""" Dummy client runner This module implements a stand-alone launcher for stress-testing an Evennia game. It will launch any number of fake clients. These clients will log into the server and start doing random operations. Customizing and weighing these operations differently depends on which type of game is tested. The module contains a testing module for plain Evennia. Please note that you shouldn't run this on a production server! Launch the program without any arguments or options to see a full step-by-step setup help. Basically (for testing default Evennia): - Use an empty/testing database. - set PERMISSION_PLAYER_DEFAULT = "Builders" - start server, eventually with profiling active - launch this client runner If you want to customize the runner's client actions (because you changed the cmdset or needs to better match your use cases or add more actions), you can change which actions by adding a path to DUMMYRUNNER_ACTIONS_MODULE = in your settings. See utils.dummyrunner_actions.py for instructions on how to define this module. """ import time, random from argparse import ArgumentParser from twisted.conch import telnet from twisted.internet import reactor, protocol from twisted.internet.task import LoopingCall from django.conf import settings from evennia.utils import mod_import, time_format # Load the dummyrunner settings module DUMMYRUNNER_SETTINGS = mod_import(settings.DUMMYRUNNER_SETTINGS_MODULE) DATESTRING = "%Y%m%d%H%M%S" # Settings # number of clients to launch if no input is given on command line NCLIENTS = 1 # time between each 'tick', in seconds, if not set on command # line. All launched clients will be called upon to possibly do an # action with this frequency. TIMESTEP = DUMMYRUNNER_SETTINGS.TIMESTEP # chance of a client performing an action, per timestep. This helps to # spread out usage randomly, like it would be in reality. CHANCE_OF_ACTION = DUMMYRUNNER_SETTINGS.CHANCE_OF_ACTION # spread out the login action separately, having many players create accounts # and connect simultaneously is generally unlikely. CHANCE_OF_LOGIN = DUMMYRUNNER_SETTINGS.CHANCE_OF_LOGIN # Port to use, if not specified on command line TELNET_PORT = DUMMYRUNNER_SETTINGS.TELNET_PORT or settings.TELNET_PORTS[0] # NLOGGED_IN = 0 # Messages INFO_STARTING = \ """ Dummyrunner starting using {N} dummy player(s). If you don't see any connection messages, make sure that the Evennia server is running. If you intend the dummies to work fully, set settings.PERMISSION_PLAYER_DEFAULT appropriately (if so it is recommended that you use a temporary testing database). Use Ctrl-C to stop/disconnect clients. """ ERROR_FEW_ACTIONS = \ """ Dummyrunner settings error: The ACTIONS tuple is too short: it must contain at least login- and logout functions. """ HELPTEXT = """ DO NOT RUN THIS ON A PRODUCTION SERVER! USE A CLEAN/TESTING DATABASE! This stand-alone program launches dummy telnet clients against a running Evennia server. The idea is to mimic real players logging in and repeatedly doing resource-heavy commands so as to stress test the game. It uses the default command set to log in and issue commands, so if that was customized, some of the functionality will not be tested (it will not fail, the commands will just not be recognized). The running clients will create new objects and rooms all over the place as part of their running, so using a clean/testing database is strongly recommended. Setup: 1) setup a fresh/clean database (if using sqlite, just safe-copy away your real evennia.db3 file and create a new one with manage.py) 2) in server/conf/settings.py, add PERMISSION_PLAYER_DEFAULT="Builders" This is so that the dummy players can test building operations. You can also customize the dummyrunner by modifying a setting file specified by DUMMYRUNNER_SETTINGS_MODULE 3) Start Evennia like normal, optionally with profiling (--profile) 4) Run this dummy runner via the evennia launcher: evennia --dummyrunner 5) Log on and determine if game remains responsive despite the heavier load. Note that if you do profiling, there is an additional overhead from the profiler too!j 6) If you use profiling, let the game run long enough to gather data, then stop the server cleanly using evennia stop or @shutdown. @shutdown. The profile appears as server/logs/server.prof/portal.prof (see Python's manual on cProfiler). """ #------------------------------------------------------------ # Helper functions #------------------------------------------------------------ ICOUNT = 0 def idcounter(): "makes unique ids" global ICOUNT ICOUNT += 1 return str(ICOUNT) GCOUNT = 0 def gidcounter(): "makes globally