""" Dummy client runner This module implements a stand-alone launcher for stress-testing an Evennia game. It will launch any number of fake clients. These clients will log into the server and start doing random operations. Customizing and weighing these operations differently depends on which type of game is tested. The module contains a testing module for plain Evennia. Please note that you shouldn't run this on a production server! Launch the program without any arguments or options to see a full step-by-step setup help. Basically (for testing default Evennia): - Use an empty/testing database. - set PERMISSION_PLAYERS_DEFAULT = "Builders" - start server, eventually with profiling active - launch this client runner If you want to customize the runner's client actions (because you changed the cmdset or needs to better match your use cases or add more actions), you can change which actions by adding a path to DUMMYRUNNER_ACTIONS_MODULE = in your settings. See utils.dummyrunner_actions.py for instructions on how to define this module. """ import os, sys, time, random from optparse import OptionParser from twisted.conch import telnet from twisted.internet import reactor, protocol # from twisted.application import internet, service # from twisted.web import client from twisted.internet.task import LoopingCall # Tack on the root evennia directory to the python path and initialize django settings sys.path.insert(0, os.path.dirname(os.path.dirname(os.path.dirname(os.path.abspath(__file__))))) from django.core.management import setup_environ from game import settings setup_environ(settings) from django.conf import settings from src.utils import utils HELPTEXT = """ DO NOT RUN THIS ON A PRODUCTION SERVER! USE A CLEAN/TESTING DATABASE! This stand-alone program launches dummy telnet clients against a running Evennia server. The idea is to mimic real players logging in and repeatedly doing resource-heavy commands so as to stress test the game. It uses the default command set to log in and issue commands, so if that was customized, some of the functionality will not be tested (it will not fail, the commands will just not be recognized). The running clients will create new objects and rooms all over the place as part of their running, so using a clean/testing database is strongly recommended. Setup: 1) setup a fresh/clean database (if using sqlite, just safe-copy away your real evennia.db3 file and create a new one with manage.py) 2) in game/settings.py, add PERMISSION_PLAYER_DEFAULT="Builders" 3a) Start Evennia like normal. 3b) If you want profiling, start Evennia like this instead: python runner.py -S start this will start Evennia under cProfiler with output server.prof. 4) run this dummy runner: python dummyclients.py [timestep] [port] Default is to connect one client to port 4000, using a 5 second timestep. Increase the number of clients and shorten the timestep (minimum is 1s) to further stress the game. You can stop the dummy runner with Ctrl-C. 5) Log on and determine if game remains responsive despite the heavier load. Note that if you do profiling, there is an additional overhead from the profiler too! 6) If you use profiling, let the game run long enough to gather data, then stop the server. You can inspect the server.prof file from a python prompt (see Python's manual on cProfiler). """ #------------------------------------------------------------ # Helper functions #------------------------------------------------------------ def idcounter(): "generates subsequent id numbers" idcount = 0 while True: idcount += 1 yield idcount OID = idcounter() CID = idcounter() def makeiter(obj): "makes everything iterable" if not hasattr(obj, '__iter__'): return [obj] return obj #------------------------------------------------------------ # Client classes #------------------------------------------------------------ class DummyClient(telnet.StatefulTelnetProtocol): """ Handles connection to a running Evennia server, mimicking a real player by sending commands on a timer. """ def connectionMade(self): # public properties self.cid = CID.next() self.istep = 0 self.exits = [] # exit names created self.objs = [] # obj names created self._actions = self.factory.actions self._echo_brief = self.factory.verbose == 1 self._echo_all = self.factory.verbose == 2 print " ** client %i connected successfully." % self.cid # start client tick d = LoopingCall(self.step) d.start(self.factory.timestep, now=True).addErrback(self.error) def dataReceived(self, data): "Echo incoming data to stdout" if self._echo_all: print data def connectionLost(self, reason): "loosing the connection" print " ** client %i lost connection." % self.cid def error(self, err): "error callback" print err def counter(self): "produces a unique id, also between clients" return OID.next() def step(self): """ Perform a step. This is called repeatedly by the runner and causes the client to issue commands to the server. This holds all "intelligence" of the dummy client. """ if self.istep == 0: cfunc = self._actions[0] else: # random selection using cumulative probabilities rand = random.random() cfunc = [func for cprob, func in self._actions[1] if cprob >= rand][0] # launch the action (don't hide tracebacks) cmd, report = cfunc(self) # handle the result cmd = "\n".join(makeiter(cmd)) if self._echo_brief or self._echo_all: print "client %i %s" % (self.cid, report) self.sendLine(cmd) self.istep += 1 class DummyFactory(protocol.ClientFactory): protocol = DummyClient def __init__(self, actions, timestep, verbose): "Setup the factory base (shared by all clients)" self.actions = actions self.timestep = timestep self.verbose = verbose #------------------------------------------------------------ # Access method: # Starts clients and connects them to a running server. #------------------------------------------------------------ def start_all_dummy_clients(actions, nclients=1, timestep=5, telnet_port=4000, verbose=0): # validating and preparing the action tuple # make sure the probabilities add up to 1 pratio = 1.0 / sum(tup[0] for tup in actions[1:]) flogin, probs, cfuncs = actions[0], [tup[0] * pratio for tup in actions[1:]], [tup[1] for tup in actions[1:]] # create cumulative probabilies for the random actions cprobs = [sum(v for i,v in enumerate(probs) if i<=k) for k in range(len(probs))] # rebuild a new, optimized action structure actions = (flogin, zip(cprobs, cfuncs)) # setting up all clients (they are automatically started) factory = DummyFactory(actions, timestep, verbose) for i in range(nclients): reactor.connectTCP("localhost", telnet_port, factory) # start reactor reactor.run() #------------------------------------------------------------ # Command line interface #------------------------------------------------------------ if __name__ == '__main__': # parsing command line with default vals parser = OptionParser(usage="%prog [options] [timestep, [port]]", description="This program requires some preparations to run properly. Start it without any arguments or options for full help.") parser.add_option('-v', '--verbose', action='store_const', const=1, dest='verbose', default=0,help="echo brief description of what clients do every timestep.") parser.add_option('-V', '--very-verbose', action='store_const',const=2, dest='verbose', default=0,help="echo all client returns to stdout (hint: use only with nclients=1!)") options, args = parser.parse_args() nargs = len(args) nclients = 1 timestep = 5 port = 4000 try: if not args : raise Exception if nargs > 0: nclients = max(1, int(args[0])) if nargs > 1: timestep = max(1, int(args[1])) if nargs > 2: port = int(args[2]) except Exception: print HELPTEXT sys.exit() # import the ACTION tuple from a given module try: action_modpath = settings.DUMMYRUNNER_ACTIONS_MODULE except AttributeError: # use default action_modpath = "src.utils.dummyrunner_actions" actions = utils.mod_import(action_modpath, "ACTIONS") print "Connecting %i dummy client(s) to port %i using a %i second timestep ... " % (nclients, port, timestep) start_all_dummy_clients(actions, nclients, timestep, port, verbose=options.verbose) print "... dummy client runner finished."