Commit graph

7 commits

Author SHA1 Message Date
Griatch
8b5f3628ab Added info about creating the tutorial world to the Limbo desc. Also refactored some of the lock functions a bit for efficiency. 2012-02-06 21:48:50 +01:00
Griatch
95d672763b Multiple fixes and cleanups - command parser excludes inaccessible commands already at parse level now. Fixed the functionality of a few of the lock functions to be more intuitive. Added functionality to the examine command to better show the commands available to an object. 2011-06-26 14:35:02 +00:00
Griatch
334c0b1d08 Fixed a bunch of small issues. The RedButton example hasn't been working for a while, should be ok again now - also cleaned it up a bit. 2011-06-24 20:12:59 +00:00
Griatch
c81d238b0c Fixed a bug in batchcommand that caused crashes. Resolves issue 153. 2011-04-09 14:48:57 +00:00
Griatch
bccd84e480 Fixed some bugs in the access system. Changed the "owner" default permission to "control" instead to more general. Added a new hook for setting locks for objects (the suspicion was that this would give lots of grief to newbies otherwise, now we have a lockdown policy in the absence of lock definitions). 2011-03-17 21:43:18 +00:00
Griatch
08b3de9e5e OBS: You'll need to resync/rebuild your database!
- This implements an updated, clearer and more robust access system. The policy is now to lock that which is not explicitly left open.
- Permission strings -> Lock strings. Separating permissions and locks makes more sense security-wise
- No more permissiongroup table; permissions instead use a simple tuple PERMISSIONS_HIERARCHY to define an access hierarchy
- Cleaner lock-definition syntax, all based on function calls.
- New objects/players/channels get a default security policy during creation (set through typeclass)

As part of rebuilding and testing the new lock/permission system I got into testing and debugging several other systems, fixing some
outstanding issues:
- @reload now fully updates the database asynchronously. No need to reboot server when changing cmdsets
- Dozens of new test suites added for about 30 commands so far
- Help for channels made more clever and informative.
2011-03-15 16:08:32 +00:00
Griatch
72d40285b8 After lots of discussions, default commands where moved from game/gamesrc/commands/default to src/commands/default in order to make it clearer which parts are updated as part of evennia and which can be tweaked at heart's content. New templates where left in gamesrc/commands that should hopefully make it clearer how to extend the command system. Also game/web was moved to src/web - we'll likely extend this from game/gamesrc/web in the future. If you already did extensions you should just have to edit your import paths and make use of the new cmdset template supplied.
The unit testing was for commands was split out from src/objects/tests.py into the new src/commands/default/test.py in order to keep the testing modules thematically grouped with the things they are testing.
2010-11-23 01:24:56 +00:00
Renamed from game/gamesrc/commands/default/batchprocess.py (Browse further)