unique ids" global GCOUNT GCOUNT += 1 return "%s-%s" % (time.strftime(DATESTRING), GCOUNT) def makeiter(obj): "makes everything iterable" if not hasattr(obj, '__iter__'): return [obj] return obj #------------------------------------------------------------ # Client classes #------------------------------------------------------------ class DummyClient(telnet.StatefulTelnetProtocol): """ Handles connection to a running Evennia server, mimicking a real player by sending commands on a timer. """ def connectionMade(self): # public properties self.cid = idcounter() self.key = "Dummy-%s" % self.cid self.gid = "%s-%s" % (time.strftime(DATESTRING), self.cid) self.istep = 0 self.exits = [] # exit names created self.objs = [] # obj names created self._loggedin = False self._logging_out = False self._report = "" self._cmdlist = [] # already stepping in a cmd definition self._login = self.factory.actions[0] self._logout = self.factory.actions[1] self._actions = self.factory.actions[2:] reactor.addSystemEventTrigger('before', 'shutdown', self.logout) # start client tick d = LoopingCall(self.step) # dissipate exact step by up to +/- 0.5 second timestep = TIMESTEP + (-0.5 + (random.random()*1.0)) d.start(timestep, now=True).addErrback(self.error) def dataReceived(self, data): "Echo incoming data to stdout" pass def connectionLost(self, reason): "loosing the connection" if not self._logging_out: print "client %s(%s) lost connection (%s)" % (self.key, self.cid, reason) def error(self, err): "error callback" print err def counter(self): "produces a unique id, also between clients" return gidcounter() def logout(self): "Causes the client to log out of the server. Triggered by ctrl-c signal." self._logging_out = True cmd = self._logout(self) print "client %s(%s) logout (%s actions)" % (self.key, self.cid, self.istep) self.sendLine(cmd) def step(self): """ Perform a step. This is called repeatedly by the runner and causes the client to issue commands to the server. This holds all "intelligence" of the dummy client. """ global NLOGGED_IN rand = random.random() if not self._cmdlist: # no commands ready. Load some. if not self._loggedin: if rand < CHANCE_OF_LOGIN: # get the login commands self._cmdlist = list(makeiter(self._login(self))) NLOGGED_IN += 1 # this is for book-keeping print "connecting client %s (%i/%i)..." % (self.key, NLOGGED_IN, NCLIENTS) self._loggedin = True else: # no login yet, so cmdlist not yet set return else: # we always pick a cumulatively random function crand = random.random() cfunc = [func for (cprob, func) in self._actions if cprob >= crand][0] self._cmdlist = list(makeiter(cfunc(self))) # at this point we always have a list of commands if rand < CHANCE_OF_ACTION: # send to the game self.sendLine(str(self._cmdlist.pop(0))) self.istep += 1 class DummyFactory(protocol.ClientFactory): protocol = DummyClient def __init__(self, actions): "Setup the factory base (shared by all clients)" self.actions = actions #------------------------------------------------------------ # Access method: # Starts clients and connects them to a running server. #------------------------------------------------------------ def start_all_dummy_clients(nclients): global NCLIENTS NCLIENTS = int(nclients) actions = DUMMYRUNNER_SETTINGS.ACTIONS if len(actions) < 2: print ERROR_FEW_ACTIONS return # make sure the probabilities add up to 1 pratio = 1.0 / sum(tup[0] for tup in actions[2:]) flogin, flogout, probs, cfuncs = actions[0], actions[1], [tup[0] * pratio for tup in actions[2:]], [tup[1] for tup in actions[2:]] # create cumulative probabilies for the random actions cprobs = [sum(v for i,v in enumerate(probs) if i<=k) for k in range(len(probs))] # rebuild a new, optimized action structure actions = (flogin, flogout) + tuple(zip(cprobs, cfuncs)) # setting up all clients (they are automatically started) factory = DummyFactory(actions) for i in range(NCLIENTS): reactor.connectTCP("localhost", TELNET_PORT, factory) # start reactor reactor.run() #------------------------------------------------------------ # Command line interface #------------------------------------------------------------ if __name__ == '__main__': # parsing command line with default vals parser = ArgumentParser(description=HELPTEXT) parser.add_argument("-N", nargs=1, default=1, dest="nclients", help="Number of clients to start") args = parser.parse_args() print INFO_STARTING.format(N=args.nclients[0]) # run the dummyrunner t0 = time.time() start_all_dummy_clients(nclients=args.nclients[0]) ttot = time.time() - t0 # output runtime print "... dummy client runner stopped after %s." % time_format(ttot, style=3)