# Part 1: What we have ```{eval-rst} .. sidebar:: Beginner Tutorial Parts `Introduction <../Beginner-Tutorial-Intro.html>`_ Getting set up. **Part 1: What we have** A tour of Evennia and how to use the tools, including an introduction to Python. Part 2: `What we want <../Part2/Beginner-Tutorial-Part2-Intro.html>`_ Planning our tutorial game and what to think about when planning your own in the future. Part 3: `How we get there <../Part3/Beginner-Tutorial-Part3-Intro.html>`_ Getting down to the meat of extending Evennia to make our game Part 4: `Using what we created <../Part4/Beginner-Tutorial-Part4-Intro.html>`_ Building a tech-demo and world content to go with our code Part 5: `Showing the world <../Part5/Beginner-Tutorial-Part5-Intro.html>`_ Taking our new game online and let players try it out ``` In this first part we'll focus on what we get out of the box in Evennia - we'll get used to the tools, and how to find things we are looking for. We will also dive into some of things you'll need to know to fully utilize the system, including giving you a brief rundown of Python concepts. If you are an experienced Python programmer, some sections may feel a bit basic, but you will at least not have seen these concepts in the context of Evennia before. ## Lessons ```{toctree} :maxdepth: 1 :numbered: Building-Quickstart Tutorial-World Python-basic-introduction Gamedir-Overview Python-classes-and-objects Evennia-Library-Overview Learning-Typeclasses Adding-Commands More-on-Commands Creating-Things Searching-Things Django-queries ``` ## Table of Contents ```{toctree} :maxdepth: 2 Building-Quickstart Tutorial-World Python-basic-introduction Gamedir-Overview Python-classes-and-objects Evennia-Library-Overview Learning-Typeclasses Adding-Commands More-on-Commands Creating-Things Searching-Things Django-queries ```