Commit graph

13 commits

Author SHA1 Message Date
Greg Taylor
7b0bd55200 * Change the CommChannelMessage's 'message' field from a CharField to a TextField. This will allow messages that are greater than 255 characters to be stored. You'll want to drop your channels_commchannelmessage table and run syncdb again.
* Update the list of database drivers in the comments in config_defaults.py.
2009-04-30 02:40:11 +00:00
Greg Taylor
547a5dd139 * Fixed channel history to show in the correct order now.
* Two channels are now created by initial_setup.py for informative emits: MUDConnections and MUDInfo.
* MUDConnections now shows a connection/login/logout log.
* MUDInfo shows general informative messages about the server state. For now IMC emits here when things happen (connection, disconnection, etc.).
Eventually we'll want to restrict these to staff only, but it's not high priority atm.
2009-04-29 00:50:44 +00:00
Greg Taylor
ffa03309fc Local object command tables are now in. See game/gamesrc/parents/examples/red_button.py for example. Note that local command matches will override global matches. Command handler short circuits on the first command match. This will typically be the object with the lowest ID. 2009-04-25 06:11:42 +00:00
Greg Taylor
9f86a4c586 I've been meaning to do this for a while as well. Break CommChannel and CommChannelMessage out into a separate app. I had them lumped in with objects/models.py due to some funkage with the admin site registering that is now resolved.
NOTE: You will need to syncdb and re-create any channels you may have had. Sorry for the inconvenience, we're still early enough in development where breakages like this may happen once in a blue moon.
2009-04-17 04:15:54 +00:00
Greg Taylor
42f11b208b Remote IMC2 channels can now be listened to via IMC2 bindings. For this to work, create an IMC2ChannelMapping object with the channel you'd like to serve as the gateway to the remote IMC2 channel. Enter the IMC2 channel's name as the imc2_channel_name field and make sure the object is enabled. Any incoming ice-msg-b packets directed at your chosen channel will now be emitted to the appropriate channel as if it were local, with one difference: the user name is sender@origin. Sending messages is hopefully soon to follow. 2009-04-17 03:34:46 +00:00
Greg Taylor
a7e89c1e54 Adding the beginnings of IMC2 support. We are now able to connect and authenticate with an IMC2 network, theoretically without blocking our server thread. We can't actually do anything useful just yet, but stay tuned. 2009-04-11 05:55:26 +00:00
Greg Taylor
4ca5a4a7bf Revamp how commands are loaded. This will now allow for easy addition of custom commands and over-riding existing Evennia-supplied commands. 2009-01-27 15:21:15 +00:00
Greg Taylor
5bf1461d75 This should get all of the web stuff working peachy again. 2009-01-15 02:46:38 +00:00
Greg Taylor
abe17a2965 Re-designed the startup script to be more cross platform and robust. 2009-01-13 17:06:03 +00:00
Greg Taylor
122bf4e3ff Splitting the scripted parent system out into the gamesrc directory. There will be more explanation of this later. 2008-12-15 05:55:04 +00:00
Greg Taylor
00297d336a Big change here is that you now either need to run manage.py (with or without arguments) in order to create your settings.py file when doing initial setup. Or creating it works too.
Also get ready to start separating things out into the new game directory.
2008-12-15 04:56:47 +00:00
Greg Taylor
5249f27074 Things should be working again, minus the web stuff. 2008-12-15 04:35:00 +00:00
Greg Taylor
01db5700e8 More re-arranging to make things more closely resemble MUX/MUSH directory structure. Reason we're doing this is to begin the emergence of a separation of server code from game-specific stuff (called a driver by some codebases like LPMud).
Ideally game developers don't touch the server code, they just play within the game directory, which will contain all of their script parents and stuff.

NOTE: I may have broken the Linux/Unix start script. I am not able to boot back into Linux at the moment due to some testing going on, so if anyone could take a moment to tell me one way or another, I'd appreciate it.

NOTE: You'll need to move your evennia.db3 file into the game directory if you're using sqlite.
2008-12-15 03:37:30 +00:00
Renamed from settings.py (Browse further)