Griatch
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cdde9fb955
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Turned back bodyfunctions example to returning more seldomly
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2014-02-14 01:56:01 +01:00 |
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Griatch
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9f2433b9c2
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Switched Scripts to use ExtendedLoopingCall.
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2014-02-13 21:04:59 +01:00 |
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Griatch
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f1e156a299
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Some minor tweaks to remove some debug logging.
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2013-12-09 09:18:55 +01:00 |
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Griatch
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81ce6a1827
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Fixed silly bug in previous commit.
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2013-12-09 09:13:51 +01:00 |
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Griatch
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1ae17bcbe4
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PEP8 cleanup of the entire codebase. Unchanged are many cases of too-long lines, partly because of the rewrite they would require but also because splitting many lines up would make the code harder to read. Also the third-party libraries (idmapper, prettytable etc) were not cleaned.
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2013-11-14 19:31:17 +01:00 |
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Griatch
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45c5be8468
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More whitespace cleanup.
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2012-03-30 23:57:04 +02:00 |
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Griatch
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4398d42360
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Added new templates to gamesrc/*/examples. The old base* modules still in place. Some cleanup of the API.
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2012-03-25 16:35:22 +02:00 |
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Griatch
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88c0087fbd
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Updated game/ for the ev API. There will likely be some changes happening in the game/folder, in the way new objects are inherited. This should use the API rather than inherit from the basecommand/baseobject modules (these will probably into the example folders as vanilla templates instead).
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2012-03-25 13:09:17 +02:00 |
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Griatch
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679524bd4a
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Removed persistence from test script bodyfunctions.
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2011-10-01 13:23:23 +02:00 |
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Griatch
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c8d2e3d6a2
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Fixed some issues with the @script command.
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2011-10-01 13:13:48 +02:00 |
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Griatch
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f13e8cdf7c
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Trunk: Merged griatch-branch. This implements a new reload mechanism - splitting Evennia into two processes: Server and Portal with different tasks. Also cleans and fixes several bugs in script systems as well as introduces i18n (courtesy of raydeejay).
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2011-09-03 10:22:19 +00:00 |
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Griatch
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d466d8325f
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Added missing call argument. Resolves issue 177.
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2011-08-06 18:18:42 +00:00 |
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Griatch
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ddfd8120bb
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Made scripts and typeclassed objects remember db_typeclass_path at all times - a temporarily faulty typeclass will no longer mess up things forever after. Refined and optimized the way typeclasses are cached and loaded, minimizing db hits. The default result when trying to create an object or script with a typeclass that is faulty/not found is now to fail. The previous way, to create an entity anyway using defaults was hard to debug and caused confusion. Resolves issue 175.
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2011-08-06 18:15:04 +00:00 |
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Griatch
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6cb2b8b745
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Working on cleaning some strange behavior when trying to submitting faulty typeclasses to script system. Also fixing bugs here and there.
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2011-07-03 21:01:06 +00:00 |
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Griatch
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334c0b1d08
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Fixed a bunch of small issues. The RedButton example hasn't been working for a while, should be ok again now - also cleaned it up a bit.
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2011-06-24 20:12:59 +00:00 |
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Griatch
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d2400a8a6b
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Added the ability to give multiple typeclass search-paths to config file. This way you can add a path to your custom directory and don't have to write so much when creating typeclassed objects using e.g. @create.
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2011-05-13 22:26:08 +00:00 |
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Griatch
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126e2ea61f
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OBS: You need to resync your database! Moved cmdsets into the database rather than being dependent on scripts. Moved the creation of the cmdset- and cmdset-handlers into ObjectDB.__init__ rather than bootstrapping it from the typeclass. Added some more script functionality for testing, includong the @script command for assigning a script to an object.
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2011-03-20 19:45:56 +00:00 |
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Ari Mudev
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c9861e06de
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Red button typo.
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2010-10-19 01:39:25 +00:00 |
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Griatch
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f83c2bddf8
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Trunk: Merged the Devel-branch (branches/griatch) into /trunk. This constitutes a major refactoring of Evennia. Development will now continue in trunk. See the wiki and the past posts to the mailing list for info. /Griatch
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2010-08-29 18:46:58 +00:00 |
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