# Evennia Starting Tutorial (Part 2) ```{eval-rst} .. sidebar:: Tutorial Parts Part 1: `What we have <../Part1/Starting-Part1.html>`_ A tour of Evennia and how to use the tools, including an introduction to Python. **Part 2: What we want** Planning our tutorial game and what to think about when planning your own in the future. Part 3: `How we get there <../Part3/Starting-Part3.html>`_ Getting down to the meat of extending Evennia to make our game Part 4: `Using what we created <../Part4/Starting-Part4.html>`_ Building a tech-demo and world content to go with our code Part 5: `Showing the world <../Part5/Starting-Part5.html>`_ Taking our new game online and let players try it out ``` ## Lessons for Part 2 In Part two of the Starting tutorial we'll step back and plan out the kind of tutorial game we want to make. This is a more 'theoretical' part where we won't do any hands-on programming. 1. Introduction & Overview (you are here) 1. [Where do I begin](./Planning-Where-Do-I-Begin.md) 1. [On planning a game](./Game-Planning.md) 1. [Planning to use some useful Contribs](./Planning-Some-Useful-Contribs.md) In the process we'll go through the common questions of "where to start" and "what to think about" when creating a multiplayer online text game. ```{toctree} :hidden: Planning-Where-Do-I-Begin Game-Planning Planning-Some-Useful-Contribs ../Part3/Starting-Part3 ```