all channels available to listen to and activate them all channels = [chan for chan in Channel.objects.get_all_channels() if chan.access(caller, 'listen')] for channel in channels: caller.execute_cmd("addcom %s" % channel.key) elif args == "off": #get names all subscribed channels and disconnect from them all channels = [conn.channel for conn in PlayerChannelConnection.objects.get_all_player_connections(caller)] for channel in channels: caller.execute_cmd("delcom %s" % channel.key) elif args == "destroy": # destroy all channels you control channels = [chan for chan in Channel.objects.get_all_channels() if chan.access(caller, 'control')] for channel in channels: caller.execute_cmd("@cdestroy %s" % channel.key) elif args == "who": # run a who, listing the subscribers on visible channels. string = "\n{CChannel subscriptions{n" channels = [chan for chan in Channel.objects.get_all_channels() if chan.access(caller, 'listen')] if not channels: string += "No channels." for channel in channels: string += "\n{w%s:{n\n" % channel.key conns = PlayerChannelConnection.objects.get_all_connections(channel) if conns: string += " " + ", ".join([conn.player.key for conn in conns]) else: string += " " caller.msg(string.strip()) else: # wrong input caller.msg("Usage: allcom on | off | who | clear") class CmdChannels(MuxCommand): """ @clist Usage: @channels @clist comlist Lists all channels available to you, wether you listen to them or not. Use 'comlist" to only view your current channel subscriptions. """ key = "@channels" aliases = ["@clist", "channels", "comlist", "chanlist", "channellist", "all channels"] help_category = "Comms" locks = "cmd: not pperm(channel_banned)" def func(self): "Implement function" caller = self.caller # all channels we have available to listen to channels = [chan for chan in Channel.objects.get_all_channels() if chan.access(caller, 'listen')] if not channels: caller.msg("No channels available.") return # all channel we are already subscribed to subs = [conn.channel for conn in PlayerChannelConnection.objects.get_all_player_connections(caller)] if self.cmdstring != "comlist": string = "\nChannels available:" cols = [[" "], ["Channel"], ["Aliases"], ["Perms"], ["Description"]] for chan in channels: if chan in subs: cols[0].append(">") else: cols[0].append(" ") cols[1].append(chan.key) cols[2].append(",".join(chan.aliases)) cols[3].append(str(chan.locks)) cols[4].append(chan.desc) # put into table for ir, row in enumerate(utils.format_table(cols)): if ir == 0: string += "\n{w" + "".join(row) + "{n" else: string += "\n" + "".join(row) self.caller.msg(string) string = "\nChannel subscriptions:" if not subs: string += "(None)" else: nicks = [nick for nick in caller.nicks.get(nick_type="channel")] cols = [[" "], ["Channel"], ["Aliases"], ["Description"]] for chan in subs: cols[0].append(" ") cols[1].append(chan.key) cols[2].append(",".join([nick.db_nick for nick in nicks if nick.db_real.lower() == chan.key.lower()] + chan.aliases)) cols[3].append(chan.desc) # put into table for ir, row in enumerate(utils.format_table(cols)): if ir == 0: string += "\n{w" + "".join(row) + "{n" else: string += "\n" + "".join(row) caller.msg(string) class CmdCdestroy(MuxCommand): """ @cdestroy Usage: @cdestroy Destroys a channel that you control. """ key = "@cdestroy" help_category = "Comms" locks = "cmd: not pperm(channel_banned)" def func(self): "Destroy objects cleanly." caller = self.caller if not self.args: caller.msg("Usage: @cdestroy ") return channel = find_channel(caller, self.args) if not channel: caller.msg("Could not find channel %s." % self.args) return if not channel.access(caller, 'control'): caller.msg("You are not allowed to do that.") return message = "%s is being destroyed. Make sure to change your aliases." % channel msgobj = create.create_message(caller, message, channel) channel.msg(msgobj) channel.delete() CHANNELHANDLER.update() caller.msg("%s was destroyed." % channel) class CmdCBoot(MuxCommand): """ @cboot Usage: @cboot[/quiet] = [:reason] Switches: quiet - don't notify the channel Kicks a player or object from a channel you control. """ key = "@cboot" locks = "cmd: not pperm(channel_banned)" help_category = "Comms" def func(self): "implement the function" if not self.args or not self.rhs: string = "Usage: @cboot[/quiet] = [:reason]" self.caller.msg(string) return channel = find_channel(self.caller, self.lhs) if not channel: return reason = "" if ":" in self.rhs: playername, reason = self.rhs.rsplit(":", 1) searchstring = playername.lstrip('*') else: searchstring = self.rhs.lstrip('*') player = self.caller.search(searchstring, player=True) if not player: return if reason: reason = " (reason: %s)" % reason if not channel.access(self.caller, "control"): string = "You don't control this channel." self.caller.msg(string) return if not PlayerChannelConnection.objects.has_connection(player, channel): string = "Player %s is not connected to channel %s." % (player.key, channel.key) self.caller.msg(string) return if not "quiet" in self.switches: string = "%s boots %s from channel.