""" This is the command processing module. It is instanced once in the main server module and the handle() function is hit every time a player sends something. """ import time from traceback import format_exc from django.contrib.contenttypes.models import ContentType import defines_global import cmdtable import logger import comsys import alias_mgr class UnknownCommand(Exception): """ Throw this when a user enters an an invalid command. """ pass class ExitCommandHandler(Exception): """ Thrown when something happens and it's time to exit the command handler. """ pass class Command(object): # The source object that the command originated from. source_object = None # The session that the command originated from (optional) session = None # The entire raw, un-parsed command. raw_input = None # Just the root command. IE: if input is "look dog", this is just "look". command_string = None # A list of switches in the form of strings. command_switches = [] # The un-parsed argument provided. IE: if input is "look dog", this is "dog". command_argument = None # A reference to the command function looked up in a command table. command_function = None # An optional dictionary that is passed through the command table as extra_vars. extra_vars = None def parse_command_switches(self): """ Splits any switches out of a command_string into the command_switches list, and yanks the switches out of the original command_string. """ splitted_command = self.command_string.split('/') self.command_switches = splitted_command[1:] self.command_string = splitted_command[0] def parse_command(self): """ Breaks the command up into the main command string, a list of switches, and a string containing the argument provided with the command. More specific processing is left up to the individual command functions. """ try: """ Break the command in half into command and argument. If the command string can't be parsed, it has no argument and is handled by the except ValueError block below. """ # Lop off the return at the end. self.raw_input = self.raw_input.strip('\r') # Break the command up into the root command and its arguments. (self.command_string, self.command_argument) = self.raw_input.split(' ', 1) # Yank off trailing and leading spaces. self.command_argument = self.command_argument.strip() self.command_string = self.command_string.strip() """ This is a really important behavior to note. If the user enters anything other than a string with some character in it, the value of the argument is None, not an empty string. """ if self.command_string == '': self.command_string = None if self.command_argument == '': self.command_argument = None if self.command_string == None: """ This prevents any bad stuff from happening as a result of trying to further parse a None object. """ return except ValueError: """ No arguments. IE: look, who. """ self.command_string = self.raw_input # Parse command_string for switches, regardless of what happens. self.parse_command_switches() def __init__(self, source_object, raw_input, session=None): """ Instantiates the Command object and does some preliminary parsing. """ self.raw_input = raw_input self.source_object = source_object self.session = session # The work starts here. self.parse_command() def arg_has_target(self): """ Returns true if the argument looks to be target-style. IE: page blah=hi kick ball=north """ return "=" in self.command_argument def get_arg_targets(self, delim=','): """ Returns a list of targets from the argument. These happen before the '=' sign and may be separated by a delimiter. """ # Make sure we even have a target (= sign). if not self.arg_has_target(): return None target = self.command_argument.split('=', 1)[0] return [targ.strip() for targ in target.split(delim)] def get_arg_target_value(self): """ In a case of something like: page bob=Hello there, the target is "bob", while the value is "Hello there". This function returns the portion of the command that takes place after the first equal sign. """ # Make sure we even have a target (= sign). if not self.arg_has_target(): return None return self.command_argument.split('=', 1)[1] def match_idle(command): """ Matches against the 'idle' command. It doesn't actually do anything, but it lets the users get around badly configured NAT timeouts that would cause them to drop if they don't send or receive something from the connection for a while. """ if command.session and command.command_string != 'idle' \ and command.command_string != None: # Anything other than an 'idle' command or a blank return # updates the public-facing idle time for the session. command.session.count_command(silently=False) elif command.session: # User is hitting IDLE command. Don't update their publicly # facing idle time, drop out of command handler immediately. command.session.count_command(silently=True) raise ExitCommandHandler def match_exits(command): """ See if we can find an input match to exits. """ # If we're not logged in, don't check exits. source_object = command.source_object location = source_object.get_location() if location == None: logger.log_errmsg("cmdhandler.match_exits(): Object '%s' no location." % source_object) return exits = location.get_contents(filter_type=defines_global.OTYPE_EXIT) Object = ContentType.objects.get(app_label="objects", model="object").model_class() exit_matches = Object.objects.list_search_object_namestr(exits, command.command_string, match_type="exact") if exit_matches: # Only interested in the first match. targ_exit = exit_matches[0] # An exit's home is its destination. If the exit has a None home value, # it's not traversible. if targ_exit.get_home(): # SCRIPT: See if the player can traverse the exit if not targ_exit.scriptlink.default_lock(source_object): source_object.emit_to("You can't traverse that exit.") else: source_object.move_to(targ_exit.get_home()) else: source_object.emit_to("That exit leads to nowhere.") # We found a match, kill the command handler. raise ExitCommandHandler def match_alias(command): """ Checks to see if the entered command matches an alias. If so, replaces the command_string with the correct command. We do a dictionary lookup. If the key (the player's command_string) doesn't exist