Griatch
4dff822764
Fixed bug in @batchcommand (Resolves Issue 287). Also updated @dig to again handle deleting ranges of dbrefs (with or without # in front).
2012-10-14 16:24:21 +02:00
Griatch
45c5be8468
More whitespace cleanup.
2012-03-30 23:57:04 +02:00
Griatch
88c0087fbd
Updated game/ for the ev API. There will likely be some changes happening in the game/folder, in the way new objects are inherited. This should use the API rather than inherit from the basecommand/baseobject modules (these will probably into the example folders as vanilla templates instead).
2012-03-25 13:09:17 +02:00
Griatch
8350c7dca7
Added #INSERT capabilities to @batchcmd processor too. This allows to group and run multiple batch-cmd batchfiles from one central batchfile. You can not mix batchcmd and batchcode files however - that would go beyond the use cases for the respective batch processors (and give unnecessarily complex code for little gain).
2012-03-21 10:24:49 +01:00
Griatch
8b99b8a130
Added #INSERT parameter for batch-code processor. This should resolve the issue of wanting to combine several batch files. Also improved traceback feedback from the batch-code processor.
2012-03-21 01:53:33 +01:00
Griatch
1ca8df9e70
Fixed issues with batch-code processor not working correctly. Also added some better parsing. Resolves issue 221.
2012-03-20 22:29:37 +01:00
Griatch
2ee54678ae
Migration needed. Changed how connection screens are defined, rather than being a database model, they are created on-the fly. I didn't migrate over the screen data into the new module file though, so if you had custom connection screens, you need to manually add them to the new module in gamesrc/world/connection_screen.py.
2011-04-10 14:21:41 +00:00
Griatch
933e29afee
Gave a more informative error message when reading non-UTF-8 batchfiles containing international symbols (issue97) as well as refactored the processors a bit further. Fixed some minor typographic details in some other commands.
2010-09-04 07:55:25 +00:00
Griatch
9be2b5a64b
Fixed some strange behaviour in the help system due to recent changes in how cmdsets are merged by cmdhandler.
2010-09-02 18:14:45 +00:00
Griatch
4d8fc05157
Cleaned up the batch processors (both cmd- and code processor) and homogenized their interfaces and APIs. Also test-ran the example codes and fixed some bugs.
2010-09-02 11:39:01 +00:00
Griatch
f83c2bddf8
Trunk: Merged the Devel-branch (branches/griatch) into /trunk. This constitutes a major refactoring of Evennia. Development will now continue in trunk. See the wiki and the past posts to the mailing list for info. /Griatch
2010-08-29 18:46:58 +00:00
Griatch
a6ae6e936a
Patched the batch-processor's interactive mode so it will not abort if it processes an object/script parent that changes the player's state. Also added a variable BATCH_IMPORT_PATH to config so one can keep all batch scripts in one location and don't have to write the full path to get them. Default is the new directory game/gamesrc/world.
...
Added the permission genperms.admin_nostate so that builders can avoid entering a state when working on a room with a state-changing parent. Superusers have to set the flag ADMIN_NOSTATE on themselves to achieve the same effect (this is necessary since superusers always have all permissions, so they would otherwise never be able to enter states).
/Griatch
2009-10-20 22:21:01 +00:00