%s" % (self.caller, player.key, reason) channel.msg(string) # find all player's nicks linked to this channel and delete them for nick in [nick for nick in player.character.nicks.get(nick_type="channel") if nick.db_real.lower() == channel.key]: nick.delete() # disconnect player channel.disconnect_from(player) class CmdCemit(MuxCommand): """ @cemit - send a message to channel Usage: @cemit[/switches] = Switches: noheader - don't show the [channel] header before the message sendername - attach the sender's name before the message quiet - don't echo the message back to sender Allows the user to broadcast a message over a channel as long as they control it. It does not show the user's name unless they provide the /sendername switch. """ key = "@cemit" aliases = ["@cmsg"] locks = "cmd: not pperm(channel_banned)" help_category = "Comms" def func(self): "Implement function" if not self.args or not self.rhs: string = "Usage: @cemit[/switches] = " self.caller.msg(string) return channel = find_channel(self.caller, self.lhs) if not channel: return if not channel.access(self.caller, "control"): string = "You don't control this channel." self.caller.msg(string) return message = self.rhs if "sendername" in self.switches: message = "%s: %s" % (self.caller.key, message) if not "noheader" in self.switches: message = "[%s] %s" % (channel.key, message) channel.msg(message) if not "quiet" in self.switches: string = "Sent to channel %s: %s" % (channel.key, message) self.caller.msg(string) class CmdCWho(MuxCommand): """ @cwho Usage: @cwho List who is connected to a given channel you have access to. """ key = "@cwho" locks = "cmd: not pperm(channel_banned)" help_category = "Comms" def func(self): "implement function" if not self.args: string = "Usage: @cwho " self.caller.msg(string) return channel = find_channel(self.caller, self.lhs) if not channel: return if not channel.access(self.caller, "listen"): string = "You can't access this channel." self.caller.msg(string) string = "\n{CChannel subscriptions{n" string += "\n{w%s:{n\n" % channel.key conns = PlayerChannelConnection.objects.get_all_connections(channel) if conns: string += " " + ", ".join([conn.player.key for conn in conns]) else: string += " " self.caller.msg(string.strip()) class CmdChannelCreate(MuxCommand): """ @ccreate channelcreate Usage: @ccreate [;alias;alias...] = description Creates a new channel owned by you. """ key = "@ccreate" aliases = "channelcreate" locks = "cmd:not pperm(channel_banned)" help_category = "Comms" def func(self): "Implement the command" caller = self.caller if not self.args: caller.msg("Usage @ccreate [;alias;alias..] = description") return description = "" if self.rhs: description = self.rhs lhs = self.lhs channame = lhs aliases = None if ';' in lhs: channame, aliases = [part.strip().lower() for part in lhs.split(';', 1) if part.strip()] aliases = [alias.strip().lower() for alias in aliases.split(';') if alias.strip()] channel = Channel.objects.channel_search(channame) if channel: caller.msg("A channel with that name already exists.") return # Create and set the channel up lockstring = "send:all();listen:all();control:id(%s)" % caller.id new_chan = create.create_channel(channame, aliases, description, locks=lockstring) new_chan.connect_to(caller) caller.msg("Created channel %s and connected to it." % new_chan.key) class CmdCset(MuxCommand): """ @cset - changes channel access restrictions Usage: @cset [= ] Changes the lock access restrictions of a channel. If no lockstring was given, view the current lock definitions. """ key = "@cset" locks = "cmd:not pperm(channel_banned)" aliases = ["@cclock"] help_category = "Comms" def func(self): "run the function" if not self.args: string = "Usage: @cset channel [= lockstring]" self.caller.msg(string) return channel = find_channel(self.caller, self.lhs) if not channel: return if not self.rhs: # no =, so just view the current locks string = "Current locks on %s:" % channel.key string = "%s\n %s" % (string, channel.locks) self.caller.msg(string) return # we want to add/change a lock. if not channel.access(self.caller, "control"): string = "You don't control this channel." self.caller.msg(string) return # Try to add the lock channel.locks.add(self.rhs) string = "Lock(s) applied. " string += "Current locks on %s:" % channel.key string = "%s\n %s" % (string, channel.locks) self.caller.msg(string) class CmdCdesc(MuxCommand): """ @cdesc - set channel description Usage: @cdesc = Changes the description of the channel as shown in channel lists. """ key = "@cdesc" locks = "cmd:not pperm(channel_banned)" help_category = "Comms" def func(self): "Implement command" caller = self.caller if not self.rhs: caller.msg("Usage: @cdesc = ") return channel = find_channel(caller, self.lhs) if not channel: caller.msg("Channel '%s' not found." % self.lhs) return #check permissions if not caller.access(caller, 'control'): caller.msg("You cant admin this channel.") return # set the description channel.desc = self.rhs channel.save() caller.msg("Description of channel '%s' set to '%s'." % (channel.key, self.rhs)) class CmdPage(MuxCommand): """ page - send private message Usage: page[/switches] [,,... = ] tell '' page Switch: last - shows who you last messaged list - show your last of tells/pages (default) Send a message to target user (if online). If no argument is given, you will get a list of your latest messages. """ key = "page" aliases = ['tell'] locks = "cmd:not pperm(page_banned)" help_category = "Comms" def func(self): "Implement function using the Msg methods" caller = self.caller player = caller # get the messages we've sent messages_we_sent = list(Msg.objects.get_messages_by_sender(player)) pages_we_sent = [msg for msg in messages_we_sent if msg.receivers] # get last messages we've got pages_we_got = list(Msg.objects.get_messages_by_receiver(player)) if 'last' in self.switches: if pages_we_sent: string = "You last paged {c%s{n." % (", ".join([obj.name for obj in pages_we_sent[-1].receivers])) caller.msg(string) return else: string = "You haven't paged anyone yet." caller.msg(string) return if not self.args or not self.rhs: pages = pages_we_sent + pages_we_got pages.sort(lambda x, y: cmp(x.date_sent, y.date_sent)) number = 5 if self.args: try: number = int(self.args) except ValueError: caller.msg("Usage: tell [ = msg]") return if len(pages) > number: lastpages = pages[-number:] else: lastpages = pages lastpages = "\n ".join(["{w%s{n {c%s{n to {c%s{n: %s" % (utils.datetime_format(page.date_sent), page.sender.name, "{n,{c ".join([obj.name for obj in page.receivers]), page.message) for page in lastpages]) if lastpages: string = "Your latest pages:\n %s" % lastpages else: string = "You haven't paged anyone yet." caller.msg(string) return # We are sending. Build a list of targets if not self.lhs: # If there are no targets, then set the targets # to the last person they paged. if pages_we_sent: receivers = pages_we_sent[-1].receivers else: caller.msg("Who do you want to page?") return else: receivers = self.lhslist recobjs = [] for receiver in set(receivers): if isinstance(receiver, basestring): pobj = caller.search("*%s" % (receiver.lstrip('*')), global_search=True) if not pobj: return elif hasattr(receiver, 'character'): pobj = receiver.character else: caller.msg("Who do you want to page?") return recobjs.append(pobj) if not recobjs: caller.msg("No players matching your target were found.") return header = "{wPlayer{n {c%s{n {wpages:{n" % caller.key message = self.rhs # if message begins with a :, we assume it is a 'page-pose' if message.startswith(":"): message = "%s %s" % (caller.key, message.strip(':').strip()) # create the persistent message object msg = create.create_message(player, message, receivers=recobjs) # tell the players they got a message. received = [] rstrings = [] for pobj in recobjs: if not pobj.access(caller, 'msg'): rstrings.append("You are not allowed to page %s." % pobj) continue pobj.msg("%s %s" % (header, message)) if hasattr(pobj, 'has_player') and not pobj.has_player: received.append("{C%s{n" % pobj.name) rstrings.append("%s is offline. They will see your message if they list their pages later." % received[-1]) else: received.append("{c%s{n" % pobj.name) if rstrings: caller.msg(rstrings = "\n".join(rstrings)) caller.msg("You paged %s with: '%s'." % (", ".join(received), message)) class CmdIRC2Chan(MuxCommand): """ @irc2chan - link evennia channel to an IRC channel Usage: @irc2chan[/switches] = <#irchannel> Switches: /disconnect - this will delete the bot and remove the irc connection to the channel. /remove - " /list - show all irc<->evennia mappings Example: @irc2chan myircchan = irc.dalnet.net 6667 myevennia-channel evennia-bot This creates an IRC bot that connects to a given IRC network and channel. It will relay everything said in the evennia channel to the IRC channel and vice versa. The bot will automatically connect at server start, so this comman need only be given once. The /disconnect switch will permanently delete the bot. To only temporarily deactivate it, use the @services command instead. """ key = "@irc2chan" locks = "cmd:serversetting(IRC_ENABLED) and pperm(Immortals)" help_category = "Comms" def func(self): "Setup the irc-channel mapping" if not settings.IRC_ENABLED: string = """IRC is not enabled. You need to activate it in game/settings.py.""" self.caller.msg(string) return if 'list' in self.switches: # show all connections connections = ExternalChannelConnection.objects.filter(db_external_key__startswith='irc_') if connections: cols = [["Evennia channel"], ["IRC channel"]] for conn in connections: cols[0].append(conn.channel.key) cols[1].append(" ".join(conn.external_config.split('|'))) ftable = utils.format_table(cols) string = "" for ir, row in enumerate(ftable): if ir == 0: string += "{w%s{n" % "".join(row) else: string += "\n" + "".join(row) self.caller.msg(string) else: self.caller.msg("No connections found.") return if not self.args or not self.rhs: string = "Usage: @irc2chan[/switches] = <#irchannel> " self.caller.msg(string) return channel = self.lhs self.rhs = self.rhs.replace('#', ' ') # to avoid Python comment issues try: irc_network, irc_port, irc_channel, irc_botname = [part.strip() for part in self.rhs.split(None, 3)] irc_channel = "#%s" % irc_channel except Exception: string = "IRC bot definition '%s' is not valid." % self.rhs self.caller.msg(string) return if 'disconnect' in self.switches or 'remove' in self.switches or 'delete' in self.switches: chanmatch = find_channel(self.caller, channel, silent=True) if chanmatch: channel = chanmatch.key ok = irc.delete_connection(irc_network, irc_port, irc_channel, irc_botname) if not ok: self.caller.msg("IRC connection/bot could not be removed, does it exist?") else: self.caller.msg("IRC connection destroyed.") return channel = find_channel(self.caller, channel) if not channel: return ok = irc.create_connection(channel, irc_network, irc_port, irc_channel, irc_botname) if not ok: self.caller.msg("This IRC connection already exists.") return self.caller.msg("Connection created. Starting IRC bot.") class CmdIMC2Chan(MuxCommand): """ imc2chan - link an evennia channel to imc2 Usage: @imc2chan[/switches] = Switches: /disconnect - this clear the imc2 connection to the channel. /remove - " /list - show all imc2<->evennia mappings Example: @imc2chan myimcchan = ievennia Connect an existing evennia channel to a channel on an IMC2 network. The network contact information is defined in settings and should already be accessed at this point. Use @imcchanlist to see available IMC channels. """ key = "@imc2chan" locks = "cmd:serversetting(IMC2_ENABLED) and pperm(Immortals)" help_category = "Comms" def func(self): "Setup the imc-channel mapping" if not settings.IMC2_ENABLED: string = """IMC is not enabled. You need to activate it in game/settings.py.""" self.caller.msg(string) return if 'list' in self.switches: # show all connections connections = ExternalChannelConnection.objects.filter(db_external_key__startswith='imc2_') if connections: cols = [["Evennia channel"], ["<->"], ["IMC channel"]] for conn in connections: cols[0].append(conn.channel.key) cols[1].append("") cols[2].append(conn.external_config) ftable = utils.format_table(cols) string = "" for ir, row in enumerate(ftable): if ir == 0: string += "{w%s{n" % "".join(row) else: string += "\n" + "".join(row) self.caller.msg(string) else: self.caller.msg("No connections found.") return if not self.args or not self.rhs: string = "Usage: @imc2chan[/switches] = " self.caller.msg(string) return channel = self.lhs imc2_channel = self.rhs if 'disconnect' in self.switches or 'remove' in self.switches or 'delete' in self.switches: # we don't search for channels before this since we want to clear the link # also if the channel no longer exists. ok = imc2.delete_connection(channel, imc2_channel) if not ok: self.caller.msg("IMC2 connection could not be removed, does it exist?") else: self.caller.msg("IMC2 connection destroyed.") return # actually get the channel object channel = find_channel(self.caller, channel) if not channel: return ok = imc2.create_connection(channel, imc2_channel) if