on the dict, just keep the command_string the same. If the key exists, its value replaces the command_string. For example, sa -> say. """ # See if there's an entry in the global alias table. command.command_string = alias_mgr.CMD_ALIAS_LIST.get( command.command_string, command.command_string) def get_aliased_message(): """ Convenience sub-function to combine the lopped off command string and arguments for posing, saying, and nospace posing aliases. """ if not command.command_argument: return command.command_string[1:] else: return "%s %s" % (command.command_string[1:], command.command_argument) # Match against the single-character aliases of MUX/MUSH-dom. first_char = command.command_string[0] # Shortened say alias. if first_char == '"': command.command_argument = get_aliased_message() command.command_string = "say" # Shortened pose alias. elif first_char == ':': command.command_argument = get_aliased_message() command.command_string = "pose" # Pose without space alias. elif first_char == ';': command.command_argument = get_aliased_message() command.command_string = "pose" command.command_switches.insert(0, "nospace") def match_channel(command): """ Match against a comsys channel or comsys command. If the player is talking over a channel, replace command_string with @cemit. If they're entering a channel manipulation command, perform the operation and kill the things immediately with a True value sent back to the command handler. This only works with PLAYER objects at this point in time. """ if command.session and comsys.plr_has_channel(command.session, command.command_string, alias_search=True, return_muted=True): calias = command.command_string cname = comsys.plr_cname_from_alias(command.session, calias) if command.command_argument == "who": comsys.msg_cwho(command.source_object, cname) raise ExitCommandHandler elif command.command_argument == "on": comsys.plr_chan_on(command.session, calias) raise ExitCommandHandler elif command.command_argument == "off": comsys.plr_chan_off(command.session, calias) raise ExitCommandHandler elif command.command_argument == "last": comsys.msg_chan_hist(command.source_object, cname) raise ExitCommandHandler second_arg = "%s=%s" % (cname, command.command_argument) command.command_string = "@cemit" command.command_switches = ["sendername", "quiet"] command.command_argument = second_arg def command_table_lookup(command, command_table, eval_perms=True): """ Performs a command table lookup on the specified command table. Also evaluates the permissions tuple. """ # Get the command's function reference (Or False) cmdtuple = command_table.get_command_tuple(command.command_string) if cmdtuple: # If there is a permissions element to the entry, check perms. if eval_perms and cmdtuple[1]: if not command.source_object.has_perm_list(cmdtuple[1]): command.source_object.emit_to(defines_global.NOPERMS_MSG) raise ExitCommandHandler # If flow reaches this point, user has perms and command is ready. command.command_function = cmdtuple[0] command.extra_vars = cmdtuple[2] return True def match_neighbor_ctables(command): """ Looks through the command tables of neighboring objects for command matches. """ source_object = command.source_object if source_object.location != None: neighbors = source_object.location.get_contents() for neighbor in neighbors: if command_table_lookup(command, neighbor.scriptlink.command_table): # If there was a command match, set the scripted_obj attribute # for the script parent to pick up. command.scripted_obj = neighbor return True # No matches return False def handle(command): """ Use the spliced (list) uinput variable to retrieve the correct command, or return an invalid command error. We're basically grabbing the player's command by tacking their input on to 'cmd_' and looking it up in the GenCommands class. """ try: # TODO: Protect against non-standard characters. if not command.command_string: # Nothing sent in of value, ignore it. raise ExitCommandHandler if command.session and not command.session.logged_in: # Not logged in, look through the unlogged-in command table. command_table_lookup(command, cmdtable.GLOBAL_UNCON_CMD_TABLE, eval_perms=False) else: # Match against the 'idle' command. match_idle(command) # See if this is an aliased command. match_alias(command) # Check if the user is using a channel command. match_channel(command) # See if the user is trying to traverse an exit. match_exits(command) neighbor_match_found = match_neighbor_ctables(command) if not neighbor_match_found: # Retrieve the appropriate (if any) command function. command_table_lookup(command, cmdtable.GLOBAL_CMD_TABLE) """ By this point, we assume that the user has entered a command and not something like a channel or exit. Make sure that the command's function reference is value and try to run it. """ if callable(command.command_function): try: # Move to the command function, passing the command object. command.command_function(command) except: """ This is a crude way of trapping command-related exceptions and showing them to the user and server log. Once the codebase stabilizes, we will probably want something more useful or give them the option to hide exception values. """ if command.source_object: command.source_object.emit_to("Untrapped error, please file a bug report:\n%s" % (format_exc(),)) logger.log_errmsg("Untrapped error, evoker %s: %s" % (command.source_object, format_exc())) # Prevent things from falling through to UnknownCommand. raise ExitCommandHandler else: # If we reach this point, we haven't matched anything. raise UnknownCommand except ExitCommandHandler: # When this is thrown, just get out and do nothing. It doesn't mean # something bad has happened. pass except UnknownCommand: # Default fall-through. No valid command match. if command.source_object != None: # A typical logged in or object-based error message. command.source_object.emit_to("Huh? (Type \"help\" for help.)") elif command.session != None: # This is hit when invalid commands are sent at the login screen # primarily. Also protect against bad things in odd cases. command.session.msg("Huh? (Type \"help\" for help.)") else: # We should never get to this point, but if we do, don't freak out. pass