Commit graph

13 commits

Author SHA1 Message Date
Griatch
6c53ec2bdb OBS: Run migrate! Made exit's destination into a database field for performance. Fixed a too greedy @reload that caused ContentTypes to loose information. Resolves issue 157.
Migrate with: "python manage.py migrate"
2011-04-08 23:10:04 +00:00
Griatch
126e2ea61f OBS: You need to resync your database! Moved cmdsets into the database rather than being dependent on scripts. Moved the creation of the cmdset- and cmdset-handlers into ObjectDB.__init__ rather than bootstrapping it from the typeclass. Added some more script functionality for testing, includong the @script command for assigning a script to an object. 2011-03-20 19:45:56 +00:00
Griatch
e965830735 Made the reload mechanism fully asynchronous. Work on improving cache operations. 2011-03-20 13:24:07 +00:00
Griatch
7600892d5d Fixed a bug in examine. Gave a more informative error message from asynchronous reload. 2011-03-19 23:56:24 +00:00
Griatch
de28b2d575 Fixes @locks to block self-escalation. Fixed a few bugs in @reload that caused it to reload also unsafe modules. 2011-03-17 22:28:30 +00:00
Griatch
08b3de9e5e OBS: You'll need to resync/rebuild your database!
- This implements an updated, clearer and more robust access system. The policy is now to lock that which is not explicitly left open.
- Permission strings -> Lock strings. Separating permissions and locks makes more sense security-wise
- No more permissiongroup table; permissions instead use a simple tuple PERMISSIONS_HIERARCHY to define an access hierarchy
- Cleaner lock-definition syntax, all based on function calls.
- New objects/players/channels get a default security policy during creation (set through typeclass)

As part of rebuilding and testing the new lock/permission system I got into testing and debugging several other systems, fixing some
outstanding issues:
- @reload now fully updates the database asynchronously. No need to reboot server when changing cmdsets
- Dozens of new test suites added for about 30 commands so far
- Help for channels made more clever and informative.
2011-03-15 16:08:32 +00:00
Griatch
38014eda3c Resolves issue 138. 2011-02-28 23:43:14 +00:00
Griatch
2bdaf034c8 OBS: You need to resync your database! The Nickname system is now a separate database model with the result that also channel nicks are more robust. Also nickname replacement has been adjusted to fix some exceptional circumstances. Fixed a host of issues in the channel and nick handlers and adjoining commands that caused the channel-syscommands to fail in some situations. Resolves issue131. Resolves issue 132. Resolves issue 134. 2011-02-27 22:27:56 +00:00
Griatch
0eb5d29560 Cleaned up the webclient and changed how it handles sessions and identifies with the server. Fixed some reported bugs caused by the changed layout of sessionhandler. 2010-12-11 13:37:26 +00:00
Griatch
502ebff1a2 Implemented a unit testing framework for Evennia. Unfortunately it seems it is only usable in latest Django SVN, due to a Django bug; Run "manage.py test-evennia" - if you get errors about SUPPORTS_TRANSACTIONS, you are affected by the bug. Since this is only likely to affect evennia devs at this point I added a few base tests in src/objects/tests.py as a template for those willing to help add unit tests. 2010-11-21 19:02:24 +00:00
Griatch
7fb6362dc4 Added optional support for database migrations with south. The game/migrate.py program is a simple wrapper that runs the suitable commands for setting up a database and updating it, respectively. 2010-10-31 18:21:23 +00:00
Griatch
7eaf3d221c Resolved issue113, avoiding a loophole in which the protection about @reloading a timed script could be circumvented. 2010-10-31 08:34:38 +00:00
Griatch
f83c2bddf8 Trunk: Merged the Devel-branch (branches/griatch) into /trunk. This constitutes a major refactoring of Evennia. Development will now continue in trunk. See the wiki and the past posts to the mailing list for info. /Griatch 2010-08-29 18:46:58 +00:00