not ok: self.caller.msg("The connection %s <-> %s already exists." % (channel.key, imc2_channel)) return self.caller.msg("Created connection channel %s <-> IMC channel %s." % (channel.key, imc2_channel)) class CmdIMCInfo(MuxCommand): """ imcinfo - package of imc info commands Usage: @imcinfo[/switches] @imcchanlist - list imc2 channels @imclist - list connected muds @imcwhois - whois info about a remote player Switches for @imcinfo: channels - as @imcchanlist (default) games or muds - as @imclist whois - as @imcwhois (requires an additional argument) update - force an update of all lists Shows lists of games or channels on the IMC2 network. """ key = "@imcinfo" aliases = ["@imcchanlist", "@imclist", "@imcwhois"] locks = "cmd: serversetting(IMC2_ENABLED) and pperm(Wizards)" help_category = "Comms" def func(self): "Run the command" if not settings.IMC2_ENABLED: string = """IMC is not enabled. You need to activate it in game/settings.py.""" self.caller.msg(string) return if "update" in self.switches: # update the lists import time from src.comms.imc2lib import imc2_packets as pck from src.comms.imc2 import IMC2_MUDLIST, IMC2_CHANLIST, IMC2_CLIENT # update connected muds IMC2_CLIENT.send_packet(pck.IMC2PacketKeepAliveRequest()) # prune inactive muds for name, mudinfo in IMC2_MUDLIST.mud_list.items(): if time.time() - mudinfo.last_updated > 3599: del IMC2_MUDLIST.mud_list[name] # update channel list IMC2_CLIENT.send_packet(pck.IMC2PacketIceRefresh()) self.caller.msg("IMC2 lists were re-synced.") elif "games" in self.switches or "muds" in self.switches or self.cmdstring == "@imclist": # list muds from src.comms.imc2 import IMC2_MUDLIST muds = IMC2_MUDLIST.get_mud_list() networks = set(mud.networkname for mud in muds) string = "" nmuds = 0 for network in networks: string += "\n {GMuds registered on %s:{n" % network cols = [["Name"], ["Url"], ["Host"], ["Port"]] for mud in (mud for mud in muds if mud.networkname == network): nmuds += 1 cols[0].append(mud.name) cols[1].append(mud.url) cols[2].append(mud.host) cols[3].append(mud.port) ftable = utils.format_table(cols) for ir, row in enumerate(ftable): if ir == 0: string += "\n{w" + "".join(row) + "{n" else: string += "\n" + "".join(row) string += "\n %i Muds found." % nmuds self.caller.msg(string) elif "whois" in self.switches or self.cmdstring == "@imcwhois": # find out about a player if not self.args: self.caller.msg("Usage: @imcwhois ") return from src.comms.imc2 import IMC2_CLIENT self.caller.msg("Sending IMC whois request. If you receive no response, no matches were found.") IMC2_CLIENT.msg_imc2(None, from_obj=self.caller, packet_type="imcwhois", data={"target":self.args}) elif not self.switches or "channels" in self.switches or self.cmdstring == "@imcchanlist": # show channels from src.comms.imc2 import IMC2_CHANLIST, IMC2_CLIENT channels = IMC2_CHANLIST.get_channel_list() string = "" nchans = 0 string += "\n {GChannels on %s:{n" % IMC2_CLIENT.factory.network cols = [["Full name"], ["Name"], ["Owner"], ["Perm"], ["Policy"]] for channel in channels: nchans += 1 cols[0].append(channel.name) cols[1].append(channel.localname) cols[2].append(channel.owner) cols[3].append(channel.level) cols[4].append(channel.policy) ftable = utils.format_table(cols) for ir, row in enumerate(ftable): if ir == 0: string += "\n{w" + "".join(row) + "{n" else: string += "\n" + "".join(row) string += "\n %i Channels found." % nchans self.caller.msg(string) else: # no valid inputs string = "Usage: imcinfo|imcchanlist|imclist" self.caller.msg(string) # unclear if this is working ... class CmdIMCTell(MuxCommand): """ imctell - send a page to a remote IMC player Usage: imctell User@MUD = imcpage " Sends a page to a user on a remote MUD, connected over IMC2. """ key = "imctell" aliases = ["imcpage", "imc2tell", "imc2page"] locks = "cmd: serversetting(IMC2_ENABLED)" help_category = "Comms" def func(self): "Send tell across IMC" if not settings.IMC2_ENABLED: string = """IMC is not enabled. You need to activate it in game/settings.py.""" self.caller.msg(string) return from src.comms.imc2 import IMC2_CLIENT if not self.args or not '@' in self.lhs or not self.rhs: string = "Usage: imctell User@Mud = " self.caller.msg(string) return target, destination = self.lhs.split("@", 1) message = self.rhs.strip() data = {"target":target, "destination":destination} # send to imc2 IMC2_CLIENT.msg_imc2(message, from_obj=self.caller, packet_type="imctell", data=data) self.caller.msg("You paged {c%s@%s{n (over IMC): '%s'." % (target, destination, message))