Commit graph

15 commits

Author SHA1 Message Date
Griatch
78e7346962 Updated commands to use the new objectdb.search API. 2013-05-11 23:22:02 +02:00
Griatch
0fddf433dc Updated all Player-level commands to properly relay messages using self.msg rather than caller.msg (the former will properly relay to the right sessid without needing any extra arguments). 2013-04-12 14:27:36 +02:00
Griatch
b5dd21864d Changed help category to be displayed with title() instead of with capitalize(). Resolves Issue 289. 2012-10-14 16:34:59 +02:00
Griatch
5117bd2a0a Minor fixes and reducing some sql calls in various managers. 2012-08-22 16:15:52 +02:00
Griatch
e4006bf386 Further cleanup in the error logic for commands - the system now gives resonable suggestions for all commands. 2012-04-22 20:04:24 +02:00
Griatch
181abb84a8 Cleanup of the help command, making it a lot easier to read. Also added cos-suggest algorithm to make better help entry suggestions. 2012-04-22 19:45:45 +02:00
Griatch
0c292b5ff2 Changed how command not found errors are handled by default: Implemented a cos-likeness algorithm (Coling 2008) for comparing strings, which allows for decent suggestions and speed. 2012-04-22 16:36:31 +02:00
Griatch
8c3b49e704 Changed how the Typeclass system returns errors. Instead of echoing typeclass erros to the MUD-info channel (which is not only not only very spammy for everyone but also very hard to make clean so as to avoid recursion at a stage of typeclass failing), the system instead stores a property on itself called 'typeclass_last_errmsg' that holds eventual errors. This means that the task of reporting errors does not fall on the typeclass system itself but on the calling methods, as it should be. So src.utils.create.create_* functions now takes a new optional keyword "report_to" that holds an object to receive errors. If this keyword is given, the function msg():es that object with the error and returns None as before. If report_to is not set however, the create_* methods now return an Exception containing the error text. All default commands have been changed to accomodate for this behaviour, which allows for much more control over errors.
Also, the default ADMIN_MEDIA static files changed location in Django 1.4. The initial_setup function now accounts for this.
2012-04-21 16:15:37 +02:00
Griatch
0d01462077 Adding a new API system to Evennia. This centralizes all access of the evennia driver through a single module "ev". Importing ev one should be able to access (and also importantly, easily explore) Evennia's API much easier. This API goes a long way to "flatten" the structure so that one doesn't need to remember how to find some method in a deeply nested subdirectory.
As part of this work, I have also written full listings of all available properties on Typeclassed objects (including those inherited in various ways). Should hopefully make things easier to find.
One can of course still import things directly from src/ as before. But this is a first step towards removing the "base" objects in game/gamesrc and instead making those accessible through the core API.
2012-03-24 23:02:45 +01:00
Griatch
aae67225a4 Added auto_help as a class property on Commands. This allows to turn on/off auto-help generation on a per-command basis (default is on). 2012-03-13 22:07:51 +01:00
Griatch
631020d8a2 Some small fixes to the help command. 2012-02-25 18:24:30 +01:00
Griatch
7f7016ad7d Run Migrate. Implemented @search functionality with limits as per MUX (as part of the @find command). Added some more channel-related commands and changed locks for channels to have a "control" lock type rather than "admin". The migration converts this in existing channels.. 2011-04-20 22:40:27 +00:00
Griatch
52785e8f3e Obs:Migrate. Made Comm system more generic, including the ability to connect arbitrary protocols to channels. Re-worked the IRC connectivity system - you can now again communicate between IRC and in-game evennia channels. 2011-04-10 12:39:07 +00:00
Griatch
08b3de9e5e OBS: You'll need to resync/rebuild your database!
- This implements an updated, clearer and more robust access system. The policy is now to lock that which is not explicitly left open.
- Permission strings -> Lock strings. Separating permissions and locks makes more sense security-wise
- No more permissiongroup table; permissions instead use a simple tuple PERMISSIONS_HIERARCHY to define an access hierarchy
- Cleaner lock-definition syntax, all based on function calls.
- New objects/players/channels get a default security policy during creation (set through typeclass)

As part of rebuilding and testing the new lock/permission system I got into testing and debugging several other systems, fixing some
outstanding issues:
- @reload now fully updates the database asynchronously. No need to reboot server when changing cmdsets
- Dozens of new test suites added for about 30 commands so far
- Help for channels made more clever and informative.
2011-03-15 16:08:32 +00:00
Griatch
72d40285b8 After lots of discussions, default commands where moved from game/gamesrc/commands/default to src/commands/default in order to make it clearer which parts are updated as part of evennia and which can be tweaked at heart's content. New templates where left in gamesrc/commands that should hopefully make it clearer how to extend the command system. Also game/web was moved to src/web - we'll likely extend this from game/gamesrc/web in the future. If you already did extensions you should just have to edit your import paths and make use of the new cmdset template supplied.
The unit testing was for commands was split out from src/objects/tests.py into the new src/commands/default/test.py in order to keep the testing modules thematically grouped with the things they are testing.
2010-11-23 01:24:56 +00:00
Renamed from game/gamesrc/commands/default/help.py (Browse further)